Ooofmatic
World Warrior
Here's a thread dedicated to the Force Parry.
Benefits:
-Can be buffered against string attacks/no timing needed.
-Larger GI window (from frame 4 to 11).
-Larger JI window, more likely to impact throws and UB's.
-Very likely that you will do damage.
Drawbacks:
-Can not be used to re-GI.
-The hand motion (force) can be JI'd (more easily against a Force Parry JI).
Uses in combat:
3_6A+B:
-Leaves you in a good mixup position at +6.
3_6A+B~A:
-Leaves you at +15, so 1BA is guaranteed for good damage.
-Good mixup position.
3_6A+B~B:
-Good for when you run out of Force; it's less likely that the opponent will punish you after you land it.
-RO's and wallsplats.
-It looks cool. :P
One thing that I like about the Force Parry is that it can be buffered. That means that there is no timing needed to GI certain strings, and can be easily used against strings that can't normally be GI'd, or that can only be JI'd.
Here is a list of just some of the many strings that Vader can easily Force Parry. Some of them cannot be GI'd normally at all, and some are easy to GI normally, but the one thing common among all that are listed is that the Force Parry will always be a Just Impact, with no timing needed.
Algol
3AA
4B(on block)~A+B(non delay bubble will get JI'd lol)
Amy
236K,K
66B,A/66:B,A
Astaroth
214AAA (3rd hit)
Cassandra
236AB
B+KB
Ivy
CL A+B~A_A+K (2nd hit)
Kilik
AA
22_88AB
A+K
Lizardman
66B+KAB
Maxi
66A
Mitsurugi
A+B
MST KB
Raphael
A+BA (3rd hit)
Rock
214AAA_214AA (3rd hit)
Setsuka
1AA_1A:A
1B:B
66BA
22_88BB
44AA
Seung Mi-na
AA
BB
Siegfried
BB
Sophitia
66B+KAB (2nd hit)
Talim
FC 3BB
A+K
Taki
AAB (3rd hit)
KKK (3rd hit)
The Apprentice
FC 8K:A
Voldo
6BB
4BA
2A+B~236K
Xianghua
1BB
33_99B (2nd hit)
A+B
Yoda
BB (tip rang only)
A+BB
Yoshimitsu
4KB
Yun-Seong
2B,K
Zasalamel
3AB
6AB
Benefits:
-Can be buffered against string attacks/no timing needed.
-Larger GI window (from frame 4 to 11).
-Larger JI window, more likely to impact throws and UB's.
-Very likely that you will do damage.
Drawbacks:
-Can not be used to re-GI.
-The hand motion (force) can be JI'd (more easily against a Force Parry JI).
Uses in combat:
3_6A+B:
-Leaves you in a good mixup position at +6.
3_6A+B~A:
-Leaves you at +15, so 1BA is guaranteed for good damage.
-Good mixup position.
3_6A+B~B:
-Good for when you run out of Force; it's less likely that the opponent will punish you after you land it.
-RO's and wallsplats.
-It looks cool. :P
One thing that I like about the Force Parry is that it can be buffered. That means that there is no timing needed to GI certain strings, and can be easily used against strings that can't normally be GI'd, or that can only be JI'd.
Here is a list of just some of the many strings that Vader can easily Force Parry. Some of them cannot be GI'd normally at all, and some are easy to GI normally, but the one thing common among all that are listed is that the Force Parry will always be a Just Impact, with no timing needed.
Algol
3AA
4B(on block)~A+B(non delay bubble will get JI'd lol)
Amy
236K,K
66B,A/66:B,A
Astaroth
214AAA (3rd hit)
Cassandra
236AB
B+KB
Ivy
CL A+B~A_A+K (2nd hit)
Kilik
AA
22_88AB
A+K
Lizardman
66B+KAB
Maxi
66A
Mitsurugi
A+B
MST KB
Raphael
A+BA (3rd hit)
Rock
214AAA_214AA (3rd hit)
Setsuka
1AA_1A:A
1B:B
66BA
22_88BB
44AA
Seung Mi-na
AA
BB
Siegfried
BB
Sophitia
66B+KAB (2nd hit)
Talim
FC 3BB
A+K
Taki
AAB (3rd hit)
KKK (3rd hit)
The Apprentice
FC 8K:A
Voldo
6BB
4BA
2A+B~236K
Xianghua
1BB
33_99B (2nd hit)
A+B
Yoda
BB (tip rang only)
A+BB
Yoshimitsu
4KB
Yun-Seong
2B,K
Zasalamel
3AB
6AB