Gb wc a+b?

wait wait wait... you can catch that bitch out of asura with B2?!?!?! What part of it? Now that I know this information....I...MUST...TRY IT!! Its fun finding which moves B2 catches. Someone should make a B2 catching thread... I will if there isn't already one.. I'll check.

And about the wc A+B.. that move is a TOTAL bitch. It just fucks me up by building up lactic acid in my fingers too fuckign fast to the point that it affects the rest of my game. Sure... play a match or two and its okay, but when you play 30 games in a row that shit gets to you (and its hard to do anyway..so when you don't get it off you feel like shit..are in a bad position...and your fingers still feel dead).
 
omg has anybody tryed this combo ive been starting to do it CH 3b 8A+b B+K iDGR 28a its so good its 88 to 98 damage and it's easy as hell
 
wrong thread, maybe?

Apart from that, the Damage seems very high, you mean ch 3B~8A+B:B+K~iGDR28B... think we had this once in the combo thread...dont know why we dropped this...i'll check this tomorrow.
 
wrong thread, maybe?

Apart from that, the Damage seems very high, you mean ch 3B~8A+B:B+K~iGDR28B... think we had this once in the combo thread...dont know why we dropped this...i'll check this tomorrow.

I think you are right... I also think that CH 3B, iTLP, BT B+K, IGDR 28 B works as well (just a little more fancy) not sure what the damage difference would be. I don't think I can set up my xbox in this hotel room or I'd check this shit right now..lol.
 
They only took out this insane RO distance, what makes me happy cause it seems they care about ridicilous ROs, everybody knows who has to be the next...His old 8A+B:B+K could RO from the Middle of the float after a ch 3B...

Out of my Mind i can tell that iTP B+K is less Damage, think i tested this once.

if you do 8A+B:B+K you get the Knockdown/little Slide Animation, just like 66K on Counterhit, but with less Range...
 
Doublepost.

Hmmm...tested it against Mitsu, seems wo work pretty fine. 88 Damage. 2 JFs involved, but thats ok. Maybe in Tournament i'll still prefer the 4A+K, but this is worth learning during casuals...
 
i think you can 11B, but the Damage is not that good. If you 214 in the Recovery of 8A+B:B+K, you'll end up in DC. So i guess well just have to wait till the animation is completely over ad than go for iGDR.

Unfortunately if you mess up iGDR its just 40 or something....
 
Okay wow. After some testing of it: CH 3B 8A+B:B+K makes a bunch of things tech trap. If you miss the iGDR and get a normal GDR it tech traps all sides but left for a whopping 130+ damage. 22B ALSO tech traps all sides but left. (It gives the AT animation also) Seems somewhat gimmicky, but those tech traps are dangerous.

Obviously 22B is going to be the choice once they stop teching, but if they think they can get up and block the 22B, it becomes a damage reset with the pickup. Pretty nasty IMO.

** THIS WAS TESTED ON AMY, I TESTED ON YOSHI AND THE TECH TRAPS WHIFF LEFT AND RIGHT. **
 
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