So Ive quit SC for a while now, not because of the game itself or anything, but I'd been sick of seeing the community dominated by arrogance. Thought Id just drop on a last time to share some thoughts on the character, though I make no claims that they are practical or even fully logically sound, as even as much as Id like to gain the experience firsthand its completely inactive locally and I've been blackballed in my region even with the willingness to make long drives. Theres a few that understood that Ive had a lot of personal misfortune distracting me enough to not play and socialize at my best, but the scale is far tipped to the negative.
Anyhow, we're familiar with the consensus about why Mina is 'bad' but we've also seen characters with some similar downsides make up for it, the thing that seems to hurt the most is frame data.
What I'm thinking is a potential workaround is simply abusing GIs. Mina seems very well suited for post GI and 6_3G supplements SG damage. Of course every player regardless of char would have to utilize this basic game mechanic but it just would seem Mina has to apply it more often. The auto-GIs are great when applicable but the normal GI is instantaneous and thus has a greater threshold of usable disadvantaged frames to be able to do it..plus GI on ranged attacks where auto-GIs would whiff puts you in tip range for 3B which is only re-GIable, for example Asta A+B.
4_1G seems rather neglected as well, remember that you could wall combo off it depending on the direction of the incoming swing, and that could serve adequate deterrent for opps getting in your face, which appears to be the general vs Mina strategy. Having a quasi safe zone next to a wall for some breathing room seems it should help out.
I realize its easier said than done to get off loads of successful GIs especially with flux of readability of the games moves, but it shouldnt be anything youre not used to, seeing that the character itself is difficult to manage. GI bait can be problematic but if your opp is doing that then youve succeeded to discourage them from taking full advantage of frames, which is what I'm trying to get at here.
Another thing is pogo seems rather underrated, though I hadnt been quite so successful in applying how I'm thinking it could be used. 9B+K reaches further than 3B, and seems at i21 moderately fast enough to work as a whiff punisher barring some cases. 8B+K theoretically should work at close range after stepping.
So theres my food for thought, things to try if they havent been already, I just dont recall them being discussed much. I'm moving on to BlazBlue and hopefully have a better time on that, and so, I wish you Mina players good luck and farewell!