God of Combos - The Kratos Combo Thread

Ooofmatic

World Warrior
Highest damage combos are bolded.

Natural Combos (NC)

3A,B
B,B,B
6B,B
3B8, SA K - 32 dmg
WR B,B:B - 62 dmg
7_8_9B
4K:K - 42 dmg
FC 8A+B
11_77B,A,A
A+B
66B8, SA BB8, IR A:K - 83 dmg
44B
22_88K,K
SA B,B
IR A:K
IR B

Natural Combos on Counterhit (NCC)

CH A,A
CH 1A,A
CH WR A,B
CH 3B8, SA BB8, IR A:K - 77 dmg
CH A+B,B - 51 dmg
CH 44BB

Combos

4A, 11_77B,A,A - 60 dmg (70 dmg if opponent tries to tech)
4A, 22_88B - 50 dmg
4A, 66_33_99K - 50 dmg
4A, 9B - 49 dmg
4A, 66B - 49 dmg
4A, 1B - 43 dmg
4A, 22_88K - 42 dmg
4A, 2B - 40 dmg
4A, 1K - 40 dmg
4A, iWR B - 40 dmg
4A, B - 39 dmg
4A, 2K - 37 dmg

B,B,B, 66B - 59 dmg
B,B,B, 9B - 58 dmg

B,B,B, 1B - 54 dmg
B,B,B, B - 51 dmg

236B, 2K - 93 dmg

6[K], B - 44 dmg

BT K, 66B - 37 dmg

BT B+K, B+K, CR B, 8B+K:B - 81 dmg (not really guaranteed because a Just Ukemi is possible. Also, sometimes CR B doesn't bounce)
BT B+K, 8B+K:B - 62 dmg
BT B+K, B+K, CR K - 55 dmg (Good for RO)

22_88A8, SA B8, IR B - 69 dmg (87 dmg if the opponent tries to tech)
22_88A8, SA B8, IR K - 56 dmg
22_88A, 66B - 41 dmg

22_88[A]8, SA B8, IR B - 69 dmg (close range only, 87 dmg if the opponent tries to tech)
22_88[A]8, SA B8, IR K - 56 dmg (close range only)
22_88[A], 66B - 41 dmg
22_88[A], B - 31 dmg

66_33_99K, 11_77B,A,A - 75 dmg

Sliding K, 2B - 38 dmg

B+K, CR A, 2B - 41 dmg

B+K, CR B, 11B,A,A - 73 dmg
B+K, CR B, 8B+K:B - 66 dmg

Combos on Counterhit

CH 3A, 66_33_99K - 41 dmg
CH 3A, 66B - 40 dmg

CH 3A, 22_88K - 33 dmg
CH 3A, 1K - 31 dmg (close range only)
CH 3A, B - 30 dmg

CH 3A,B, 11_77B,A,A - 67 dmg (84 dmg if opponent attempts to tech, last 2 hits sometimes randomly whiff)
CH 3A,B, A+B+K - 62 dmg

CH 3A,B, iFC 8A+B - 58 dmg (also a tech trap for 76 dmg)
CH 3A,B, 66K - 57 dmg
CH 3A,B, 22_88B - 57 dmg
CH 3A,B, 66B - 56 dmg
CH 3A,B, 9B - 55 dmg
CH 3A,B, 1B - 51 dmg
CH 3A,B, 22_88K - 50 dmg
CH 3A,B, 1K - 48 dmg
CH 3A,B, iWR B - 48 dmg
CH 3A,B, B - 47 dmg
CH 3A,B, 2B - 47 dmg
CH 3A,B, 2K - 45 dmg

CH WR K, 11_77B,A,A - 55 dmg (Last two hits randomly whiff, seems very inconsistent)
CH WR K, 22_88B, 44 dmg
CH WR K, 66B - 42 dmg
CH WR K, 66_33_99K - 41 dmg
CH WR K, 8B - 38 dmg
CH WR K, 2B - 36 dmg
CH WR K, 1B - 35 dmg
CH WR K, 22K - 34 dmg
CH WR K, WR B - 32 dmg (also a tech trap if the WR B is slightly delayed)
CH WR K, 1K - 32 dmg
CH WR K, B - 31 dmg

Wall Combos

TO BE CONTINUED.
 

zyeoo

[08] Mercenary
WR B, B:B is 62 damage. CH is 65
B+K, B, 8B+K:B is 66 damage. CH is 70-71
66B8, B,B8, A:K is 83 damage. CH is 89.

NC
66B8, BB8, B deals 70, CH 72.
BBB, B deals 53. CH is 56. Yes, he can NC his BBB string with another B.
B+KB, B deals 43, CH 49.
FC 8A+B deals 38, CH 39.
22_88A8, K deals 36, CH is 40.
BT B+K, 8B+K:B deals 64, ch 67
BT B+K, B+K B deals 52, ch 55
BT B+K, B+K Kdeals 60, ch 62
4K:K deals 42, ch 46
11_77BAA deals 50, ch 55
66K, 11_77BAA deals 66, ch 72
66K, 11_77BAA with tech deals 46, ch 43. Needs testing by someone else?
3B8, K deals 32, ch 36

NCc
3B8, BB8, A:K deals 77
 

zyeoo

[08] Mercenary
Kratos doesn't really seem to be overflowing with combos. His staple is 66B8 (or CH 3B8), BB8, A:K. The CPU isn't really hammering me with anything besides those either.
 

lolo

[11] Champion
WR B, B:B is 62 damage. CH is 65
B+K, B, 8B+K:B is 66 damage. CH is 70-71
66B8, B,B8, A:K is 83 damage. CH is 89.

NC
66B8, BB8, B deals 70, CH 72.
BBB, B deals 53. CH is 56. Yes, he can NC his BBB string with another B.
B+KB, B deals 43, CH 49.
FC 8A+B deals 38, CH 39.
22_88A8, K deals 36, CH is 40.
BT B+K, 8B+K:B deals 64, ch 67
BT B+K, B+K B deals 52, ch 55
BT B+K, B+K Kdeals 60, ch 62
4K:K deals 42, ch 46
11_77BAA deals 50, ch 55
66K, 11_77BAA deals 66, ch 72
66K, 11_77BAA with tech deals 46, ch 43. Needs testing by someone else?
3B8, K deals 32, ch 36

NCc
3B8, BB8, A:K deals 77
I did most of the yesterday, and seems to work, 11BAA is a good shit.
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====== DOUBLE POST AUTO-MERGE ======
I don´t like so far this char, but is cool and it will depend on the frame data causa he has some slow moves with decent dmg, but if they are unsafe...
66K, FC 8A+B techs all sides and is natural combo.
22A. 8B, 8BB is tech to all sides but right... tough even sometimes hits to the right, and is NC.

FC8A+B seems to be good for traps, but it´s kind of hard to pull of cause of the psp... Damn, even 3B is hard to pull off
 

ChaCha

[10] Knight
I have a hard time seeing Kratos being bad. His B+K stance has really interesting evasive properties,a full launcher and a ring out capability. His A+B+K is prolly one of the best in the game, it's linear yes, but it's quick as hell and can punish long range whiffs.

His fc8A+B is interesting, though it doesn't ring out, though it appears that it cannot be GI'ed.(havent tested fully). I did manage to do it after his ch66B8, BB8, B when he landed i was able to go straight into fc8A+B. Will test more to see if this is a tech trap or forced block.

I'd like to see the speed on his 4K:K, it seems like a semi decent midrange punish, tech jumps and rings out/wall splat.

oh and his 6[K] is baller, lol replaces Lizardman as king of the BIG BOOT.

Does anyone have the frames for his BT B+K on block?


* resumes playing *

cha cha
 

Ooofmatic

World Warrior
Updated the first post with all of the best combos I could find. Haven't done wall combos yet, but I'll get to that later.
 

Megiddo_Flare

[09] Warrior
CH stun combos
4B, 1AA, 3AB, FC 8A+B
4B, 1AA, 3AB, 11BAA
4B, 1AA, 3AB, 66B
4B, 1AA, 3AB, 22B
4B, 1AA, 3B8, SA BB8, IR A:K

All are shakable after 4B so it's not really practical, but they're cool as hell XD

random combo
B+K, B, 22B, 66B

must be done at mid or long range or 22B will not ground stun or just outright whiff depending on the positioning of the wall

tech traps
CH 3AB (delay) 22A8, SA B8, IR B
66K, 22A8, SA B8, IR B
44K, 66B8, SA A
CH 22K, 2A_3K

TT#1 Catches all sides if timed precisely
TT#2 Catches all sides, but if opponent back techs, SA B8 will whiff
TT#3 Catches all but right, can't combo if they tech forward. Use SA A rather than the staple SA BB8, IR A:K because it whiffs a lot so it will be an incomplete combo
TT#4 LOL

Kratos is definately a powerhouse char. Most combos do at least 70-90 damage and those are just staples. However, he is also very underwhelming. Pretty much what i saw in the trailer is what i got, he's extremely slow save for a few nifty moves, and he seems to have many whiffing problems just like Apprentice pre-patch. Still a powerhouse nonetheless. ^_^
 

Incognito

[08] Mercenary
Kratos has got definite brutal combos, but I like Dampierre's A+B 632K:K:K:K:K:K:K:K i've been wondering though what might follow into it. Although I do find it interesting that Dampierre's back throw does W!. Kratos and him also have great ring out possibility bigger then most I would assume.
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====== DOUBLE POST AUTO-MERGE ======
Also been wondering what do you all think of Kratos's critical?
 

Nightstar_Ace

[08] Mercenary
Which one is that combo which is ususally in his combo vids that takes up like more than half the life bar? It starts with a launch and ends with his attack where he levitates while blasting the opponent upward.
 

PeJ

[08] Mercenary
To edit :
NC :

B,B,B B_66B ;)

Yep Kratos is very powerful with a gameplay like the apprentice ^^
I like it :D
 

Nightstar_Ace

[08] Mercenary
Hey oof! I didn't know you went Dampierre on us now as well. He's loads of fun to play when he's working, but his randomness in stances ( I still don't know how to get him to do the attacks I want him to do) frustrates me to no point. As for Kratos, he's been fun too and isn't as broken as I thought he'd be but he's still quite deadly. maybe in SC5?