Rico
[09] Warrior
GS B+K acts similarly to a GI and seems to have about the same window of effect, the main differences are that it only GI's mids and you get 45 guaranteed damage instead of a plus frame mixup.
The following is a complete list of moves, per character, that you can interrupt with a GS B+K Auto GI after having blocked a portion of the string.
Example:
Raph's 6B,B,B. Block the beginning of the string and you can GS B+K the third hit for free damage. All GS B+K-able hits will be colored RED so you can't miss them.
GS B+K Interrupt Punishment List
Algol:
-6AAB
-623ABK (will only reach with JI)
-3BB
-4BA+B (reflects the projectile :p )
-6K[K]
-66BA
Amy:
-4BB
-6BBB
-4KK
-4B+KB
-AmS KK
The Apprentice:
-AAB
-6B3B
-B+KB6B,3B
-33_99BB
Astaroth:
-A,B
-6A,B
-B,B
3K,[A]
Cassandra:
-3A,K
-4A,B
-2B,B
-2B,8B
-B+K,B
-33_99K,A+K
-33_66_99B+K,A,B
Cervantes:
-B,B,B
-B,B,4B+K
-6B,B
-4K,K
Darth Vader:
-B,B
-3K,B
-B+K,B,B
Hilde:
-3B,B
-22_88A,B
Ivy:
-CL WS A,A
-CL B,B
-CL wsA+B (second hit)
-CL 44_11_77B,B
-WS BB
-WS 4A+B,B (must be close for throw to connect)
-WS 44_11_77B,B
Kilik:
-A,A,B
-3B,B
-B,B
-4A+B,B,B
-B+K,6B
-22_88A,B
-66_33_99,K,B
Lizardman:
-2B,K
-wsK,K,K
-44A,B
-66B+K,A,B
Maxi:
-6B,B...
-4A+B (second hit)
-44A,B
-LI A,A,B
Mitsurugi:
-FC 1B,B
-4K,B
-A+B (second hit)
Nightmare:
-A,A,B
-3A,A
-wsA,A
-B,B,B
-4[K],B
-22_88A,B
Raphael:
-6B,B,B
-FC3B,B (even if you get hit with the FC3B)
-22_88A,B,B (even if you get hit with the first B)
-VE B,B
-Prep B,B,B
Rock:
-B,B
-6A+B (second hit)
Seong Mi-Na:
-A,A,B
-WS A,A (must be close)
-B,B,B
-6B,B
-1B,K
-6A+B (second or third hit)
-4A+B,A,B
-4A+B,4A+B
-2B+K (second hit)
-33_99A,A (must be close)
-66K,K...
-33_99K,B
Setsuka:
-6A,A
-1B:B
-FC3B:B
-44B,A
Siegfried:
-B,B,B
-4B,B,B
-22_88K,A,A,B
-22_88K,K
Sophitia:
-6A,B
-4A_4[A],B
-2B,B
-2B,8B
-K,K
-B+K,B
-8A+K,B
-11_77A,A (even if first A hits)
-66_33_99B+K,A,B
Taki:
-WS A,A,A
-B,A,6K
-B,B,B
-3K,K,K
-FCA+K,K
-22_88K,A (even if the K hits)
-WindRoll1 B,B,B
Tira:
-4K,B
-BT B+K,B
-JS 44A,A
-JS 44A,B
-JS 66_99_33A,A
-GS 6A,A...
-GS 4B:B...
Voldo:
-6B,B
-3B,B
-44B,{B}
-BS 6A,B,B
-BS B,B
-BS 33_99B,B
Xianghua:
-AAB
-aK,K
-WS AA
-6BA
-4BB
-1kAAK
-6A+B (second hit)
-4A+B (second hit)
-66BB
-33_99B (second or third hit)
-44KB
Yoda:
Useless against Yoda.
Yoshimitsu:
-6A+BBBB
-3B+KB
-9B+KK
-33_99BB+KA+BK
-INT B (second hit)
-REF BK
Yun Seong:
-6BB
-7_8_9KKK
-22_88AB
Zasalamel:
-1BBA
-6kB
-6A+BB (works even if the first two connect)
If something's not up there, it's likely that the move simply knocks Tira too far away to get the throw, but if you genuinely think something's missing or wrong, just let me know and I'll test it and see.
It's also worth noting that ANY string that can be GS B+K-ed can also be GI-ed in any direction. Since I've come this far, I may even do a general "GI-able strings" thread if there's any demand for it.
The following is a complete list of moves, per character, that you can interrupt with a GS B+K Auto GI after having blocked a portion of the string.
Example:
Raph's 6B,B,B. Block the beginning of the string and you can GS B+K the third hit for free damage. All GS B+K-able hits will be colored RED so you can't miss them.
GS B+K Interrupt Punishment List
Algol:
-6AAB
-623ABK (will only reach with JI)
-3BB
-4BA+B (reflects the projectile :p )
-6K[K]
-66BA
Amy:
-4BB
-6BBB
-4KK
-4B+KB
-AmS KK
The Apprentice:
-AAB
-6B3B
-B+KB6B,3B
-33_99BB
Astaroth:
-A,B
-6A,B
-B,B
3K,[A]
Cassandra:
-3A,K
-4A,B
-2B,B
-2B,8B
-B+K,B
-33_99K,A+K
-33_66_99B+K,A,B
Cervantes:
-B,B,B
-B,B,4B+K
-6B,B
-4K,K
Darth Vader:
-B,B
-3K,B
-B+K,B,B
Hilde:
-3B,B
-22_88A,B
Ivy:
-CL WS A,A
-CL B,B
-CL wsA+B (second hit)
-CL 44_11_77B,B
-WS BB
-WS 4A+B,B (must be close for throw to connect)
-WS 44_11_77B,B
Kilik:
-A,A,B
-3B,B
-B,B
-4A+B,B,B
-B+K,6B
-22_88A,B
-66_33_99,K,B
Lizardman:
-2B,K
-wsK,K,K
-44A,B
-66B+K,A,B
Maxi:
-6B,B...
-4A+B (second hit)
-44A,B
-LI A,A,B
Mitsurugi:
-FC 1B,B
-4K,B
-A+B (second hit)
Nightmare:
-A,A,B
-3A,A
-wsA,A
-B,B,B
-4[K],B
-22_88A,B
Raphael:
-6B,B,B
-FC3B,B (even if you get hit with the FC3B)
-22_88A,B,B (even if you get hit with the first B)
-VE B,B
-Prep B,B,B
Rock:
-B,B
-6A+B (second hit)
Seong Mi-Na:
-A,A,B
-WS A,A (must be close)
-B,B,B
-6B,B
-1B,K
-6A+B (second or third hit)
-4A+B,A,B
-4A+B,4A+B
-2B+K (second hit)
-33_99A,A (must be close)
-66K,K...
-33_99K,B
Setsuka:
-6A,A
-1B:B
-FC3B:B
-44B,A
Siegfried:
-B,B,B
-4B,B,B
-22_88K,A,A,B
-22_88K,K
Sophitia:
-6A,B
-4A_4[A],B
-2B,B
-2B,8B
-K,K
-B+K,B
-8A+K,B
-11_77A,A (even if first A hits)
-66_33_99B+K,A,B
Taki:
-WS A,A,A
-B,A,6K
-B,B,B
-3K,K,K
-FCA+K,K
-22_88K,A (even if the K hits)
-WindRoll1 B,B,B
Tira:
-4K,B
-BT B+K,B
-JS 44A,A
-JS 44A,B
-JS 66_99_33A,A
-GS 6A,A...
-GS 4B:B...
Voldo:
-6B,B
-3B,B
-44B,{B}
-BS 6A,B,B
-BS B,B
-BS 33_99B,B
Xianghua:
-AAB
-aK,K
-WS AA
-6BA
-4BB
-1kAAK
-6A+B (second hit)
-4A+B (second hit)
-66BB
-33_99B (second or third hit)
-44KB
Yoda:
Useless against Yoda.
Yoshimitsu:
-6A+BBBB
-3B+KB
-9B+KK
-33_99BB+KA+BK
-INT B (second hit)
-REF BK
Yun Seong:
-6BB
-7_8_9KKK
-22_88AB
Zasalamel:
-1BBA
-6kB
-6A+BB (works even if the first two connect)
If something's not up there, it's likely that the move simply knocks Tira too far away to get the throw, but if you genuinely think something's missing or wrong, just let me know and I'll test it and see.
It's also worth noting that ANY string that can be GS B+K-ed can also be GI-ed in any direction. Since I've come this far, I may even do a general "GI-able strings" thread if there's any demand for it.