I'll keep this short, because I know I'll be getting a lot of stories out of this. What game do you believe is the hardest you've ever played, and why?
Personally, I've had many challenges, and the one that I hold the biggest grudge with is Destiny of an Emperor. This strategy game was the ancestor of modern-day Destiny Warrior games. You used armies consisting of up to 5 generals each, your HP is basically the size of the general's army and your strength becomes proportional to that. You kinda have magic, but it takes the form of "tactics." By the time you get to the final boss battle, each army consists of 20,000+ soldiers. I took out all of the boss's allies, used all my critical-hit inducer items, and got him down to 1 soldier. What happened? Well, Mr. Infinite-Tactic-Points recovered to full health and I just had nothing left to take him out. To this day, I have not beaten it, so I hold a very strong love-hate relationship with it.
The game that I believe is most challenging with minimal aid of glitches would have to be Battletoads. They just don't make games like this, anymore, and I've noticed something. After looking at Rockman NETA 2 (see my other thread on that subject), I've concluded that it just doesn't matter how difficult any game gets nowadays. It's practically impossible to specifically design a difficult-yet-beatable game without finding someone who finds one thing they overlooked to break it eight ways from Sunday.
Personally, I've had many challenges, and the one that I hold the biggest grudge with is Destiny of an Emperor. This strategy game was the ancestor of modern-day Destiny Warrior games. You used armies consisting of up to 5 generals each, your HP is basically the size of the general's army and your strength becomes proportional to that. You kinda have magic, but it takes the form of "tactics." By the time you get to the final boss battle, each army consists of 20,000+ soldiers. I took out all of the boss's allies, used all my critical-hit inducer items, and got him down to 1 soldier. What happened? Well, Mr. Infinite-Tactic-Points recovered to full health and I just had nothing left to take him out. To this day, I have not beaten it, so I hold a very strong love-hate relationship with it.
The game that I believe is most challenging with minimal aid of glitches would have to be Battletoads. They just don't make games like this, anymore, and I've noticed something. After looking at Rockman NETA 2 (see my other thread on that subject), I've concluded that it just doesn't matter how difficult any game gets nowadays. It's practically impossible to specifically design a difficult-yet-beatable game without finding someone who finds one thing they overlooked to break it eight ways from Sunday.