Hate Speech: A Formal Introduction

For those of you who don't know me, my name is BrianHatesYou, or just plain Hates, and I think it's time we all had a little chat....

This is the inaugural installment of what will be a regular column in which I'll be discussing issues pertinent to the community. What's fair game?

Match video analysis, developing the right mindset for competitive play, a breakdown of new mechanics for Soul Calibur 5 as they're released and how those might be used strategically, and almost anything else Calibur-related. The goal here is to spark debate and push everyone to think deeply about why and how we play fighting games--there might even be homework. That said, I suspect there will be plenty in here of interest to the more casual player. Let's face it, we're all staring down the barrel of Zwei's outfit and his totally bitchin' crescent moon tattoo/birthmark--character design arguments, anyone?

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Seriously, look at this thing. Look. At. It.

Know Thy Enemy

Before launching into any of that, however, it's worth taking a little time to introduce myself more thoroughly. I've been competing in Soul Calibur since the arcade release of SC2, and in that time I've built a reputation as a highly skilled player and notorious misanthrope charmer, which means I can speak from firsthand experience. Moreover, in my "day job" as a PhD student, I'm actually doing research that deals explicitly with games and the development of expertise, and I've even taught a class on games at Stanford. Hopefully this will establish that, despite my recent inactivity in the scene, I am still in possession of a brain worth picking.

In a sense, that is a substantial part of what inspired me to begin writing a column. Not long ago, Omega from the Dominican Republic (a legendary player and one of my all-time favorite opponents) contacted me and asked what I thought of the GI changes Daishi had then recently tweeted. He was pissed. I was annoyed, too, at first glance, but what evolved from that initial shock was a conversation in which the two of us allowed the cruelest, most malevolent parts of ourselves to devise ways in which these new mechanics could potentially be turned into real competitive advantages. Our reservations remained intact, but they were tempered by the hint of possibility. Before he signed off of our chat, Omega closed by urging me to talk about these sorts of things with more people, so I promptly went out and found myself a soapbox.

As you may have gathered, I only play characters with giant junk.

A Thought Experiment

Now that we have dispensed with the obligatory first post fluff, we can get down to something more interesting.

"Introductions and real content in one post," you say. "Hates, you spoil us!"

Yes, yes I do. In deference to considerations of space, however, this will be somewhat brief. In fact, brevity is crucial here because what follows is an attempt to sum up an entire philosophy of high level play in one thought: The Hates Fundamental Rule of Fighting Games.

The Fundamental Rule states that if, at any time while you are playing a match, someone could hypothetically pause the game and ask you why you just made a particular decision, you must be able to offer a clear and reasonable explanation for your choices.

UrIli.png

In principle, what this means is that there should be a definite logic to one's decision-making at all times. In practice, it's damn hard, but it will also force you to become a more thoughtful player. Consider how often you execute a particular attack just hoping to randomly connect. Consider how often an opponent lands a throw attempt and you mash A or B in a blind guess. Now consider the alternatives. What if you choose an offensive option based on how it affects your ring position? What if, when it's time to break a throw, you realize that your opponent has a specific, predictable pattern of which he may not even be aware? These little marginal changes collectively yield serious competitive advantages.

Most elite-level players are incredibly good at recognizing such patterns and otherwise exploiting their deep knowledge in order to pull out win after win. Of course, when you ask them (and I have), they'll often say that whatever they were doing "feels" right. This instinctive play can be incredibly powerful, but unfortunately it also lends credence to the notion that winning against the best requires some innate mystical gift. It's time to cut the Miss Cleo psychic garbage. Some players do possess a natural talent for recognizing patterns and reading the types of scenarios that arise within fighting games, but we can learn to do the same thing. The Fundamental Rule exists to facilitate this; developing the habit of overtly thinking through one's split-second decisions may seem awkward at first, but over time it gets internalized, and smart play is very hard to beat.

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Homework:
What are your Fundamental Rules of fighting games? Let's see if we can make a list. Or, alternatively, tell me why that's all a load of crap and "feeling it out" is the only way to play--I'll get a kick out of the, ahem, civil debate.
 
Good topic and very well written so props on that...

I think my problem with this game despite having been playing since 2008 is that I've realized I have very bad reaction (which is only enhanced when I'm feeling a really good mood or "geeked" up on energy beverage's) guessing my opponents next move. Which automatically puts me at a huge disadvantage.

For example, I suck at breaking grabs because my reaction to such speed is poor and because I suck at this skill I would duck a guessed grab attempt or throw out a mid or low for a possible CH. This is why I attack so much and usually costs me the game it's very frustrating because it's like if your not good at grapple breaking your not going to top in this game. I can honestly say my grab breaks are 90% lucky unless it's an obvious grab like Kilik's B+G RO on edge.

I'm sure I've played against every style out their and it's like when people tell me mashing isn't good but yet you have some who tops mashing but I always try to listen and test theory... and then shit like this happens


It makes me wonder if I should play like that or should I play slowly and carefully analyze my opponent which requires a lot of thinking during a match. Then your opponent is like well, while ur thinking I'm just going to be tapping that ass.

I feel like, despite not being an old schooler or starting the game from sc1 or 2 like most people, I understand the game inside out so why am I not a pro player and just good? I often ask myself that and I've tried so much shit but the game really is not that simple anything can happen during a match. I often ask myself why am I losing to bullshit!? Because you fucking suck - my inner voice says. It's crazy that you have to literally go to school with this game to be pro.
 
Shinji: Interesting post. First, there's never shame in losing to Hajime--he's kind of a bastard. Second, a brief glance at that video shows me that you got in trouble because you went to your "panic button" moves in a way that made Hajime's life a lot simpler. Remember, it's not always incumbent upon you to predict your opponent's next move; sometimes applying pressure is as simple and elegant as how you position yourself in relation to your opponent.

Watch me vs. Gazer from that same tournament, in particular the Nightmare match:

I eschewed prediction per se because I know Nightmare, in terms of his character design, desperately wants to kill himself. I merely sat back and gave him the opportunity.
 
Also, Dani: Way to call me out on my cheap shot. You raise some issues that I actually want to get into sometime in the near future. Stay tuned. ;)
 
ShinjiUrahara:
I can identify with you on this. I have terrible reflexes which means I can't turtle and I use Nightmare which is one of the slowest and most punishable characters in the game. So it's really tough to compete against the faster characters.

But I still believe that it is possible to make up for the lack reflexes, in character knowledge (research), experience, planning and mental conditioning.

It'll also help to have friends who can analyse matches, to point out possible options, spot mistakes, lost opportunities etc

Good luck!
 
Anyway, nice piece. It reminds me of a great quote that supposedly originated at IBM several decades ago: "Information overload equals pattern recognition."

To me, that means those who do something enough and with the right amount of awareness will familiarize themselves with more situations and figure out the best ways of dealing with them until they react almost instinctively with what has proven to them to be the best response in each scenario.

Of course, that sounds a little rote, and there are times when "outliers" are appropriate, such as the occasional so-called "random" dragon punch.

As for me, I think my main problem is that I spend too much time worrying about what I'm doing and not what my opponent is doing. Which is kinda funny, because I often criticize other players for not being introspective enough. Go figure.
 
well... errr... i have no idea... i do stuff because it feels right...

if im losing badly i tend to start thinking... and i usually do a lot worse like that... besides that, beyond knowledge of the game and the character im using, i just work on instinct...

i remember trying to teach a friend Soulcalibur and realising that i have absolutely no knowledge of why i do what i do, and i was unable to tell him: "use X at this time because Y, but watch out for Z", he was confused when i said things like: "if your opponent looks like theyre about to..." but that makes perfect sense to me... :/

...by the way, astaroth has no junk.
 
The most meaningful statement in this article to me is "The Fundamental Rule states that if, at any time while you are playing a match, someone could hypothetically pause the game and ask you why you just made a particular decision, you must be able to offer a clear and reasonable explanation for your choices." -Hates
(Im not sure if I quoted you correctly but what ever) :P

Most people who have plaied me, may have said that I have an unorthadox style, and I agree. The whole objective of my gameplay is to try to make you second guess yourself. And its safe to say Im not a safe player, Im a high risk..... medium reward type of guy, simply because playing safe and respecting "Frames" is pure bordom to me. Attacking on dissadvantage, swinging at the air knowing I will miss you, and grounding myself for no reason is apart of my gameplay to throw my opponents off. The greatest mindgame tactic in my opinion is knowing your opponent knows that you arent in the possition to harm them, leading them in for a false sence of security. Its fairly unconventional and psychologically effective when done properly, but most importantly of all, ITS FUN!

That is the sole purpose I dont study frames. It takes away from the mind games factor (well at least in my head it does.) It could very well benifit me and cause me to win alot more than I do. But I also firmly believe that ignorance is bliss, especially if your ignorance is causing you to win. To me its not about being book smart, its about spacing, trickery but most of all, being cunning. =/

Here is a pretty old video of me and my good freind KrayzieCD we both had a few beers so don't hold it against us too badly. Skip to 7:32-7:38 for a prime example of what I mean.
 
For me, my thinking is more along the lines of bushido -
Rectitude, Courage, Benevolence, Respect, Honesty, Honour, and Loyalty.

Recititude - To make the right decisions with confidence, and to be fair and equal to all fighters regardless.

Courage - To handle any situations with valor and confidence.

Benevolence - Not being arrogant and use skills for all out domination.

Respect - Courtesy and proper behaviour towards other players.

Honesty - Doing what's right and doing things to the best of my ability.

Honour - Success is an honourable goal to strive for.

Loyalty -Dedicating myself to the Soul Calibur cause.
 
Paragon: I want to engage with this a bit more, but right now it's late, so I'll for the moment defer to Pablo Picasso:

"There is no abstract art. You must always start with something. Afterward you can remove all traces of reality."

Even a style based around being unconventional can benefit from a deeper understanding of what's expected. If you don't agree, we can always test our separate theories against one another next time you're in NorCal. ;)
 
Paragon: I want to engage with this a bit more, but right now it's late, so I'll for the moment defer to Pablo Picasso:

"There is no abstract art. You must always start with something. Afterward you can remove all traces of reality."

Even a style based around being unconventional can benefit from a deeper understanding of what's expected. If you don't agree, we can always test our separate theories against one another next time you're in NorCal. ;)
Wise words, sensei. =)
 
Even a style based around being unconventional can benefit from a deeper understanding of what's expected.

There's no disputing that fact. Having a deeper understanding of whats expected being weather the opponent is easily read, or knowing how to properly execute a punish for their attacks could always help. Always. But being that I am only familiar with fighting offline vs Asta, Voldo, and Yoshimitusu I'm left in a very tough spot when it comes to other match ups. It is true that I'll gain experience vs other characters the more I play them, (offline) but until I obtain that experience, if I'm unfamiliar with the match up my primary defense is to make you unfamiliar with my playing style to somewhat boost my advantage. I am less concerned with the opponents offense than I am with my own defense.
 
Nice post. I have three types of thinking for my battles.

Homework thinking: This is what I think about on the drawing board, when I’m not playing the game. These are the answers to problems I come up with before playing. Study my homework, memorize it, go out and apply it. Come back here after a session of playing and assess my current performance. Make tweaks if necessary.

Time out thinking: This is what I think about in between rounds of a match. This is when I review the opponent’s patterns and decide which course of action to take next.

Instinctive thinking: This is what I think about in a split-second. These are conscious decisions made in the present moment of a match, in the hopes of throwing a curve ball or keeping the upper hand.
 
The most meaningful statement in this article to me is "The Fundamental Rule states that if, at any time while you are playing a match, someone could hypothetically pause the game and ask you why you just made a particular decision, you must be able to offer a clear and reasonable explanation for your choices." -Hates
.

This makes me laugh. It makes me think of all those times Krayzie would stop playing you and say things like "Man! I dont wanna play this guy anymore!" "Why the fuck would you do that dumb shit!?" ahh good times
 
General - Rule #1 Don’t be unsafe without a good reason… Good being it will hit the options the opponent has shown proclivity towards in a given situation.

#2 When you don’t understand what works in a given situation or why that is so remember the situation (the series from initiate to setup to problem option) and figure it out later.

3 – One character to rule them all! I am a firm believer that you will never be able to master multiple characters on the same level as just having a main. If you want to play a strategy involving counterpicks, pick someone with matchup advantages where you want to counterpick and accept that those will help you make up for not being as precise. Play however many characters or games you want casually but main up (1 character in 1 game) and keep it sharp.

4 – Practice, not a game. We talking bout practice! You can practice in practice mode, vs, online or any way that makes you push buttons. Provided acceptable net coding all are great ways to expand your knowledge/understanding of the game and therefore will help you improve and stay in practice.

5 - Don’t get carried away with practice mode, you need to practice blocking stuff too.

6 – Whenever you think you understand something question what else could get thrown into the mix to fuck it all up.

When learning – 1 - When learning know your offense first. This is some Sun Tzu wisdom for your ear… That whole part about know yourself and know your opponent. In the given platform knowing your own offense is going to be much more useful then little tidbits of matchup knowledge. So start with knowing yourself and learn the early matchup stiff from general rule 2.

2 – Winning doesn’t matter when learning, try things you think might work just to see if they can. You will find something eventually J

In competition – 1 – Make the opponent work for every bit of damage.c
2 - Take everything they give you
3 – Don’t be predictable
4 – Calmly defend in the setups you haven’t seen before

PS - If you haven’t go read play to win
 
lol! HOMOPHOBE!
I think a far more accurate term would be "emophobe." Honestly, Zwei's aesthetics are an interesting topic. I hardly think he's intended to be some kind of positive gay role model; sexuality for most characters in SC is an open question. That said, Harada made fun of Zwei for "looking gay" at the Namco panel at EVO. Makes ya think...
 
For me its a "Recognition and Reaction" aproach... If I can recognize and react accordingly to what my opponent throws out, I can use a "Frames vs. Spacing" retalliation to heavily (narrow down/ punish/ mixup/ pressure/ space) my opponent's choice(s) to hopefully gain the upper hand... Patterns and habbits are apart of this, as well as analyzing thier style of play... Upon gaining an offensive standpoint, depending on the previous attack, (wake-up/ combos/ tech traps) are applied to further (mixup/ pressure) the opponent... While spacing them I think its a good time to pay attention to the clock and think of an offensive or defensive approach to your health ratio situation before time runs out, with Yoshimitsu you can possibly think of when*how to get in and apply ST3 on time as well...
 
i have nothin to say about this fool name BrianHatesYou. if i say whats on my mind, its not going to be good......
 

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