Slade
[14] Master
They should be at the right range to end up blocking 66A+B if they statue block as well.
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I'm not sure where the right place to post this is because I'm totally new here, so sorry if it's the wrong place or if people ask this question all the time!
I've just recently started playing this game and playing Hilde so I struggle with how to deal with having to charge moves. I get that C3A is a lot worse than C2A because C3A is easily JG'd, but if you hold A past the C2A time, how do you get rid of your charge? Do you just have to block for a second and let go of A?
Similarly, how do you start a charge without whiffing a move? Do you have to just randomly hold G for a second to press A?
What should you do if you manage to get a knockdown? What kind of tech traps does she have?
Thank you!
Who ever in charge of hilde frame (wiki)
Her 3BB is -14 on block.. Correct that plz. Thk u.
Also 66K is -12 on block and C2A is +17 on hit. (Throw can combo )
this info upsets me cause i feel like im only person in here who cares about the character. c2a cant be -17 on normal hit. I just tested. Im pretty sure on CH only.
As far as 66k being -12 that just blows my mind.
C2A is still good on block.. u musta read wrong.this info upsets me cause i feel like im only person in here who cares about the character. c2a cant be -17 on normal hit. I just tested. Im pretty sure on CH only.
As far as 66k being -12 that just blows my mind.
lol i put -17 meant + 17, i know on block its like -6 or -8.C2A is still good on block.. u musta read wrong.
Also, I care about her. (^_^)
you can tech trap after pretty much any knockdown like 2A+B and stuff like that.where are the tech traps??? I read Hussler said they've been updated but I don't see a single one
So what do you guy's feel are Hilde's most reliable way to deal with sidestepping? Especially against the speedy characters.