Haitian_Sensei
[08] Mercenary
I need some opinions on this. I feel like I'm playing Hilde all wrong. All thoughts and criticism are welcomed.
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I don't know any combos after 6(AK)B. I've been focusing more on whiff punishing and footsies. I want to see other Hilde's play so I can understand when and where I can use what combo or any attack. Plus my reactions are ass.
Are the frame traps character and reaction specific or do they always work, regardless of ukemi and stuff... Or maybe I don't understand them then :P
Frame traps are mind games so there are always counter measures. The reason my boy Seyfer used Alpha is because he has the fastest and most damaging punisher in the game the JF Twister ( Tech crouching under ALL highs , +55 on clean hit, i12 ). Most people avoid frame traps with AA ( usually i12) but Alpha's punisher is used to show that its still vulnerable if the right move is chosen.
Frame traps are based on the knowledge of your opponent's move set. Its MUCH harder to trap Alpha than it is to trap Astaroth. Alpha has 6 punishers i17 and under hence he has many choices to respond to shenanigans. Astaroth has no true punisher under i17 besides throws really. However these frame traps shown in the video can still be applied liberally once you understand the principle.
Example:
Hilde uses Move A that hits leaving her at +6 advantage.
Her next move she uses is 1KK(i16) . This move then comes out at 10 frames (i16 -6 = 10 frames )compared to anything your opponent can do.
Results:
Scenario 1)
Alpha immediately responses to 1KK with mid JF Twister (i12 ): Hilde's attack arrives 2 frames before Alpha's. Counter hit for Hilde.
Scenario 2)
Alpha immediately responses to 1KK with 8A+B A (i20, tech jump thats high): Hilde's attack reaches low first but Alpha's move jumps over the low and before the mid reaches. Counter hit Alpha.
Scenario 3)
Astaroth immediately responses to 1KK with his fastest move K (i13 ): Hilde's attack arrives 3 frames before his. Counter hit for Hilde.
Scenario 4)
Astaroth immediately responses to 1KK with 9A (i27, tech jump that's mid ): Hilde's attack reaches low first but Asty's move jumps over the low but the mids hit each other ( depending on distance) . Counter hit and damage trade. Winner is random based on damage.
To summarize:
The move Hilde chooses after a frame advantage is just as important as the responses available to the opponent.
Conclusion:
Use your frame advantage wisely . Nothing is guaranteed but its an opportunity to advance your game plan with LESS RESISTANCE.
I need some opinions on this. I feel like I'm playing Hilde all wrong. All thoughts and criticism are welcomed.
I definitely want to see some of you're matches. I still feel like I'm playing wrong. I tried to send you a friend request but it said it doesn't exist.Well i dont go to tournament's and i would love to see someone represent hilde well. Please post more vids i would like to see your progression. Been trying to get vids of myself up. I asked playerlos to post one of my matches on youtube and he hasnt done it yet. I put a match between me and bib on my xbl replays thats pretty good if you want to check that out. Its from about amonth ago though. I will start playing online again and get some newer replays on there. my xbl gt is m216samshoking
Your not a scrub in any way, its just i play this game too much:) knowledge is power
OMG A+B hold counter hit-tech trap 22_88 b......... i will be using this lolNew volume of my project:
Soul Calibur V - Remembrances of Wolfkrone - Volume 5 - Tech Traps:
Against Raph's preparation you can use: B+K, 2B+K, 2A+B (this moves are tech crouch) but but are dependent on the circumstances (u must read your enemy moves). 66A+B jump every preparation mix outs.What are my options in this match up? I tried to apply what they were saying in the match up thread but it didn"t help.