Hilde vs Character Name (Match ups)

Alright it seems it'll still take me quite some time just to finish off the list you've done so far ... didn't think it'd take that long X(

In the meantime anyone willing to elaborate how to fight Zasalamel? And please a bit more detailed than 'learn his move list and spacing' ... anyone?
 
I think Asta is supposed to be an easy matchup for Hilde. What are things to keep in mind when fighting Asta though? Strengths and weaknesses? Should Hilde fight Asta mainly at far range (where Hilde can whiff punish with C3B and Asta can whiff punish with 22B4), medium range (where charge A's shine but Asta will bullrush a lot), or close range (where Hilde can poke Asta and punish his 6K to death but Asta's throw game opens up)?
 
you really need to vary your game play. every option asta has, hilde has an answer (Although so does asta). Also any asta who uses 1[A]A is a douche and should be punished with FC C3BBA. If they use 1[A]B, then just learn to read the 1[A], jump it and back throw him. Bull rush gets countered by 1KK (surprisingly enough) and asta's throw game is countered by not being in throw range. not that much you can do about throws, since asta can air throw you.
 
you really need to vary your game play. every option asta has, hilde has an answer (Although so does asta). Also any asta who uses 1[A]A is a douche and should be punished with FC C3BBA. If they use 1[A]B, then just learn to read the 1[A], jump it and back throw him. Bull rush gets countered by 1KK (surprisingly enough) and asta's throw game is countered by not being in throw range. not that much you can do about throws, since asta can air throw you.

If Astaroth does 1A and its variants, you can counter with 6B+K to hop the low for a CH and follow-up with 4A+B for a guaranteed 2-Hit combo. 1B is good for spacing and prepping a C3 A. Poking with 6B and 6BB for CHs (think X's AAB CH strat) also works well for spacing.
 
Yes you can do 6B+K, or you can jump into him (9G) as at close range, all Asta's long range verticals have a hole which does not hit an airborne opponent. so technically you can jump over 1[A]A and 1[A]B for a free C3B launch. That is why I say he is a douche. I just said back throw since back throw is 70 something damage and doesn't require thought on your part. C3B requires you to know that you can only B+K combo him, consider whether he is going to air control, can you land the C2BB, 6A+K, 3BA tech trap or ring out with C2BB C2AA, is he going to tech the 3BA, is he next to a wall after 3BA, should you follow up with the 11B tech trap, the 33K tech trap or just 2A+B if you think he's going to sit there, do you need to 11K him to stop roll?
Honestly, do yourself a favour and just back-throw.
 
vs. Astaroth:
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Astaroth & Hilde are their best and worst matchups.

The reason is that they both have equally good long range moves, and somewhat poor close-range answers. That means both players are trying to space themselves into each other's optimal ranges. Either of the players may try to move close, negating both players options.

IMO I think that Astaroth is a little stronger because of his throw game, but 6A+K can stop that, forcing him to read and GI, or back up where your charge game becomes much stronger. Also, against Astaroth's throws, crouches, I find that crouches followed by 2A+K work well, although the range on 2A+K can be somewhat lacking. If Asty is trying to throw you, 2A+K should be able to cut him down at the knees, only in rare cases will he be able to step back. One other option would be the jumping crouch throw, which 6A+K stops.
 
yoda is by far the worst match up Hilde has, which isn't saying much since the little shit is so stupidly broken in the "BALLS, I SUCK!" direction that I doubt it matters.
 
yoda is by far the worst match up Hilde has, which isn't saying much since the little shit is so stupidly broken in the "BALLS, I SUCK!" direction that I doubt it matters.

Yea it's true, you would probably never see a Yoda vs Hilde in the finals or something like that, since he'll never make it... But it just really sucks that Yoda have a significant advantage over Hilde as oppose to the rest of the cast lol...
 
Was in Norcal regionals and noticed that Hilde might have problems against Rock. Anyone willing to shed more detailed light on this, or am I imagining things?
 
Was in Norcal regionals and noticed that Hilde might have problems against Rock. Anyone willing to shed more detailed light on this, or am I imagining things?

It's not just you imagining things, I can tell you Rock and Asta are nightmare for Hilde especially with their grabs and 6K that guarentees to punish Hilde if she doesn't block after she is blocked... (maybe someone tell me a fast move that can actually beat 6K after Hilde gets blocked XD)

Thing is I dont' see many good Rock players, but the good ones who knows Hilde well definitely will give Hilde a run for her money.
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wow... hilde's drop kick 9K is freakin awesome against yoda lol...
 
Notice my main characters -
I play Hilde, and anti-Hilde.

Cass is just there to look pretty.
 
if you 2a / aa / 6a+k / 3k after they block a charge that gives frame you will interrupt their 6k or bullrush. You can also step it.
 
You either block the mixup or attack and interrupt it. I don't really know how to answer your question. Also some mixups you can step, GI, C3A or just remain patient about and attack after you have an opening.
 
You either block the mixup or attack and interrupt it. I don't really know how to answer your question. Also some mixups you can step, GI, C3A or just remain patient about and attack after you have an opening.

Let me be more specific then... What would you do against good mix-up characters like Cervante and Mitsu (especially against scrub ones...) most of their common moves are hardly steppable since they have a pretty large radial hit box in front of it thanks to their freakin sword... :/ They are pretty hard to interrupt too.... maybe it's just online... I haven't really played much seriously offline since I can't find anyone near me in NYC :( And online it's super hard for me to get some space once they start spamming their god-awful mid/low Bs and crap ;x

Also, what spacing would you use against Ivy? It seems Hilde's is a huge disadvantage if she pull out far, and when up close her swords and body moves seems to have more priority... Any tips?
 
Mitsu shouldn't be too much trouble, stay back and use your long range attacks to dodge his mixup completely. Fish for CH if you think you can get them, and if you're fishing with C3B, you have doom combo in the making.

Cervy/Ivy pose more of a problem, Cervy cause he's got longer range, and Ivy because she's Ivy. =P My suggestion would be to adapt; if they don't mix up well under pressure, 6A+K, 2A, 4B+K, at least until they become predictable. Then you can work around that, maybe GI, maybe fish for CH, maybe early CH their attacks, get them to block and grab, etc.
 
To me hardest matches are lizardman,astaroth and voldo.

lizardman limits your attacks. If he goes into his stance you have to stop what your doing and jab him out.

voldo gets hit by c3a wierd. Ushually results in missed RO combo cause his back is always turned or you hit him on the side.

astaroth is best characters that cant be hit by RO combo. Not to mention he is great in the cages which are some of hildes worste levels cause the walls ushually stop your C3B from hitting in combo.

cassandra is top tier so she will give any character trouble. talim is simple, you just have to know talim. she leaves alot of openings for your 6 a+k. I would just try to GI her jumping moves, offline its very easy and even online its not to difficult.

EDIT- mitsu owns hilde online...... idk why. mitsu and ivy give me alot of trouble online. My guess is they have low atatcks that are faster than you could block on reaction.
 
When VOldo is backturned alot of her combos work differently, learn to adjust to that at all times.

Hilde can step alot of voldos moves, learn to step well.

Cass isn't that bad, and a lot of her attacks can be auto-gi'd by c3a. Also keep in mind that some of her moves are very linear, learn to step.

Astaroth can be C3B B+K C2BB C2AA'd. Also he can be hit with C3A C2BB C2AA (you have to C2BB right away or else the C2AA will miss). As with the other thread, you can then pick him up with another C2BB etc after hitting with that combo.

Mitsu isn't that bad, if you can learn to anticipate 2kb you get a free doom combo on him each time he does it. Learn to punish 2kb.

Lizardman in stance isn't too bad, you can 2k him out of his stance if he continues with his A attacks. All of his other attacks can be stepped or blocked on reaction. Get use to it.


Again I have to stress that step is really important with Hilde. Once you start to get stepping down, it opens up a lot of chances for you to hit her combos. Also it makes people afraid which is nice.
 
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