Since I got the chance to play against a good Hilde, here are a few things that I’ve come to conclude about Hilde:
1) You can’t mix her up (if anyone has ever played against a good Gief in SF4, that is pretty much how you should play against Hilde )
2) It’s imperative that you not only be able to close the gap, but be able to do so whenever possible
3) Have moves ready that can stop her running throw/low/mid game
4) Blocking is an extremely high priority; I’d rather die by CF than die randomly to a random charge
5) Pay attention and know what charges are available to her at all times
6) If you have a notion that Hilde is going to grab you, use either a move that puts your character airborne or break the grab. Don’t duck unless you’re 100% sure that you’re about to get thrown
7) In regards to throwing Hilde, think about what charge restricts your character the most, then throw with that button (SU pointed this out a long time ago)
8) If Hilde gets your back to the edge of the ring, it’s an almost guaranteed round for her. Try not to get in this position
9) Pay attention to what frame trap situation you’re in so you can then predict accurately as to what comes next.
10) If Hilde gets predictable with her charges, GI
11) Don’t do unnecessary shit. Block and move when appropriate.
12) Be aware of your range
13) Pressure is good against Hilde, but smart pressure is better. Don’t pressure unless you know your frames/situation blah blah
14) Hilde backdashing is the worst shit to run up on. It's even worse than Algol backdashing
I have a few more things, but they’re not concrete yet. Out of everything on that list I feel that #1, 2, 3, and 4 are the important points to consider when developing your anti Hilde strategy. I had a really long post, but then the browser crashed and I lost everything :/ I’ll come back and edit this post when I remember what I said, lol
Anyway, on to Kilik vs. Hilde:
Kilik can close the gap relatively safely with 66B. Hilde can step this move, but Kilik can alter his 66B input so that it can
track. With that said, 66B is probably his best overall move against Hilde.
In regards to the wakeup game, Kilik can do 22_88K/2K to catch Hilde siderolling. To be honest, I don’t think one should pursue wakeup against Hilde at all…but then again, that could just be because I play Kilik…
In the mixup department, I feel that Kilik is too slow to keep pressure on Hilde. Kilik should focus primarily on quick pokes and counterhits.
Overall, I don’t think Kilik succeeds against Hilde with mixups because he’s so slow and going for these mixups in this matchup would just get him killed. Kilik simply can’t put pressure on Hilde like some characters can (Asta, Liz, Yoda) However, I do believe that Kilik succeeds in this matchup with GI/Asura. Kilik has some of the better GI mixups in the game, so successfully landing a couple of GIs could potentially net Kilik the win. Asura is self explanatory; if I predict correctly or can see the charge, I get almost 30%. It’s one of the things that keep Kilik competitive against Hilde (it’s also one of two reasons that Hilde can’t pressure Kilik at range with charges all day); of course Hilde can mix things up and make it tricky…but I think every Hilde player is a little guilty of getting predictable after a while. Having a very potent set of one-hit kill moves/setups/traps/everything will do that to a player :p
it’s vital that Kilik execute 100% when he guesses correctly. Nothing is more gay than when you GI successfully, go for FOTD, THEY DON’T BREAK IT, and then you don’t finish it, and then you get auto dead off of random charge# 421 *insert sad, yet angry face here*
But anyway, to summarize: Kilik v. Hilde is somewhat manageable; you just have to be T-100 and have perfect awareness.
Random note: This game sux....