How important is a:B+K?

LoL :) I'm not 1-uping you~ I just really like that iMCF RCC 3B+K:B shit its sick... just iMCF RCC 3B+K:B 6K is stronger than most of his iMCF combos...

Sweet Cant wait hope the connections good! LEARN a:B+K i'm starting to whore this move out just standing around... its awesome ! :) Unless it gets ducked haha but its great... Leads to badass damange on CH and it interrupts/punishes almost everything... so To whoever started this thread! LEARN IT!

Haha yeah RCC 3B+K:B is sick as all hell no doubt. I well it's ok cause I just 1-uped YOU hahaha! JK.

I second RedDjinn, LEARN THAT SHIT! DON'T PUSSY OUT AND BIND BUTTONS. LEARN IT. LEEAAAAAAARRRRERRRAAARRRNNN EAAAAAIIIIIIITTTT!!!!!
 
LoL :) I'm not 1-uping you~ I just really like that iMCF RCC 3B+K:B shit its sick... just iMCF RCC 3B+K:B 6K is stronger than most of his iMCF combos...

Sweet Cant wait hope the connections good! LEARN a:B+K i'm starting to whore this move out just standing around... its awesome ! :) Unless it gets ducked haha but its great... Leads to badass damange on CH and it interrupts/punishes almost everything... so To whoever started this thread! LEARN IT!

Love that everyone calls this lolo's combo when I found it out like a week after the game came out... ;) Hallelujah old thread revival...
 
Love that everyone calls this lolo's combo when I found it out like a week after the game came out... ;) Hallelujah old thread revival...

I didn´t found the 3B+K:B part after iMCF, but I did found and researched the 8A+B2 part, wich makes this combo awesome, not 6K lol, 8A+B2 is 100% guaranteed on some chars.
 
Point being on some characters... lol Just saying I duno why people are calling it your combo? I do 8A+B,G after all kinds of shite but they arent my combos...

I found out 3B+K:B bounced like the 4th day the game was out... :P but yes we shall call iMCF RCC 3B+K:B 8A+B,G your combo
and iMCF RCC 3B+K:B 6K or a:B+K my combo ;)
 
Here's a question: I can a:B+K easily but I can't imcf at all (very annoying). After a:B+K on CH, do I get anything? Somewhere it lists CH a:B+K 66A+B as a combo but it failed to work on me recently. Maybe I entered the input late?
 
Point being on some characters... lol Just saying I duno why people are calling it your combo? I do 8A+B,G after all kinds of shite but they arent my combos...

I found out 3B+K:B bounced like the 4th day the game was out... :P but yes we shall call iMCF RCC 3B+K:B 8A+B,G your combo
and iMCF RCC 3B+K:B 6K or a:B+K my combo ;)

Let's just say is a Yoshi combo, lol... And one of the most powerfurl in the game, since it comes out of a CH !10 wich is totally safe, if they don´t tech is +80 dmg, if they don´t tech, they are like stones on the ground giving yoshi free 1(B) UB!, if they tech, they can´t step 8A+B2 to the sides except from a few chars, and a long etc.
 
Here's a question: I can a:B+K easily but I can't imcf at all (very annoying). After a:B+K on CH, do I get anything? Somewhere it lists CH a:B+K 66A+B as a combo but it failed to work on me recently. Maybe I entered the input late?

Not sure, I always go for iMCF... but I do remember 66A+B being a trap to back and one side... 66B should be guaranteed, but you could go for some traps, I think 11A would be nice, it leaves your rival crouched and near you and decen dmg, do some research and share it.
 
Nice triple post LoLo ;) and Nirf after a:B+K go for iMCF ! lol but if you cant get it consistantly try out 9B+K, then go into 4B then 9A+B,G lol all tech catches ;) but trust me it hits and its dirty...
 
a:B+K is a staple poke for Yoshi, learn it...
CH a:B+K leads to iMCF combos as well as other tech traps...
a:B+K on grd Soul Crushes in 20 blocks...
a:B+K is anti-air, knocking the opponent down in a slide...
It's an i12 poke, safe, gives pushback and +frames on hit...
 
a:B+K is essential. It is virtually impossible to duck (unless you just do it repeatedly) , great on block, great SG damage, and most 3B combos need it. The way I do it is having A+B+K as my R2 button and I just press A and right after I press R2. I like having A+B+K as R2 because It can also be used for 33B, B+K, A+B, K. All I have to do is press 33B and follow up with 3 R2's (or one if you only want to do 33b, B+K). And for soul crush I just press G and R2.
Now if you cant reorganize your buttons, just slide your A into the middle of B and K so that you press both buttons.

Also about iMCF, at first I thought it was hard but it gets really simple if you just put the top of your thumb nail under the A button and then flick it up over the B button. It is much easier on a stick so you might want to invest on that.
 
it is definitely a must to learn, but i don´t really see any reason to use a:B+K outside of combos.
not a staple poke in my game. sure it´s i12 and safe.. but it´s a steppable high.
yoshis AA is fuckin´ awesome, and is easily better than a:B+K imo. :)
 
@flask: I don't recall a:B+K being steppable. Sure AA is good but CH a:B+K is better IMO
 
@Flash You probably ment its duckable not steppable, and either way its impossible to duck on reaction unless the person overuses it. And like furzy said CH a:B+K is good, with the right timing it gives you CH a:B+K, iMCF, 22B, 3AB, 44bB, a:B+k, 66B combo which has great RO and damage.
 
that´s a K at the end, senzait :)

it´s steppable to one side, iirc. but i dunno, maybe my memory fails me.
only reason i see to use a:B+K outside of combos would be after a full FLEA is blocked by the opponent,
because it pushes out too far on block for imcf to connect.
otherwise it´s pretty crap in frametrap situations imo, all the opponent needs to do is a TC move to punish you.
i´d rather stick with AA and 6A as high pokes, and imcf as an interrupt tool.

when do you guys prefer to use a:B+K and why?
 
that´s a K at the end, senzait :)

what????

And Its not that I like one over the other one, I just use them interchangebly. Specially after I punish alot with AA, the next time that I block a -13 (or more) move instead of punishing with AA, I let it slide, let the opponent think that I didnt get it and then after lets say half a second I do a:B+K in order o fish for a CH.
 
So the only reason you dont use a:B+K is cause its steppable and you can duck it? LoL Id say the other options for using it WAY out number the reasons for you not using it.

A,A can be ducked too and tc'd for that matter ( as you said )

aB+K is just too much damage to pass up... Senzait your combo should be furzys ;) CH a:B+K, 2a:B, 22B 3A,B, 44bB, 33B,B+K ;)

a:B+K is also a TC move ;) SAFE, i12 one frame slower then your A,A. Leads to much bigger damage, Several tech trap set ups, also is more damage alone than A,A right? Specially on CH.

Why would you not use this move? Just because you can duck it? or step it? thats like saying never use iMCF because it can be jumped or stepped lol

I often opt for iMCF anyways, but when in doubt throw an a:B+K in there and see what happens. The risk is worth the gamble of being TC;d which I dont think would happen very often as long as you didnt become readable with it... Theres really no risk at all, if someone TC;s your ear slicer its because you either do it after a certain move everytime or your becoming repetitive in your play style or they got lucky ;)

So in the end FLASK, use this move ;) At least once a round... its worth it IMO.
 
a:B+K IS steppable, but not useless. I wouldn't use it to try and kill a stepping opponent on the wall. That's what AA is for. On the other hand, unless you're fighting Asta (or other chars with heavy TC moves e.g. bull rush), running in and throwing out the occasional a:B+K can win a round.

AA is for step-killing, punishing, and just a great go to attack in general.
a:B+K is a great move to throw out occasionally, especially when your opponent is attacking you in reaction to you closing distance. Treat it like a poor mans' ranged iMCF, maybe. It's not useless, but not something I'd spam either.

That's my opinion, anyways.
 
well, i hear what you guys are saying, but i still can´t find much use of it in my gameplay.
people who have good matchup knowledge vs yoshi wont give you a CH a:B+K in my experience.
most seem to turtle quite a bit vs yoshi, at least the ones i play.
i mean, if i try to time them for a CH, i´d rather go for imcf, more intuitive to me, and i know i will nail the combo after.
if they´re standing there blocking high, i´d rather set up a frametrap, go for a throw or a low.
i can see how it would be useful as a "poor man´s ranged imcf", for catching backdashing and when yoshi is dashing in though, but that´s pretty much it.
most definitely isn´t a staple poke to me :)

Hajime might be on to something as well.
one of my sparring partners mains Voldo, that techcrouching piece of shit, so i tend to be cautious with highs in general. :P
 
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