- Thread starter
- #21
Nyte
Fu-ma's Shadow
With talk about practices out of the way, here's what I'd like in terms of actual content:
- New costume pieces, obviously. With CAS, we can always use more pieces to further customize our characters until our hearts content. They can't BS their way through by charging for reskins or giving one character another character's costume, like DOA5 can, fortunately.
- Collaboration costume pieces. As SomeRandomHuman said, I would like them to have DLC of costumes from other IPs added to Soulcalibur for even more customization. There are all sorts of possibilities when it comes to this, like DBZ, Naruto, Bleach, Sengoku Basara, Onimusha, and maybe also western works like Assassin's Creed and The Witcher. Just try to make it make a little sense. Please don't go overboard by having, for example, Gundam pieces.
- Costumes from previous games. Seems simple enough, add costumes from past games as CAS parts. They could do 1P and 2P, I think that would be interesting. As much as I like Taki's spandex for example, I also like her alts and I want to play around with those.
- Costumes from unusued concepts. This one is a bit more hopeful, but it's something I would like to see. I've seen some badass concept art pieces that never saw the light of day. Maybe they could bring these back in the form of DLC, so the hard work doesn't go to waste?
- Try not to go overboard on fanservice DLC. Having it is fine, but it's going to be a problem when that's 99% of the DLC. I know it's been said before, this isn't DOA. That doesn't mean SC can't have fanservice, it just means that it doesn't specifically hinge on its inclusion at its own detriment.
- DLC characters. This one has a lot of potential. The most obvious use is that they could add characters that somehow didn't make the cut back into the game, allowing for people to get their old mains back. The second use is to add new guest characters for more profit (I suspect they're going to do this). Finally, the most interesting option is to add brand new characters to the game. I would prefer this the most over the other two, so long as they're good and don't feel out-of-place.
- DLC stages. They could add new arenas for the players to fight in. However, this might not happen too often as these would have to be free, lest the community be segregated. I expect there to be new stages if they do updated rereleases, however.
- DLC story pieces. Alright, this one is definitely on the hopeful end. Assuming the story will be told in a coherent way, as is the trend for fighting games nowadays (thankfully), they could add more story as time goes on to keep things fresh. It would also give the DLC characters some purpose. Granted, I kind of doubt they'll do this because that takes extra money and time, but it's something worth considering.
- New costume pieces, obviously. With CAS, we can always use more pieces to further customize our characters until our hearts content. They can't BS their way through by charging for reskins or giving one character another character's costume, like DOA5 can, fortunately.
- Collaboration costume pieces. As SomeRandomHuman said, I would like them to have DLC of costumes from other IPs added to Soulcalibur for even more customization. There are all sorts of possibilities when it comes to this, like DBZ, Naruto, Bleach, Sengoku Basara, Onimusha, and maybe also western works like Assassin's Creed and The Witcher. Just try to make it make a little sense. Please don't go overboard by having, for example, Gundam pieces.
- Costumes from previous games. Seems simple enough, add costumes from past games as CAS parts. They could do 1P and 2P, I think that would be interesting. As much as I like Taki's spandex for example, I also like her alts and I want to play around with those.
- Costumes from unusued concepts. This one is a bit more hopeful, but it's something I would like to see. I've seen some badass concept art pieces that never saw the light of day. Maybe they could bring these back in the form of DLC, so the hard work doesn't go to waste?
- Try not to go overboard on fanservice DLC. Having it is fine, but it's going to be a problem when that's 99% of the DLC. I know it's been said before, this isn't DOA. That doesn't mean SC can't have fanservice, it just means that it doesn't specifically hinge on its inclusion at its own detriment.
- DLC characters. This one has a lot of potential. The most obvious use is that they could add characters that somehow didn't make the cut back into the game, allowing for people to get their old mains back. The second use is to add new guest characters for more profit (I suspect they're going to do this). Finally, the most interesting option is to add brand new characters to the game. I would prefer this the most over the other two, so long as they're good and don't feel out-of-place.
- DLC stages. They could add new arenas for the players to fight in. However, this might not happen too often as these would have to be free, lest the community be segregated. I expect there to be new stages if they do updated rereleases, however.
- DLC story pieces. Alright, this one is definitely on the hopeful end. Assuming the story will be told in a coherent way, as is the trend for fighting games nowadays (thankfully), they could add more story as time goes on to keep things fresh. It would also give the DLC characters some purpose. Granted, I kind of doubt they'll do this because that takes extra money and time, but it's something worth considering.