DrakeAldan
Follow the rules!
Patroklos' auto GI, Stigma Reflection, impacts horizontal and vertical mids. No thrusts/knees/kicks/shield bashes/etc. You can time it on a BB or 3B or 3A(if it's a sword attack) but not a 3K. You can charge it to extend the GI window from 9 frames to a ridiculous 39 frames (!!!)
But that's not what this topic is about- this topic is about interrupting the opponent's string with an automatic counterattack, and punishing them for even thinking about using that string. While they freak out ("The %^&# just happened?!"), you can continue pressuring them.
Devil Jin's attacks all technically count as kicks. The aGI does not work against him, don't use this move playing against him.
Some moves were impossible for me to test alone. If you know of one that I don't have, please contribute as well.
Some enemies can fake you out and bait your A+B. These instances, and other notes, are located to the side.
"<" denotes a successful impact.
for example, Astaroth 1B<B means that 1B is blocked and the following B is impacted.
If < is in front of one singular move, that is a multi-hit move that you block the first hit of and then immediately impact.
Seeing Brave Edges on this list is.. kind of depressing... Oh well, good news for us, right?
aPatroklos
BT B+K<:B (This oughta throw 'em for a loop.)
Algol (I wonder how dependent he is on these strings!)
3A<A
3B<B
4B<A
6AA<B
33_99A<B (hits on whiff or successful impact)
33_99B<B
Aeon
B<B<B (that's right, this move sucks against Pat!)
wrA<B
Astaroth
1B<B
66_33_99A<B (interrupts unblockable as well)
Cervantes
BB<B
Dampierre
3A<A<A... (hold for damage. if the GI whiffs Dampierre still gets hit)
44A<B (hold for damage)
Ezio
BB<BE
6AB<B
66_33_99B<B (BE version too)
Hilde
3B<B
3B<BE
<C3A
<C3B
Ivy
(had to use smilies, "hold B" was bolding all of the text.)
<
<wrA+BA
44B+K<B
<66_33_99[A]
22_88 <BBB
22_88B<BE (whiffs)
Leixia
AA<A+B+K
3A<A
4B<B (unconfirmed but probable, you have to time it)
<4A+B (Watch out for 4a+bB!)
66_33_99A<A
66B<B (Watch out for 66BbB!)
22_88kA<A (also applies to 22_88B+K version)
Maxi
4B<B
22_88A<A
Behind Lower B<B
Mitsurugi
FC1B<B (Hold it or time it. Holding = more damage.)
4K<B
66_33_99B<B (Beware, you online fools!)
11_77BA<B (time it out. watch for the MST transition)
3B<BE
MST B<BE
Natsu
6A<B
wrAA<A (whiff, fall damage, watch for PO)
22_88K<A (Tagged outta the air!!! Watch for PO)
Wind Roll BB<B (Yes! Yes! Yes! Charge for best results.)
Nightmare
AA<B (watch for delayed timing, you may just want to quickstep)
3A<A (Yes! I hate this move. The impact may not be totally consistent though, be careful.)
B<B
22_88A<A (watch the GS fakeout)
33_99B<BE
Patroklos
66A<BE (lol wut... aw man)
236A<B (woo!)
Pyrrha
4A<B
44_11_77K<B (Hoooooold it.)
66_33_99B+KA<B (Angel Side Step version as well, hold for more damage)
Pyrrha Ω
6B<BE (Doesn't work on the normal version, CH shake stun! Watch out!!!)
66_33_99B+KA<B (Nemesis Side Step version as well, hold for more damage)
Raphael
BB<B (How pitiful!)
Siegfried
66K<BE
22_88KAA<B (hold for damage, watch the fakes!)
<Chief Hold A (Watch for the cancel.)
Chief Hold K<BE
Side Hold B<BB
Tira
3A<A (BE too)
Gloomy 4B:<B
4B+K<B (hold it)
Jolly 66_33_99B<BE
Jolly 44_11_77A<A (hold it)
Viola
orb set 66_33_99A+B<B (That's it. That's it?!)
Voldo
3B<B
2B<B (hold for damage)
wrB<B (hold for damage, watch the fake)
<[B+K] (hold for damage)
236B<B (hold for damage)
6B<BE (hold for damage)
BT 6A<BB
Xiba
B<B (hold for damage)
A+B<B (unconfirmed, hold for damage)
66_33_99B<BB
66K<B (You can't stunt on me!!! even catches delay)
33_99K<B
<FC A+B (hold for damage)
Yoshimitsu
4K<B (interrupts unblockable)
well, at least this move is sort of important.
ZWEI
3A<BE (... That's it?!?)
---
When the Impact happens, you can either tap A+B for damage, or hold A+B for block damage (they can't quickstep, but they can duck. Watch out.)
With some of these strings (noted where possible, but I've missed some) the advantage gained from the GI is enough to fully charge A+B and have it hit anyway.
Thanks for reading! Go shock somebody today!
But that's not what this topic is about- this topic is about interrupting the opponent's string with an automatic counterattack, and punishing them for even thinking about using that string. While they freak out ("The %^&# just happened?!"), you can continue pressuring them.
Devil Jin's attacks all technically count as kicks. The aGI does not work against him, don't use this move playing against him.
Some moves were impossible for me to test alone. If you know of one that I don't have, please contribute as well.
Some enemies can fake you out and bait your A+B. These instances, and other notes, are located to the side.
"<" denotes a successful impact.
for example, Astaroth 1B<B means that 1B is blocked and the following B is impacted.
If < is in front of one singular move, that is a multi-hit move that you block the first hit of and then immediately impact.
Seeing Brave Edges on this list is.. kind of depressing... Oh well, good news for us, right?
aPatroklos
BT B+K<:B (This oughta throw 'em for a loop.)
Algol (I wonder how dependent he is on these strings!)
3A<A
3B<B
4B<A
6AA<B
33_99A<B (hits on whiff or successful impact)
33_99B<B
Aeon
B<B<B (that's right, this move sucks against Pat!)
wrA<B
Astaroth
1B<B
66_33_99A<B (interrupts unblockable as well)
Cervantes
BB<B
Dampierre
3A<A<A... (hold for damage. if the GI whiffs Dampierre still gets hit)
44A<B (hold for damage)
Ezio
BB<BE
6AB<B
66_33_99B<B (BE version too)
Hilde
3B<B
3B<BE
<C3A
<C3B
Ivy
(had to use smilies, "hold B" was bolding all of the text.)
<
<wrA+BA
44B+K<B
<66_33_99[A]
22_88 <BBB
22_88B<BE (whiffs)
Leixia
AA<A+B+K
3A<A
4B<B (unconfirmed but probable, you have to time it)
<4A+B (Watch out for 4a+bB!)
66_33_99A<A
66B<B (Watch out for 66BbB!)
22_88kA<A (also applies to 22_88B+K version)
Maxi
4B<B
22_88A<A
Behind Lower B<B
Mitsurugi
FC1B<B (Hold it or time it. Holding = more damage.)
4K<B
66_33_99B<B (Beware, you online fools!)
11_77BA<B (time it out. watch for the MST transition)
3B<BE
MST B<BE
Natsu
6A<B
wrAA<A (whiff, fall damage, watch for PO)
22_88K<A (Tagged outta the air!!! Watch for PO)
Wind Roll BB<B (Yes! Yes! Yes! Charge for best results.)
Nightmare
AA<B (watch for delayed timing, you may just want to quickstep)
3A<A (Yes! I hate this move. The impact may not be totally consistent though, be careful.)
B<B
22_88A<A (watch the GS fakeout)
33_99B<BE
Patroklos
66A<BE (lol wut... aw man)
236A<B (woo!)
Pyrrha
4A<B
44_11_77K<B (Hoooooold it.)
66_33_99B+KA<B (Angel Side Step version as well, hold for more damage)
Pyrrha Ω
6B<BE (Doesn't work on the normal version, CH shake stun! Watch out!!!)
66_33_99B+KA<B (Nemesis Side Step version as well, hold for more damage)
Raphael
BB<B (How pitiful!)
Siegfried
66K<BE
22_88KAA<B (hold for damage, watch the fakes!)
<Chief Hold A (Watch for the cancel.)
Chief Hold K<BE
Side Hold B<BB
Tira
3A<A (BE too)
Gloomy 4B:<B
4B+K<B (hold it)
Jolly 66_33_99B<BE
Jolly 44_11_77A<A (hold it)
Viola
orb set 66_33_99A+B<B (That's it. That's it?!)
Voldo
3B<B
2B<B (hold for damage)
wrB<B (hold for damage, watch the fake)
<[B+K] (hold for damage)
236B<B (hold for damage)
6B<BE (hold for damage)
BT 6A<BB
Xiba
B<B (hold for damage)
A+B<B (unconfirmed, hold for damage)
66_33_99B<BB
66K<B (You can't stunt on me!!! even catches delay)
33_99K<B
<FC A+B (hold for damage)
Yoshimitsu
4K<B (interrupts unblockable)
well, at least this move is sort of important.
ZWEI
3A<BE (... That's it?!?)
---
When the Impact happens, you can either tap A+B for damage, or hold A+B for block damage (they can't quickstep, but they can duck. Watch out.)
With some of these strings (noted where possible, but I've missed some) the advantage gained from the GI is enough to fully charge A+B and have it hit anyway.
Thanks for reading! Go shock somebody today!