I play Guilty Gear because I like to feel bad about my execution.

I could never really get into GG because I just couldn't be bothered learning all the million different subsystems and then learning all the character-specific combos and shit. Too much effort.
 
^ It's still fun to play casually. Hell, I play Millia, the queen of character-specific combos, and my execution is ass... but I still enjoy a couple of rounds with my friends.

to reiterate: Scrubby Millia player. I fish for j.D knockdowns and do scrubby disc mixups.
 
Guilty Gear is my main game, and have competed in tournaments in it for um...shit. 5 years? :o Johnny player here.

I've stopped playing hardcore mainly due to lack of funds making it hard to travel to where comp was, on top of the people here not caring about the game enough in the first place. I'm just addicted to Soul Calibur 4 lately though.
 
Guilty is my preferred 2D fighter over Street Fighter, King of Fighters, Marvel, etc.

My main in that game is ABA. My friends nick-named it "Incomplete ABA" for the fact that I only learned a certain amount of her game and then just stopped due to laziness on my part. Baiken was my secondary before I realized how incredibly scrubby my Baiken was (she was the character I played when I first got into the GG series). I never learned her the proper way but plan to...eventually (again laziness).
 
Haha, good to hear fellow scrubs bemoaning the game. I love it as well but I can't put the time in and even though there's good comp I haven't made the push to get deep into the scene.

I can do only the first iteration of the loop. Does that automatically put me as the better Axl player? :P
 
Lol GG is my main game and there's alot of reasons why I prefer it over the sea of fighting games which I tend to play in my travels.

GGis an example on how fun and intrguing a game can be when every character has so much specificity and how it correlates to the entire game itself.

Special hitboxes are everywhere forcing the player to come up with ways to handle each one of them instead of relying on a cookie cutter set of combos and that's why I'm for Lizardman in SCIV having this funky hitbox.
 
i've played GG fr a couple of moths.... it's really fun with a challenge my main i suppose would be Ky or Sol....i allways use those two ^_^
 
If it wasn't such a complex game to get into, I'd probably play it a little more. The scene where I live is pretty active (Denver, CO) so I don't have the no comp excuse, lol. I play usually as Ky, Millia or Holy Order Sol.
 
GG is a good fighting game
It'll improve your mind game, your decision, and how to deal with spesific character
before I play GG. My SC gameplay is sucks

after playing and learning GG
I feel my gameplay in fighting games is better.
Ups...maybe It's just me :P

I play dizzy sol ky millia order sol and potemkin
but Ky and potemkin is my main :)
the other is just for fun :)
 
I play slayer, but I also know order sol quite well. Beware of slayer's counter hits as they lead to 1/2 life health combos:p. I used to know zappa but then I got lazy when AC came out and I was too lazy to figure out how to do his loops with his dog and ghosts.

This is one thing for sure, if soul calibur 4 had as much execution required for guilty gear, there would be hell of a lot less scrubs.
 
^ It's still fun to play casually. Hell, I play Millia, the queen of character-specific combos, and my execution is ass... but I still enjoy a couple of rounds with my friends.

to reiterate: Scrubby Millia player. I fish for j.D knockdowns and do scrubby disc mixups.

ADCs and FB Discs = YAY MILLIA! I miss her helicopter hair relaunches from X2 though.
 
I haven't played GG since #R, but I was a casual player...and was dissuaded from playing after a "friend" tried to push me into the competitive circles. I admit to being something of a scrub player, I played on a regular controller and I had to map a shoulder button to FRC. =P

Mained Axl, I was quite tricky with that 214P counter. Sort of dabbled around with I-no, Zappa, Eddie, Ky, Robo-Ky, Baiken, maybe a few others...

I still love the franchise. The music and art direction is still probably some of the most astounding stuff I've seen out of a fighter, but the game REALLY got a bit too technical for me to keep up. I ate so many Sol Dust Loops back in the day that it convinced me that I was really just unfit to play the game. =O
 
Man Venom is so fun in Guilty Gear. Ever since I picked him up in #R he's been my main along with Testament (I miss the old GD loops), Anji (I miss lame butterfly unblockables but two hit projectile is fun), and Ky (sucks).

#R on XBL sucked so good.
 
ADCs and FB Discs = YAY MILLIA! I miss her helicopter hair relaunches from X2 though.
Yeah, the change to her j.H was kind of a bummer... but I do enjoy the FB disc and comboable j.D quite a bit.

The fact that the characters each have extremely unique movesets and playstyles while still being pretty damn balanced is what makes GG one of the best competitive FGs out there right now, as zer0kage mentioned. But the required technical skill does scare people away. My cousin PTGeddoe has amazing execution and is in one of the biggest places for FG comp (Buffalo), but he got burned out on it because you had to be playing it nearly every day to keep up.

I dunno, I guess I've resigned myself to just watching GG matches (the depth of knowledge about every matchup and the game system that some Japanese players have is astounding) and playing casually.
 
I've only ever played GG on PSP. I picked it up on a whim and I don't even play the fighter on it (PSP fighter = crippled crabhands) but I do like that Streets of Rage esque sidescroller one :) funtimes.....thats my contribution :D
 
I play Guilty Gear because I like to feel bad about my .

I hear you man. er loops are hard. :s
Heheh. Frankly, my actually isn't terrible--I mean, it's probably as good as I'll ever get it playing on pad with no decent competition--but dropping combos is an ever-present issue. I can't tell you how many times I drop his B&B air stuff. Rensen (FRC), dash up, 6P, 2S, SJC, j.H, drop. D:
 
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