iCS/CS and SS information


The animation is completely messed up. Oddly enough, Ivy ends in a BT after iCS was done using the slow motion glitch.
 
I like how the slow motion shows the oddities in using the classic SS grab animation to result in CS throw.
1. Ivy grabs with a giant swing of her arm with weapon in sword state.
2. When grab connects, the sword is suddenly in whip form and snagging the victim, not her arm.
 
For anyone on the standard xbox control, using 2 hands is the best if you cant do it with one on either stick or pad. Do 2's with the stick and 8's with the pad, 4 with the stick and all the 6's with the pad. Be careful not to slide your right thumb from 8 across 9 to get to 6 on the pad, or twitch your thumb on the stick, that always ruins it for me. If someone already posted this i'm sorry for reposting, was not feeling like combing through 45 pages today :)

Using this i've tried CS 5 times(so far), 1 iCS and 3 CS. Yes it's only 5 but ive never done a CS or iCS in any other soul calibur lol so i feel accomplished :3
 
For anyone on the standard xbox control, using 2 hands is the best if you cant do it with one on either stick or pad. Do 2's with the stick and 8's with the pad, 4 with the stick and all the 6's with the pad. Be careful not to slide your right thumb from 8 across 9 to get to 6 on the pad, or twitch your thumb on the stick, that always ruins it for me. If someone already posted this i'm sorry for reposting, was not feeling like combing through 45 pages today :)

Using this i've tried CS 5 times(so far), 1 iCS and 3 CS. Yes it's only 5 but ive never done a CS or iCS in any other soul calibur lol so i feel accomplished :3
Its easiest doing it with stick + analog. I can get about 90-95% of the time like this.
 
I really did it!
I kind of wish I had won the match, but you know, pulling off CS was exciting.
Code:
http://www.youtube.com/watch?v=Y_kIT0NJhAg&feature=player_detailpage#t=89s
 
I hope these questions wont be met with "Read the 45 pages" as an answer ^^

1- Can CS be buffered whilst guarding? (I think this very page suggests this)
2- Can CS be buffered from ANY move? (Inc. grabs)

I am relatively new to stick (bought the special edition soul stick when I bought the game,) and I can do basically everything that was difficult at first (6B8 BE / 22BB JFs) except this goddamn move!

On average I get a CS come out about 1/7 or so times. My main problem seems to be that I go for speed and fudge the inputs. The very first time I actually did this move was whilst me and a buddy were trying it out. I got frustrated and did it in what I thought was a purposefully slow way, and it bloody came out.

I can do 5 in a row, and then proceed to not get a single one for 20 attempts. My hand is literally freaking out as I attempt it, and the inputs look messy a good half of the time. iCS is literally out of my league, I have pulled one off, and that was on my friends hitbox (PC gamer here, hitbox was a dream - keyboard style!)

I find the only constant way to get a CS is to use my right hand (which is more used to a mouse,) but that produces more problems that in fixes.

Rather than carrying on my my life story I will ask the last question:

3- Am I doomed to failing inputs like this, or can I actually learn it over time?

To elaborate; are the people who can do iCS naturally inclined to do so, or is it something that comes from hours and hours on practice mode? I WILL put in hours and hours if need be, I just want to make sure. I am not a kid anymore, and am wondering if my arm can still be trained for iCS.
 
1. Yes
2. Yes
3. You will learn it over time.

Honestly, I don't think you should bother with iCS if you play on a stick.
 
Thanks for the very fast reply, it's really nice to see such helpful members of the community!

Your comment confuses me though. Is iCS just not worth it? Or is it just considered to be harder on stick?

My stick feels a lot looser than when I first bought it (actually feels a lot nicer to use now,) so it bothers me that I might wear it out fast. £150 down the drain seems like a big price to pay to learn CS.

... thanks for making me feel old.
I swear I absorbed games like a sponge when I was 6-15 or so. I tried doing the Onimusha 3 egg challange about 2 months back, and it took me about 2 hours. I could do it in about 15 minutes when I was younger. I felt old myself!
 
Thanks for the very fast reply, it's really nice to see such helpful members of the community!

Your comment confuses me though. Is iCS just not worth it? Or is it just considered to be harder on stick?

My stick feels a lot looser than when I first bought it (actually feels a lot nicer to use now,) so it bothers me that I might wear it out fast. £150 down the drain seems like a big price to pay to learn CS.
Well, I know you're probably not looking forward to reading all 45 pages ,so in short:

- iCS cannot be buffered at all (only during a taunt), if you buffer it it will come out as normal CS
- it's not humanly possible to do it w/o a small forward dash (because it cannot be buffered). The iCS you can see in the movelist is done with 1 frame inputs (like on a programmable stick), but it cannot be done this fast. In a nutshell it means that iCS is easier to telegraph than normal CS. A white JF glow is also a factor here.
- normal CS has a number of possibilities that can't be done with iCS such as side step > CS.

As for CS on a stick, well it's really noisy. People will often duck or break B if they hear your buffering. Because of the fact that iCS has such a strict timing (40 frames for entire input, and 5 frames per direction) it must be done really fast. If the player you're playing against is sitting next to you, there is no way he won't notice it.

Linkrkc is one of the few (or perhaps the only one?) who plays a high level Ivy on a stick. You should ask him about it, but from what I seen he doesn't bother with iCS.

In case you're interested you will find some more in-depth discussion about iCS somewhere in those
 
Inputting CS actually feels different from simply trying and failing.
If I could explain how, I'd probably be able to CS more frequently.
 
Is iCS just not worth it? Or is it just considered to be harder on stick?
Both. The amount of effort you need to pull it off isn't worth the dmg you get for an iCS compared to CS. And there's the white blinking, which warns the opponent: "Hey, I'm an iCS"
Trying to pull off an iCS during a match on a stick is an ordeal, and just listen to the sound you're making, while doing it lol. Your opponent is going to thank you while mashing B.
Btw: The full input of iCS can't be buffered, however the full CS input is bufferable.
Edit: Nvm, Ring answered again while I was writing this.
 
Trying to pull off an iCS during a match on a stick is an ordeal, and just listen to the sound you're making, while doing it lol. Your opponent is going to thank you while mashing B.

When I was playing on stick, I used that to my advantage... I'd mash directions, then run up and 2AB
 
lol I do that a lot online. They can't hear me inputting CS, but I often bluff with stepping in different directions and doing then an A-grab or 2A+B.
 
!CS is pretty useless now imo even if you can do it on pad or stick consistently in most areas of a match, the whole JF glow and all looks cool but yea it cries out with "here i come!!"... i guess it can be used on wake up for decent possible outcome results or like what Ring said buffering it from taunt which is the only way to buffer it, but that can bring up other possibilities from taunt as well...and speaking of which...

I did find for myself(may have been mentioned so forgive me if it has) but doing it from 1K or 88_22K hit, because you can actually buffer taunt itself from the sweep, giving the safe chance to buffer !CS or any mix up from taunt itself...safely!!, the only thing is your giving up free combo damage by not following up with 7_8_9B, but the best part is the free mix up from taunt and the possible damage/mix-up you can get from it with them grounded from FUHT(face up head toward) in Ivy's favor... i think is better than a fair trade off AND you don't lose any advantage with them at your feet(or have them way across the screen) with them getting away into safety after hitting 7_8_9B from the sweep, what you guys think on a scale of offline/online viability and where it leaves them at huge(grounded) disadvantage? since she has them at FUHT?... mostly offline of course but it can work both ways i would think plus it gives !CS and CS more viability/purpose from where they are left on the ground.

EDIT: sorry for mix-matching CS !CS thread with other notable strats/things, but from my testing and playing, it seems to work very well so i didn't want to pass up on mentioning them since it seems to be the another viable way(mostly for !CS) since it allows for the perfect range of both throws and set-ups from Ivy sweep :)

EDIT 2: ok, forgot to mention that from the sweep in order to get the actual buffered taunt i find it easiest to tap g+k as soon as the sweep passes right by them after it hits(its right when the kick animation almost meets with it facing you on on the screen), or you can just hit g+k x's2 if your not good/comfortable with the timing in order to get it the earliest possible buffer frame to be available, if you hit g+k any sooner than that it wont register(unless you go mash happy on g+k) but its best to have each available frame to your use...i dunno, kinda tricky but can have good results if done correctly...crap i should read more, i hope I'm not recycling old news/posts about this.
 
Unless you want to hear 'whoaaaaa' being cheered for you during a match, iCS is useless.

(Although when I was fighting the people from Singapore, pulling off iCS felt GOOD. :) )
 
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