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- #261
WindupSkeleton
[14] Master
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... synce confirmed for trolling.
The like is just for that sentence xD-Raphael to retake his dark persona
aPat isnt great, generally iaido incorporates more stepping, drawing!, and positioning. I do toyama, and it's very calm, precise cuts, and stepThe like is just for that sentence xD
For now, I just want a new SC game, I don't wanna ask for a specific character... Ok maybe just a TRUE iaido-master (aPat isn't even close to being a katana-wielding character imho) and a short-sword wielder :D
That would be actually pretty awesome. Almost forgot it was in SB.Actually seeing as namco can make a game with shit loads of moves and stances e.g tekken
This is off topic but if they could recycle soulblades weapon break system, and have weaponless styles for each character.
Could be interesting.
Don't read this, Project Soul.Actually seeing as namco can make a game with shit loads of moves and stances e.g tekken
This is off topic but if they could recycle soulblades weapon break system, and have weaponless styles for each character.
Could be interesting.
Um and you are.Don't read this, Project Soul.
NoUm and you are.
The game is fucked already, at least this would make it interesting
lol I see just some poor 8WR fodder, anywho... I dont argue with those who cant argue their point properly, I need more than a juvenile 'no', despite your attempt to demonstrate tenacity with colours ^^.No
No
Someone beat me to it again.I don't need arguments to say that a game based on weapons need weapons.
SB had mimic mves all over the place, as did every other fighting game of the time. Yes it is a weapons based game, but there is no substantial reason why it cant have some realism added to it, clothes seem to break in this game, why cant weapons.Snip