NGKrush
[08] Mercenary
With the framedata at our feet it's good to get a list of all and strong options a raph player has when moving to prep.
Some moves are not possible to hit-confirm leading you into prep on guard.
What is possible from each move on hit/block? This thread is not only about the frames, but also about distances , evasiveness of prep and the options that are available vs specific characters depending on their range and fast options to counter this stance.
Legenda:
-MOVE / block / hit
-----------------------------------------------
6A(B) (also prep A(B)) / -3 / +9
6B(B) / -4 / +10
3(B) / 0 / +14
ON BLOCK:
ON HIT:
**at close/mid range
-guaranteed prepAB = -4
-guaranteed prepA(B)
**at mid/far range
-guaranteed prepBB = 0
-guaranteed prepB(B)
4(B) / -2 / STN
66(B) / +7 / STN
ON BLOCK:
ON HIT:
-guaranteed prepA+B (..dmg)
44A(B) / -2 / +10
prep B(B) / -3 / +10
-----------------------------------------------
Please post & discuss your findings and I'll collect them in the top post. Over time I'll do a better layout, depending on the wants and needs of the info given.
Some moves are not possible to hit-confirm leading you into prep on guard.
What is possible from each move on hit/block? This thread is not only about the frames, but also about distances , evasiveness of prep and the options that are available vs specific characters depending on their range and fast options to counter this stance.
Legenda:
-MOVE / block / hit
-----------------------------------------------
6A(B) (also prep A(B)) / -3 / +9
6B(B) / -4 / +10
3(B) / 0 / +14
ON BLOCK:
ON HIT:
**at close/mid range
-guaranteed prepAB = -4
-guaranteed prepA(B)
**at mid/far range
-guaranteed prepBB = 0
-guaranteed prepB(B)
4(B) / -2 / STN
66(B) / +7 / STN
ON BLOCK:
ON HIT:
-guaranteed prepA+B (..dmg)
44A(B) / -2 / +10
prep B(B) / -3 / +10
-----------------------------------------------
Please post & discuss your findings and I'll collect them in the top post. Over time I'll do a better layout, depending on the wants and needs of the info given.