Thaeonblade
[09] Warrior
There's denying it, SCV is a base-breaker in every meaning of the word.
You either like the game's package and offerings or you hate them.
My locked-down insight into the game should be a clear indication as to where I stand on this game and you can find it on Deviantart if you're interested. But for brevity's sake, here's my four-word summary:
I don't like it.
The game was rushed out the door as admitted by it's director;
It's storyline was incomplete again from the words of it's director and had multiple inconsistencies with the established canon of the series, not to mention the bad writing and poor execution from said-storyline;
The gameplay was decent, but was needlessly complicated and geared more for hardcore gamers to the point of selling out it's soul and unique identity;
Multiple characters had disappeared from the roster without explanation and took their combat styles with them;
Most of the new characters were rarely showcased and focus was placed on the least likable of the newbies that had screentime;
It pointlessly sacrificed character space to add in two semi-mimic characters for a grand total of three mimic characters;
Two character slots were given to alternate versions of existing characters when they could've been merged into the same slot (Think Shiek/Zelda and Samus/Zero Suit Samus from Super Smash Bros);
There is hardly any offline content with the distinct absence of single-player modes, character profiles/art, and "so-called" fluff which harms replay value;
And add all of this together and the game seems very unrecognizable as a Soul Series game.
Some agree with me and others don't for their own reasons. But, here is the question that I'll pose to fellow fans, both casual and hardcore. Is the series in trouble? Will SCVI be the saving throw that determines whether it dies ingloriously or endures beyond it's missteps? Do future games need to continue with SCV's approach or return to it's roots and follow the example of past games from SCI to SCIV?
If the series is not in trouble, then (maturely) explain how it's just fine and whether anything can be learned from the flaws of SCV (whether you liked it or hated it)
For instance, here would be my reasonable recommendations for SCVI following SCV:
1) Don't rush the game
2) Scrap most of SCV's story (Particularly Patroklos w/Soul Calibur and the related deus ex bullshit in Chapter 16) and do something similar to SCIII's story mode w/cutscenes
3) Give us back the Guard Impact from previous games (Why did they take this away?)
4) More cast variety and no disappearing characters/weapon styles
5) Equal amount of offline and online content
You either like the game's package and offerings or you hate them.
My locked-down insight into the game should be a clear indication as to where I stand on this game and you can find it on Deviantart if you're interested. But for brevity's sake, here's my four-word summary:
I don't like it.
The game was rushed out the door as admitted by it's director;
It's storyline was incomplete again from the words of it's director and had multiple inconsistencies with the established canon of the series, not to mention the bad writing and poor execution from said-storyline;
The gameplay was decent, but was needlessly complicated and geared more for hardcore gamers to the point of selling out it's soul and unique identity;
Multiple characters had disappeared from the roster without explanation and took their combat styles with them;
Most of the new characters were rarely showcased and focus was placed on the least likable of the newbies that had screentime;
It pointlessly sacrificed character space to add in two semi-mimic characters for a grand total of three mimic characters;
Two character slots were given to alternate versions of existing characters when they could've been merged into the same slot (Think Shiek/Zelda and Samus/Zero Suit Samus from Super Smash Bros);
There is hardly any offline content with the distinct absence of single-player modes, character profiles/art, and "so-called" fluff which harms replay value;
And add all of this together and the game seems very unrecognizable as a Soul Series game.
Some agree with me and others don't for their own reasons. But, here is the question that I'll pose to fellow fans, both casual and hardcore. Is the series in trouble? Will SCVI be the saving throw that determines whether it dies ingloriously or endures beyond it's missteps? Do future games need to continue with SCV's approach or return to it's roots and follow the example of past games from SCI to SCIV?
If the series is not in trouble, then (maturely) explain how it's just fine and whether anything can be learned from the flaws of SCV (whether you liked it or hated it)
For instance, here would be my reasonable recommendations for SCVI following SCV:
1) Don't rush the game
2) Scrap most of SCV's story (Particularly Patroklos w/Soul Calibur and the related deus ex bullshit in Chapter 16) and do something similar to SCIII's story mode w/cutscenes
3) Give us back the Guard Impact from previous games (Why did they take this away?)
4) More cast variety and no disappearing characters/weapon styles
5) Equal amount of offline and online content
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