MoopMoored2697
[10] Knight
I like 2A+B + 1B BE + 6B8 BE
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it just looks like a terrible, terrible move.
I miss that combo so much :(Only when you compare it to SC2's 33_99A, which was +1 on block and 120dmg combo on NH :D
I was experimenting with 22_88B BE to find any good followups out of it (that is, enough to validate spending the meter for that move) and to my surprise, 2G iWS B+K combos *and* tech traps in any direction. However, the timing is very tight, and getting both WS B+K hits on a downed target may require some particular movement in that attack. 76 damage nontech, 87 damage tech trap and puts opponent in FC.
I've also been messing around more with (B) as a substitute for bK when the target is stunned to the floor. It hits just a tad earlier than bK and is much easier to buffer when bK is frame sensitive (does 3[K]->bK seem really finicky against Ukemi to some?), and also grants substantially more meter at the expense of on average 6 points of combo damage. If the target is far away from Ivy it can be possible to sidetech in between the hits and leave you open, so beware about that. 1K RCC (B) is not a safe option 95% of the time because of this, though it works well after 22_88K.
I'm gonna say no, tried it on Asta in the corner and still couldn't get it.Can anyone use WR A+B, A W! iWR A+B, A W! iWR A+B A, Bk?
I'm not fast enough and my timing has always sucked so...
Using 1B BE after launch is usually a waste of meter.66 B BE, 1B BE, 1B BE, 6B8
Would it be a complete waste of meter, to extend that combo with another 1B BE, then 6B8 BE?
(Note: Thinking I have the wrong combo. Also might not be enough gauge to extend the combo. But I'm not 100% sure.)