Ivy matchups discussion and strategies

At range Pyrrha can't punish Ivy that well, so a few moves can be abused.

Just curious exactly which moves you're talking about. I have noticed that Pyrrha is pretty bad at whiff punishing ranged attacks (unlike Omega). I can see 1_2_3B+K as being very useful.
 
No problem.

Just curious exactly which moves you're talking about. I have noticed that Pyrrha is pretty bad at whiff punishing ranged attacks (unlike Omega). I can see 1_2_3B+K as being very useful.
I was referring in general to ranged unsafe moves, like 6[A], 3[A], 6(B)2_8, 44[A] etc all terribly unsafe on block but against many characters they are safe at tip range and can be abused.

Pyrrha can whiff punish some obvious whiffs with 4B combo for 100+ damage on NH, or 66B BE (also, this move can seem terrible since it's very easy to JG but it has 100% tracking, so in addition to being a full anti side step, it works as a full tech trap after many KND, like 22_88A (remember not to tech)
 
No problem.


I was referring in general to ranged unsafe moves, like 6[A], 3[A], 6(B)2_8, 44[A] etc all terribly unsafe on block but against many characters they are safe at tip range and can be abused.

I don't think the risk/reward on these attacks is that great. Pyrrha can always run forward when the move begins and stab punish. Ivy would only get like a max of 50dmg only on counter hit, while Pyrrha would get 60 by punishing.
 
I don't think the risk/reward on these attacks is that great. Pyrrha can always run forward when the move begins and stab punish. Ivy would only get like a max of 50dmg only on counter hit, while Pyrrha would get 60 by punishing.
If you keep playing with this mindset (using moves with good risk/reward only), soon you will find yourself spamming only 3B all day.

In SC5 these moves are strong because they are side step and backdash killers at the same time. With nerfed step G and backdash, they work much better than in previous games.
 
If you keep playing with this mindset (using moves with good risk/reward only), soon you will find yourself spamming only 3B all day.

As if that's a bad technique ;]. Lol, jk. Yeah, I need to integrate more of those moves into my gameplay. I have a habit of playing too safe sometimes.
 
At least we have two panic buttons in SC5! 3B and 214B =P

Speaking of 3B, it's probably her best tool against Asta in close range fighting.
 
Do you know exactly which frames 3B has Ivy in TC? I was thinking of testing it, but I don't really know how.
If I recall correctly it starts at frame 7, but the window is extremely short. I'm not sure exactly how long the tech crouch lasts but it can be even as little as 1-2 frames. TC in this move is not reliable at all.
 
A present for Ivy players.

Don't let her win EVO :p

SET AAB is punishable? I always thought it had similar frames to SET BBB. Also, you say SET BBB is not punishable, but I'm (ALMOST) positive it can be interrupted with 2K. Which makes since because it can be interrupted with Pyrrha's stab which is also i14.
 
SET AAB is punishable? I always thought it had similar frames to SET BBB. Also, you say SET BBB is not punishable, but I'm (ALMOST) positive it can be interrupted with 2K. Which makes since because it can be interrupted with Pyrrha's stab which is also i14.
2K is i15.

Ok I checked that, and you're right. It can interrupt it at close range. However it seems only a few characters can do this, which is probably why I never bothered to check this with Ivy. This means that Ivy's 2K has different properties than most generic 2K's. Perhaps the TC frames activate faster or something. Leixia's 2K for example has STC frames and goes under mids 0.o
 
I don't know where to put this but..

Am I the only one who's noticed, albeit rarely, when Ivy uses her 3AB, I've seen an animation on certain characters that pushes them back? I've only seen this work with Voldo, considering I practice again a Voldo player a lot.

Does 3AB have some kinda counter window that freezes an opponent?
 
Oh! Okay, I think I know what you're talking about. Sometimes when 3A+BB connects, they end up too far away for me to run up and to 1B BE, even if they are initially hit at closest range. Maybe that's what happens on counter hit?

I'll try to replicate it when I play someone next time, but I doubt I can, I've seen it more than twice, but less than five, and it's rare enough for it to even happen. They shy away backwards, I've seen the animation before too, during other characters moves but I can't remember how the animation looks.
 
Decided to post here because as far as I'm concerned, Ivy has no tech traps nor combos.

Feel free to TL;DR

You want to condition an opponent into retaliation, most retaliatory attacks are verticals which is great considering Ivy really only has her tech stepping abilities to her resume. Right now I'm going to pretend tracking doesn't exist, but no one's perfect right?

3k and 2k opens up an opponent into either a backstep or a bait, I look at a roughly 15 damage attack as a 30 or so hit mini combo if you can manage to shave life off with two pokes. They won't let a second poke go through without the aforementioned reactions or blocking (Blocking I'd never take advantage of with a throw either)

3k and 2k, followed by 214B, and some guarding, or another 214B if you suppose they'll take advantage of her negative frames after the latter, considering 214b is a horrible move, it has pluses if you use it right.

Speaking of horrible moves, 3B's found a use in spacing out the gap between close range fighting to mid range (So you can escape those Maxis of course) The idea is to constantly throw in 3k and 2k so an opponent doesn't retaliate with a move quicker than those absurdly throwable and step suffering moves (214b/3b) two 3ks is better than a 2k, but a 2k makes an opponent block just a tad bit longer without throwing out anything. You're looking for all the interruptions you can find, while baiting as much quick strikes as possible to spam out 214 etc and such.

Now what some opponents will do, probably out of spite, will block a 2k, and return a 2k right back at you, if you see a pattern, 8_9b is your friend.

I've omitted the use of 4B and BB in my arsenal because it's too slow, I'll play like a square as long as it lets me win.
 
Back
Top Bottom