Impending_Doom66
[09] Warrior
After 214 B+G 412 B Grab, 1B seems guaranteed making the grab 70 DMG instead of 60. Dont look escapable because it hits before they hit the ground.
Don't stop with that, hold so you can charge her SXS stance also.
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After 214 B+G 412 B Grab, 1B seems guaranteed making the grab 70 DMG instead of 60. Dont look escapable because it hits before they hit the ground.
she's not just kidding... she's serious.
I was trying figure out some something to do after 2A+G and stumbled on doing a BT B+K on the ground, could it be a tech trap maybe just a trap iunno lol because there seems to be an early version and a late version you can do when performing bt B+K..well i just seem to get the late one anyways maybe someone pro-er than me can test it.
and if you don't know how to do BT B+K from the ground there's this thread at caliburforum ( http://www.caliburforum.com/forums/showthread.php?t=35172 )
Does anyone use theand
mixups? I find that this move is quite useful as many players aren't used to or don't react quick enough to it, and also its got decent range to keep X right up in the opponent's face.
Yeah, sadly the WR 3B whiffs on some characters, so instead (on those larger/taller characters) I use 66 B+K, especially when they are close to the ring edge or a wall.~ :)This is a very common, popular set-up, but GIing on wake-up is tricky so it still tends to work pretty often from what I've seen. Just remember that SXS(Buffed) B(blocked) > FC 3B whiffs on some characters.