Ooofmatic
World Warrior
For the most part it's easy to tell when a Just Ukemi possible, it normally occurs when the opponent slams you to the ground with a (usually) downward strike while you're airborne.
But I'd like to compile a full list that can be referenced for training purposes. So something like Kilik 66B (airhit) for example doesn't need to be included.
I know there is a thread like this somewhere far back in the forum, but it wasn't very organized.
Here's what I got so far, I'm sure I'm missing some.
Algol:
3BB
Amy:
236KK
6:6B, 66B
Cassandra:
236AB
33_99B, A+B
Cervantes:
CH 3B, 4A+K
Ivy:
CL 236BB
Mitsurugi:
2KB
66BB
4KB
MST 6{B}, RLC B
Nightmare:
33B6, GS B
Rock:
2B+G, 9B
Siegfried:
CH 3{B}B
Sophitia:
A+B (aGI), AAK
2B8BAK/FC 1B8BAK
66B, 44_11_22B+K
66B, B+K
Taki:
6A+B, 2A+B
A+B, 44K
Talim:
33BB
CH 2A+B6, WS A+B
WR A+B, AAB
CH FC 3BB, B:K
The Apprentice:
LV AABB
Tira:
BT B+K, B
Voldo
CH BS 3B, BS 2A+B4 (Juke on the 2nd hit of 2A+B when it slams you to the ground. Avoids the 3rd hit of BS 2A+B4)
CH BS 3B, BS 22B (Juke when the BS 22B slams you to the ground)
Side hit BS 22B, 2A+B~236[A+B] (Juke after the small bounce from 2A+B to avoid the 236[A+B])
CH BS 3B, BS 3B
Yoshimitsu:
214A_REF A_DGF K, 6A+BBBB
4KB
Yun-Seong:
236KK
8KKK
Yoda:
236KKB
236BBBBB, 4B+K
236B, 4B+K
44A+K, B, A+BB, B+K
But I'd like to compile a full list that can be referenced for training purposes. So something like Kilik 66B (airhit) for example doesn't need to be included.
I know there is a thread like this somewhere far back in the forum, but it wasn't very organized.
Here's what I got so far, I'm sure I'm missing some.
Algol:
3BB
Amy:
236KK
6:6B, 66B
Cassandra:
236AB
33_99B, A+B
Cervantes:
CH 3B, 4A+K
Ivy:
CL 236BB
Mitsurugi:
2KB
66BB
4KB
MST 6{B}, RLC B
Nightmare:
33B6, GS B
Rock:
2B+G, 9B
Siegfried:
CH 3{B}B
Sophitia:
A+B (aGI), AAK
2B8BAK/FC 1B8BAK
66B, 44_11_22B+K
66B, B+K
Taki:
6A+B, 2A+B
A+B, 44K
Talim:
33BB
CH 2A+B6, WS A+B
WR A+B, AAB
CH FC 3BB, B:K
The Apprentice:
LV AABB
Tira:
BT B+K, B
Voldo
CH BS 3B, BS 2A+B4 (Juke on the 2nd hit of 2A+B when it slams you to the ground. Avoids the 3rd hit of BS 2A+B4)
CH BS 3B, BS 22B (Juke when the BS 22B slams you to the ground)
Side hit BS 22B, 2A+B~236[A+B] (Juke after the small bounce from 2A+B to avoid the 236[A+B])
CH BS 3B, BS 3B
Yoshimitsu:
214A_REF A_DGF K, 6A+BBBB
4KB
Yun-Seong:
236KK
8KKK
Yoda:
236KKB
236BBBBB, 4B+K
236B, 4B+K
44A+K, B, A+BB, B+K