Left 4 Dead

with peeps off our Friend lists (namely, just folks from here) we could probably have more solid 8 player games against each other than what nusiances public matches offer(the RAGE quitting and moving shit in the way as the infected).

Everyone pretty much has their own way of playing this game, which makes for interesting team pair ups(and whoo boy, does it EVER in public games). Its surprizing how just 1 rambo or 1 bad decision can ultimately decide the rest of you team's fate.
 
Everyone pretty much has their own way of playing this game, which makes for interesting team pair ups(and whoo boy, does it EVER in public games). Its surprizing how just 1 rambo or 1 bad decision can ultimately decide the rest of you team's fate.

QFT. It really is a co-op game, and nothing shows that more than seeing someone try to be the hero, and get snagged by a smoker, or pounced by a hunter. I did it once, and never again. It's humbling. :)
 
Dizzynecro-I had fun last night for the short amount of time that we played. We should play vs. a little more often in the future.
 
Yeah, sorry I had to leave so abruptly. Somebody in my home was getting pissed at me. Now that I have gotten used to playing hunter, I love vs even more! Also lol at your av being emrald weapon and your name being A Million hP
 
It's cool. I know exactly how it is when issues come up in the household.

I like the color green. I like Emerald Weapon. I have a million hit points. Its a no-brainer.
 
PC patch is out

Left 4 Dead has been updated with a host of fixes, tweaks and new features, including enhancements to Versus mode for improved competitive play. The full change list is below. For PC users the update will be applied automatically via Steam. Meanwhile, the update will be made available to Xbox 360 players in the coming weeks.

General
Fixed Survivors being able to climb surfaces marked for versus infected only
Fixed a class of SurvivorBot bugs dealing with rescuing downed players
Players can no longer grab ladders while flying through the air after a Tank punch
Shooting near a car with an alarm that has already fired the alarm will no longer make chirping noises
Improved loading time
Fixed mini-gun physics exploit
Fixed propane tanks (and other physics objects) causing players to fall through elevators
Fixed rare achievement bug issues
Fixed several map exploits
Fixed various match making issues
Fixed NAT traversal issues

Versus Changes
Added HUD elements to show status of other infected players
Changed color of infected player name in chat to red
Fixed exploit where players could spawn infected bots
Fixed instance where a Survivor changing to the infected team would be attacked by infected bots
Normalized special infected melee damage
Made the following client commands cheat protected: "Kill" and "explode"
Fixed exploit where infected players could run away and teleport back to gain health
Players can only change teams once per map
Players can't change teams while other players are still loading
Tank spawns at the same % through the map for both teams in versus mode
Made the Tank and Witch spawn directly on the escape route
Increased chance of getting the Tank or Witch
Fixed team swap issue

Hunter
Easier to pounce a Survivor who is meleeing
Increased Minimum damage a Hunter pounce does

Smoker
Fixed Smoker tongue tolerance
Smoker now has to be killed or the tongue destroyed for the tongue to break
Survivor's cannot bash someone off the tongue until the Survivor being pulled is paralyzed or hanging
Tongue attacks that fail to paralyze or hang a Survivor will use the shorter ability delay timer
Fixed cases where the ability timer was not using the correct time
Fixed case where you could point at a Survivor but not register a tongue hit
Fixed Smoker tongue not targeting and landing properly through PZ ghosts
Smoker tongue does damage every second while dragging paralyzed Survivors

Tank
Bashable objects now appear with a red glow
Tanks hitting a car with an alarm disables the alarm permanently
Tank frustration timer is only reset by hitting Survivors with rocks or fists
Reduced autoshotgun damage against Tanks

Witch
Witch spawns at the same % through the map for both teams
Avoids spawning within a certain % of the tank
Fixed an exploit where the Witch could be woken up and tricked into attacking Survivors
 
Hunter melee: WAS: 10 IS NOW: 6
Boomer melee: WAS: 2 IS NOW: 4
Smoker melee: WAS: 2 IS NOW: 4

This kinda sucks as the Hunters melee was, as my buddy said, WICKED AWWWWESOME.

I would like to add that the new Smoker Changes are nice as you do a decent amount of damage on people even if you get long drag.
 
This kinda sucks as the Hunters melee was, as my buddy said, WICKED AWWWWESOME.

I would like to add that the new Smoker Changes are nice as you do a decent amount of damage on people even if you get long drag.
True, but the leap damaged was increased a bit from distance and it does seem a little easier to get around melee.

Also the best part about the smoker changes is being able to pull someone to the outside of the farmhouse when everyone huddles in the corner to form the melee wall.
 
news of the patch makes me so happy. i'm a little undecided if i like the tank/witch spawn being derandomized but everything else seems ok.

as long as they fixed that flipping "lets move shit in front of the doorways so they have to use a jillion pipebombs lololol" glitch, i am pleased.
 
They added stat tracking to people's Steam Community pages on PC, but they're currently blank and unannounced so I don't think they're actually active yet.
 
Good thing I avoided those hack servers this time around. Don't want my stats getting screwed the way they did in TF2. :(
 
Yeah, I ran into a glitch once on a TF2 server and even though all my other stats are correct, my longest life and total playing time are about 50 hours off.
 
And boo to Valve removing the option for us to reset our TF2 stats. :(

Anyway, on topic, I'm still eagerly awaiting the patch that adds Dead Air and Death Toll into vs. New weapons or campaigns would be nice too, but I'm not expecting those for a while yet.
 
You know, I was on a server the very first day I played this and it was a Dead Air VS Map. I think you can set it up through server variables, but it's rough and not completely ready for VS yet. I remember not having any "Climb Here" footprints as the infected and I remember the tank spawning waaaaaaaaaaay far away from us when we got one. I really didn't think much of it at the time, but I look back now and really think, "How did they do that?"

-

Random Fact: Tanks on Expert run faster when on fire. You can outrun them when they're NOT on fire, but once they are ablaze, they run about 110% of a survivors speed.

-

Also, by raw actor runspeeds on the source engine, a Survivor's run speed is slower than a heavy on TF2. ho ho ho... oddities...

THE MORE YOU KNOWWWWW!!!!!
 
DAMN GOOD MORNING GAMES, 1am group :)

LONG LIVE PUGPUG and friend!

Can't believe we lost Casper on the No Mercy 4 though. :(
 
DAMN GOOD MORNING GAMES, 1am group :)

LONG LIVE PUGPUG and friend!

Can't believe we lost Casper on the No Mercy 4 though. :(

last night was a blaaaaast. your avatar just made my day. pugpug would be proud as fuck...
but bitch did not accept my friendrequest. i am not worthy to be among gods on his friends list, apparently. i'll just have to admire from afar. :')
 
PUGPUG for LIFE.

Fun games to everyone from yesterday, lots of great stuff (even though we played Blood Harvest), especially TokiaMizer and TacgnoL playing Crouching Tank Hidden Smoker on No Mercy 3.

The Pressure Game for L4D CAL champions in '09!
 
Back
Top Bottom