SpaghettiViking
Blink Master
88B+K (aGI), BHH B (launcher and unsafe on block), AA BE K (easily air controllable, doesn't guarantee anything on launch), A+B (NCC only, unsafe), CE (wouldn't actually combo here, unsafe on block, would have massive damage scaling at this point even it it did combo).
I'm sorry, but your combo isn't valid. Good attempt though. After an aGI with 88B+K, hit B, then follow up with 3B+K, 1B, or CE.
If you're going for guard kill shenanigans, land a Break Attack like 4B B K or 66BbB, then make make a choice. Will they step, mash buttons, or keep guarding? Since Leixia's breaks leave her at +8 or better, moves that are i19 or less become nearly impossible to interrupt.
If you think they'll step, 3A+B and 3A A_FC2K_FC2A are fast, relatively safe, and have good damage potential.
If you think they'll hit buttons, 3A+B and 3A A double as counter hit starters, with CH3A+B granting a knockdown, and CH3A A setting up a solid Throw/Mid mixup. CH4B B isn't a bad option here either, but it can be stepped.
If you know they'll turtle up, go for a throw or another Break Attack such as 4B bK, which you can stop and turn into a stepkill by doing a -4 frame trap with 4B, AA.
I'm sorry, but your combo isn't valid. Good attempt though. After an aGI with 88B+K, hit B, then follow up with 3B+K, 1B, or CE.
If you're going for guard kill shenanigans, land a Break Attack like 4B B K or 66BbB, then make make a choice. Will they step, mash buttons, or keep guarding? Since Leixia's breaks leave her at +8 or better, moves that are i19 or less become nearly impossible to interrupt.
If you think they'll step, 3A+B and 3A A_FC2K_FC2A are fast, relatively safe, and have good damage potential.
If you think they'll hit buttons, 3A+B and 3A A double as counter hit starters, with CH3A+B granting a knockdown, and CH3A A setting up a solid Throw/Mid mixup. CH4B B isn't a bad option here either, but it can be stepped.
If you know they'll turtle up, go for a throw or another Break Attack such as 4B bK, which you can stop and turn into a stepkill by doing a -4 frame trap with 4B, AA.