Leixia Combo Discussion

88B+K (aGI), BHH B (launcher and unsafe on block), AA BE K (easily air controllable, doesn't guarantee anything on launch), A+B (NCC only, unsafe), CE (wouldn't actually combo here, unsafe on block, would have massive damage scaling at this point even it it did combo).

I'm sorry, but your combo isn't valid. Good attempt though. After an aGI with 88B+K, hit B, then follow up with 3B+K, 1B, or CE.

If you're going for guard kill shenanigans, land a Break Attack like 4B B K or 66BbB, then make make a choice. Will they step, mash buttons, or keep guarding? Since Leixia's breaks leave her at +8 or better, moves that are i19 or less become nearly impossible to interrupt.

If you think they'll step, 3A+B and 3A A_FC2K_FC2A are fast, relatively safe, and have good damage potential.

If you think they'll hit buttons, 3A+B and 3A A double as counter hit starters, with CH3A+B granting a knockdown, and CH3A A setting up a solid Throw/Mid mixup. CH4B B isn't a bad option here either, but it can be stepped.

If you know they'll turtle up, go for a throw or another Break Attack such as 4B bK, which you can stop and turn into a stepkill by doing a -4 frame trap with 4B, AA.
 
So I didn't see this in the combo list. After a guard break you can 1A, AABE, 3B. It's the same damage as 44[A] minus 3. It's also a lot more usable because you don't have to break with a move that has like 5 frames of cooldown. Near a wall it leads to 170 damage for 150 meter. 1A, AABE, 3B, W!, 4A+B, W!, 6BA AT, CE/6KK, 2K. I've never seen anyone use 1A for a guard break combo. That's the only reason I posted this <_> It makes sense to me.


This doesn't work against Viola and presumably leixia. Not sure who else.


edit: ok i did find it on there <_> It's under the wall combos but not counter hit combos. But seriously, guard break combo potential here.
 
After the guard break whatever move you use next is basically a counter hit anyways, so that might be why.

I forgot what 1AB was again...
 
He meant 6BA not 1AB. And this is under wall combos because you need to be close enough to smell their breath to connect AA(BE) after CH 1A correctly.
 
Well I've tested some guard break moves (even trying to hit them at tip range) and usually it's not an issue. Thus far only 22Ka has made AA whiff. I think it could be pretty nice if I figure out exactly what moves leave you close enough. I think most of them do to be honest.

Ya I meant 6BA. I was really tired e_e /excuses

So you don't think this is a legitimate guard crush combo because of the risk of failure due to the position constraints?

After the guard break whatever move you use next is basically a counter hit anyways, so that might be why.

I forgot what 1AB was again...

I know. I didn't realize CH 1A made AA(BE) connect though until yesterday. Then I tried it and wtf'd at how I've seen no one utilize it for guard break combos.

I did mean 6AB sorry -fixed it-
 
So I didn't see this in the combo list. After a guard break you can 1A, AABE, 3B. It's the same damage as 44[A] minus 3. It's also a lot more usable because you don't have to break with a move that has like 5 frames of cooldown. Near a wall it leads to 170 damage for 150 meter. 1A, AABE, 3B, W!, 4A+B, W!, 6BA AT, CE/6KK, 2K.
This doesn't work against Viola and presumably leixia. Not sure who else.
CH1A post-guard-burst is nice, but it's only reliable against a wall.
If you don't have you're opponent against a wall, 1A AA BE will only connect after a handful of moves and ONLY if you did them at veryveryvery closerange so you don't have much pushback and ONLY if you're opponent is not Leixia, Pyrrha, Pyrrha Omega, Hilde or Algol.
 
CH1A post-guard-burst is nice, but it's only reliable against a wall.
If you don't have you're opponent against a wall, 1A AA BE will only connect after a handful of moves and ONLY if you did them at veryveryvery closerange so you don't have much pushback and ONLY if you're opponent is not Leixia, Pyrrha, Pyrrha Omega, Hilde or Algol.

The hell? Why does it eff up against Algol? Mofo is huge <_<

It also fails against Viola.

I've found that 3B and 3Bb and FC3B are pretty reliable even when you're not near a wall. But 44[A] only connects after a handful of moves as well. I'll just have to use judgment on whether or not I'm close enough. Ya'll killed my excitement.

Not really I kinda just stopped caring Lol. I'll use it if the opportunity arises. Moar options for a tiny bit of damage wheee.
 
It also fails against Viola.

Ya'll killed my excitement.

You're right, forget about that retarded b*tch.

And I'm sorry for killing your excitement, but I'm only telling you the truth and what works. It's another of her character-dependant combos (just like CH 6BA follow-ups or 3B ~ 6A+B) and it's also range-dependant.
 
You're right, forget about that retarded b*tch.

And I'm sorry for killing your excitement, but I'm only telling you the truth and what works. It's another of her character-dependant combos (just like CH 6BA follow-ups or 3B ~ 6A+B) and it's also range-dependant.

Haha I tested it on her first because I know she has a small hitbox and whatnot.


No it's fine @__@ Time killed it more tbh. As long as I memorize what characters avoid it I can still use this after certain guard crush attacks. Just need to test it more to get specifics. Thus far 3B, FC 3B, FC 3Bb(they'lljumpitIT'SATRAP), 8B+K(yes I'll totally use this <_>), and I think a few others are fairly reliable for this since they don't push back too far on block. 22Ka, WRB, 66B/BB/BBB/BBBBBB all mess it up. So ya @_@

Cool Story: I went online to try this out, got the guard crush after 3 matches against a natsu guy, then somehow I messed up the A+B+K for AA. I'm so effing good.
 
FC 3B, 99BB is a pretty sweet combo for 70 damage.

It worked on Asta and Ivy. Unfortunately, I tested on some horrible match-up opponents (Mitsu, α Pat, Pyrrha Ω etc.) and it didn't work on any of them. Still, might help make some match-ups more bearable. If any hard working soul wants to test on whole cast, would be appreciated. Otherwise I'll prob do it over the next couple of days.
 
FC 3B, 99BB is a pretty sweet combo for 70 damage.

It worked on Asta and Ivy. Unfortunately, I tested on some horrible match-up opponents (Mitsu, α Pat, Pyrrha Ω etc.) and it didn't work on any of them. Still, might help make some match-ups more bearable. If any hard working soul wants to test on whole cast, would be appreciated. Otherwise I'll prob do it over the next couple of days.
This combo seems to be totally random. When FC 3B hits opponent during side step frames, 33_99B can be always blocked.
 
This combo seems to be totally random. When FC 3B hits opponent during side step frames, 33_99B can be always blocked.
Ah yeah I forgot to mention it doesn't work on even Ivy or Asta if you hit them from the side with FC 3B. So not very reliable. But with Leixia we are clutching at straws and will take anything we can get!
 
70dmg with Leixia??? NC?? No meter??? Am I dead?

Btw, it also works on Ezio and Algol. But I'm really glad that it works AT LEAST against Ivy and Astaroth from the front, because they don't get hit by 6BA (AT) ~ 6KK. Some kind of "compensating justice". Just sucks that this is Leixia's character specific combo #35.
We're grasping every straw we can get...
 
70dmg with Leixia??? NC?? No meter??? Am I dead?

Btw, it also works on Ezio and Algol. But I'm really glad that it works AT LEAST against Ivy and Astaroth from the front, because they don't get hit by 6BA (AT) ~ 6KK. Some kind of "compensating justice". Just sucks that this is Leixia's character specific combo #35.
We're grasping every straw we can get...
Yep. It's nice that it does work against these two from the front, because it's the perfect whiff punish for a throw (and these guys have some pretty serious throws). So it should actually affect those matchups quite a lot.

When I found it I was pretty happy, but sadly it has a lot of ifs and buts. Still it's better than nothing.
 
It seems even the slightest hitbox difference can totally mess this combo up. It doesn't work in 90% of time (against Ivy at least) when FC 3B counter hits (backdash or when it interrupts Ivy's moves)

I'm surprised Leixia has so many character specific combos. Almost as much as Ivy does :D
 
How much does Ivy have anyways? I never really paid attention unless it was NH 3B combos.
1B BE → 6KB is only guaranteed against certain characters when the 1B BE hits them in BT. That's the only one I know of besides 3B → 6B8 against fat characters.
 
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