Leixia Combo Discussion

How about 4K - W! - 1A - 4K - W! - 44[A] - 6BA - 6BA - 6BA.
If I am remembering correctly it does around 113 damage meterless. Of course this is only if your opponent is close to the wall after the first 6BA. Plus with the nature of 4K, you have a little time to position yourself before the 1A to make sure that after the first 6BA, you opponent is almost always close to the wall.
 
Now that's a fun combo. Does 6KK ender still work on the usual characters?
Yes it does.

I like this combo idea when you have no meter to spend. And it just looks cool. But... the biggest downside is that, for all the damage it does, it reverses positions where you're against the wall instead of your opponent. Especially if you leave them standing with 6BA ender.

But at any rate, I didn't realize you had so much time to hit confirm 4K into 1A. This should be the standard followup for every 4K wallsplat instead of going right into AA BE.
 
Often times when I had someone against the wall, I wasn't sure if I would get them on the wall with 4K or not. So unless I was absolutely certain that 4K was going to connect, I would use 1A simply because you had so much time to make sure they would wall splat.

As for having your back against the wall, yes, this is probably the combos biggest downfall. The only solution (kind of) that I found to counteract this would be to either finish with 6BaB and leave you opponent at -4 frames (assuming they block it and not step it) which would discourage any kind of counter attack/wall combo they might want to try after losing a decent amount of health; or after the last 6BA immediately go into 44[A]B. The reasoning behind this would be to put more space between yourself and the wall while taking advantage of the fact that hopefully your opponent does not attack while negative.

While these are only two of the options that I use, you can see that the biggest problem with both of them is that they assume 2 things; One: that the opponent will block the 6BaB and the 44[A]B. Two: that your opponent will not attack while negative. In either case your opponent can simply step the B and punish hard, or they can do a simple BB or other similar attack which will effectively change the flow of the round.

Anyway, that's my two cents on the combo.
 
While these are only two of the options that I use, you can see that the biggest problem with both of them is that they assume 2 things; One: that the opponent will block the 6BaB and the 44[A]B. Two: that your opponent will not attack while negative. In either case your opponent can simply step the B and punish hard, or they can do a simple BB or other similar attack which will effectively change the flow of the round.

Well I mean, even if the opponent blocks the feints (44aB/6BaB) the positioning could still be dangerous depending on the MU. (NM, gloomy Tira, Natsu, etc...)

It does 112 damage meterless though, so if you're in a good position to kill, then by all means use it. Otherwise, you may as well dump the meter into AA BE after 4K W!~step 1A~4K W!~44[A] hits and still get about the same damage + edge wakeup.
 
True, I guess it all depends on your play style and how confident you are in beating your opponent.

On a separate note, I'm in need of some assistance. About 6 or so months ago I was fooling around with Leixia in training and while screwing around with WC3BB i noticed that i was able to launch with 3B after WC3BB if the opponent was getting off the ground when I hit them. This is what it looks like.


I was wondering how this works because if there is some other condition in which it works, it could become a fairly powerful tool for her.
 
Interesting. Some moves have strange properties against waking up opponents. Off the top of my head, Nightmare 66B and GS B launch lower and Voldo's CE is safer against opponents who are getting up.

The stun seems to scale the damage quite a bit. How do FC 3bB ⇒ 3B ⇒ 3B+K and FC 3bB ⇒ 3B ⇒ CE stack up against FC 3bB ⇒ 6KK and FC 3bB ⇒ 6KK/33BB?
 
I was wondering how this works because if there is some other condition in which it works, it could become a fairly powerful tool for her.

Wow, I've never seen this before. I honestly don't know if there are any known setups to allow FC 3BB to hit them as they stand up though. Have you tested to see the damage for a full combo like Slade said?

If it comboed like that always that'd be a great post GI setup, but I'm just not sure how one could hit confirm this.
 
Here are some of my thoughts on how this could be applied.


Other than this, I'm pretty sure that this is a dead end when it comes to practicality. Just thought I would bring it up.

Note: Please excuse my ramblings in the video. I kind of just threw it together without any planning,
 
@Reptile - CE or 2A reset I believe

@GranmasGotGame - Yeah that's what I figured. Oh well. It makes for a decent force block setup near the wall, but otherwise not that useful.


EDIT: Also FC 3BB Clean Hits?! If so, this brings me to my next question: Why are Leixia's Clean Hits so USELESS? They gave clean hits to the moves with the least chance of hitting anyone, lol.

- WS B? Unsafe and used for guard damage.
- Feints? Slow/Risky and used guard damage.
- FC 3BB? Slow and used for guard damage
- CRYBABY? I mean... what?

Why can't 3B+K Clean Hit? That would up her combo damage output by a good margin
 
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EDIT: Also FC 3BB Clean Hits?! If so, this brings me to my next question: Why are Leixia's Clean Hits so USELESS? They gave clean hits to the moves with the least chance of hitting anyone, lol.

- WS B? Unsafe and used for guard damage.
- Feints? Slow/Risky and used guard damage.
- FC 3BB? Slow and used for guard damage
- CRYBABY? I mean... what?

Why can't 3B+K Clean Hit? That would up her combo damage output by a good margin

I think that if Leixia had Clean Hits on everything she'd be OP again, but Mitsu has Clean Hits on EVERYTHING.

I thought that the 2nd hit of 3B+KK Clean Hits, but the only time the flip kick is useful for combos to punish Pat's B+K on whiff or Viola's 66AA with FC 3B to get like 76 dmg or 82 dmg (with chance of clean hit) meterless.

Also, 66BbB (Guard Break Only) & 2B+K Clean Hits.
 
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I think that if Leixia had Clean Hits on everything she'd be OP again, but Mitsu has Clean Hits on EVERYTHING.

I thought that the 2nd hit of 3B+KK Clean Hits, but the only time the flip kick is useful for combos to punish Pat's B+K on whiff or Viola's 66AA with FC 3B to get like 76 dmg or 82 dmg (with chance of clean hit) meterless.

Also, 66BbB (Guard Break Only) & 2B+K Clean Hits.

Lol, ok. So her GB moves have clean hits... you realize that just reinforces my point right? Those moves, (including the flip kick), are best for destroying guard and rarely, if ever, land a hit. The fact that I forgot they had a clean hit shows how little it matters.

And OP? No way... First, clean is random. Second, when did I say she needed clean hits on everything? I suggested one, practical move that is used often and in combos. I'd even be fine with removing clean hit from any two of those GB moves to compensate.

You already mentioned Mitsu, but what about Maxi 6A+B? (Arguably his best move) Or Natsu 66B? Or Pyrrha, who has a clean hit Grab? And all those characters are still beatable.
 
Yeah, I've been thinking about her useless clean hit design recently, too. It's basically all her guard breaks (2B+K, 66BbB, 4BbK, AA BE K, FC3bB, WS A+B B) + the feints + cry baby + WS B and the 2nd hit auf 3B+KK.

And not a single move of that list (except WS B and crybaby) is actually meant to hit. I want them to block all these moves! And I don't think clean hit influences the guard damage on these moves.

The clean hits were actually meant to point out a character's B&B's, weren't they? So where are the clean hits on 3B, 22B, FC3B, WS B BE or 66AA? Her clean hit moves are a really bad choice. =/
 
The clean hits were actually meant to point out a character's B&B's, weren't they? So where are the clean hits on 3B, 22B, FC3B, WS B BE or 66AA? Her clean hit moves are a really bad choice. =/
I could be wrong, but I don't think anybody in the game has clean hits on launchers. So that would take 3B, 22B, and FC 3B out. I also don't know if any Horizontals clean hit. (Though 66AA's reward is rather bad for the risk)

Other than Pyrrha B throw, (which she really didn't need since she has a command throw) Clean hits are usually given to specific knockdown vertical moves. 3B+K in particular fits all these requirements, so it's just odd to me that they didn't give this to her to begin with. Or at least after they patched her.
 
The clean hits were actually meant to point out a character's B&B's, weren't they?
Looking through the list of moves that clean hit for multiple characters kind of yields a random assortment of moves with clean hits, both practical and very impractical (Hilde C4B clean hits for 175 lol). Leixia is just one of those characters that drew a short straw from that end.

-Also ZeroEffect, let's play on PSN sometime in the near future while I have a PS3 to ding around with.
 
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