Voldo:
Front Stance
aB,B,B
Best Punish: 6KK
3A
Best Punish: 6KK
1A (to Blind Stance)
Best Punish: 6KK
66A
Best Punish: 6KK
22_88A
Best Punish: CE
Rising A,A
Best Punish: 6KK
Jump A (to Death Roll)/Jump A~2_8 (to Mantis Crawl)
Best Punish: 2K
Punishes and stops all Mantis Crawl options
3B,B
Best Punish: (Just Guard 2nd hit only, 3B) or CE
2B,B
Best Punish: Quickstep 2nd hit and 22B
*JG 2nd hit grants you a 3B punish.
1B
Best Punish: 6KK
*Fails at max range
4B,A (to Blind Stance)
Best Punish: Duck 2nd hit and WS K
*Even if Voldo does the 3rd hit, WS K will TC.
4B,A,A
Best Punish: Duck 2nd OR 3rd hit and WS K
*FC 3B will work if you're fast enough, but if you're not, the 3rd hit may still hit you. You can also 4A+B aGI the 3rd hit.
FC 3B
Best Punish: 6KK
*Fails at max range. At far range only the 1st kick will hit
33_66_99B(BE)
Best Punish: 4A+B Auto GI 2nd elbow
Rising {B} (to Mantis Crawl)
Best Punish: 3B
*Punishes and interrupts all MC followups Including DR transition. MC B+K absorbs the hit, but you'll recover in time to stuff his counterattack.
Rising B,B/ Rising B,B3 (to Caliostro Rush)
Best Punish: 6KK
*Punishes and interrupts the CR followups. JG grants you 3B punish
3K
Best Punish: AA
*Only works if your back is to the wall
11_77K
Best Punish: 66K
*6KK works on closer range blocks
44K
Best Punish: 3B (hits Voldo grounded)
A+B/A+B3 (to Caliostro Rush)
Best Punish: 6KK
*Punishes and interrupts the CR followups.
6A+B/6{A+B}
Best Punish: 6KK
*Voldo can alter how many attacks he does, but all are punishable by 6KK.
2A+B
Best Punish: 6KK
66A+B,K
Best Punish: CE
66A+B,K
Best Punish: Duck 2nd hit and FC 3B
44A+B
Best Punish: 6KK
FC 3A+B(Dive)
Best Punish: Duck on reaction and FC 3B
*This is extremely hard if you aren't expecting it at all.
FC 3{A+B}(Unblockable Dive)
Best Punish: Duck on reaction and FC 3B
*This is much easier to do with the delay
B+K
Best Punish: AA
*AA punishes and interrupts the 2nd hit if he does {B+K}
{B+K}
Best Punish: Quickstep 2nd to the right and 22B
*You can quickstep to both sides, but right is easier. AA between hits also works if you're quick enough
Critical Edge (to Mantis Crawl on block)
Best Punish: 2A or 9K
*9K will work vs any attack from Mantis Crawl, but will whiff against Death Roll transition. 2A fails at range
Slide
Best Punish: FC 3B
Blind Stance
BS 6A,B,B
Best Punish: (Just Guard 3rd hit only, 3B) or CE
*You can only AA punish him if you're near a wall. CE is tough to time
BS 8WR B
Best Punish: 6KK
*Careful of BS 8WR B,K 2nd hit
BS 8WR B,K
Best Punish: 6KK
BS 6B,B
Best Punish: (Just Guard 3rd hit only, 3B)
*String jails so you can't move or GI between hits
BS 6B,6B
Best Punish: (Just Guard 3rd hit only, 3B) or CE
*You can only AA punish him if you're near a wall. CE is tough to time
BS 8B (Slips)
Best Punish: 6KK
*Punishes and interrupts the K followup.
BS 8WR K (Butt Bump)
Best Punish: 6B
*If you use 6KK, only one kick hits
BS 8B,K (Slips)
Best Punish: FC 3B (hits Voldo grounded)
*6KK between hits will interrupt, but FC 3B does more dmg.
BS 8K
Best Punish: 6KK
*Punishes and interrupts the A followup
BS 8K,A
Best Punish: Duck 2nd hit and FC 3B (hits Voldo grounded)
*6KK between hits will interrupt the A followup
BS A+B
Best Punish: BB or 6KK
*Extremely brief blockstun on this move makes it tough to punish. Use BB if you're unsure of timing
BS A+B (on hit)
Best Punish: Get up and iFC 3B
*You can use 3B or Back Throw attempt if you're unsure of execution.
BS A+B:G
Best Punish: 6KK
*Similar timing to BS A+B.
BS 2A+B
Best Punish: FC 3B
BS B+K(aGI - all mid weapon attacks)
Best Punish: Duck on reaction and FC 3B
*You have to know the animation it to duck on reaction, but it's worth it.
Critical Edge (to Mantis Crawl on block)
Best Punish: 2A or 9K
*9K will work vs any attack from Mantis Crawl, but will whiff against Death Roll transition. 2A fails at range
Mantis Crawl Stance
MC A (Feet towards)
Best Punish: 4A+B Auto GI on reaction
*You have a lot of time to react to the extra startup, because the move hits behind Voldo first. Doesn't work as well on Head Towards version. Safe otherwise
MC B (Feet towards)
Best Punish: FC 3B
*Doesn't work as well against Head Towards version because he hits behind him last.
MC A+B (Head towards)
Best Punish: BB or 6KK
*Extremely brief blockstun on this move makes it tough to punish. Use BB if you're unsure of timing
MC A+B (Head towards) (on hit)
Best Punish: Get up and iFC 3B
*You can use 3B or Back Throw attempt if you're unsure of execution.
MC A+B:G (Head towards)
Best Punish: 6KK
*Similar timing to MC A+B.
MC a+b2 (Head towards)(Rolling explosion)
Best Punish: 2K (hits Voldo grounded)
MC 6,6 (Head towards) (Crawl Dash)
Best Punish: FC 3B
*If done right away it'll even stop the Death Roll transition
Death Roll Stance (aka LandFish Stance)
DR A/LF A
Best Punish: FC 3B
*If done right away it'll even stop the Mantis Crawl transition. Doesn't beat max charge version
DR/LF B
Best Punish: FC 3B
*If done right away it'll even stop the Mantis Crawl transition. Doesn't beat BE version
DR/LF B+K (Backstroke)
Best Punish: CE
*If done right away, it hits Voldo as he's getting up. It whiffs if he just lies there, so use 3B if that happens
Caliostro Rush Stance
CR A,A
Best Punish: 6KK
*Same as Front turned Rising A,A
CR {B} (to Mantis Crawl)
Best Punish: 3B
*Punishes and interrupts all MC followups. MC B+K absorbs the hit, but you'll recover in time to stuff his counterattack.
CR B,B/CR B,B3(to Caliostro Rush)
Best Punish: 6KK
*Same as Front turned Rising BB
CR K
Best Punish: (Just Guard only, 6KK)
CR A+B(Slide)
Best Punish: FC 3B
Blind Caliostro Rush Stance
BCR A+B (Low Mule Kick)
Best Punish: FC 3B (hits Voldo grounded)