Leixia Q&A/General Strategy Thread

Maybe I should have created a general anti-strats thread for this, but I post it her for the moment.

I don't know if it's already known, but Leixia has a way to ALWAYS avoid Ivy's and Asta's CE.
Their grabs can't be avoided by crouching when the CE animation starts, but they can be avoided by moves that have VERY early TC's. So once you see Asta or Ivy at the beginning of their CE just before they grab you, you can do B+K or 4A and you'll never get hit by them. Never. 4A seems the better option here, since you don't get anything guaranteed after crouching with B+K.
And you have like 2 seconds reaction time in the slow motion.
 
Yeah it does seem that way but trust me she is really good at being herself! It takes time to get used to her and master her character as she's not very easy win with especially if you don't know what you're doing. Few things you need to know about her is that her attacks generally does not do a lot of damage which means you're going to have to pressure your opponents with an array of attacks and mix ups if you want to win effectively. Lex is VERY good at quick poking and making use of evasive attacks at close/ range i.e. 2k, AAB, 22B, 4K, 1B+K, WR B, 22_88K for starters. Most of those moves side step before landing an attack these are evasive moves that are VERY good against MOST characters ESPECIALLY characters that rely on vertical tactics. You need to try your best to apply pressure whenever opportunity arises this will keep your opponent 2nd guessing whether they should attack or not and THATS where you want them! Unpredictability is KEY is Lex you need to try your BEST to be confusing as possible using a variety of MIX-UPs to confuse your opponent. It takes a lot of practice and I know the training room gets boring but you should at least spend about 30 mins a day if not more if you really want to learn her. You can ask me whatever and I will answer as best as I can because I am still learning too.

I can see you're having a major struggle... Ok first off the ONLY move you should be doing after a 3B launch IS 3B+K, why? Because it does the MOST damage there is no other follow up that can replace that. If your not aiming to take maximum damage when possible you don't need to play Leixia she isn't for show and tell. 2nd DO NOT always add K after 3B+K and then try to attack because you're likely to get hit. 3B+K is -11 on block and if you add K its -6 which isn't much. Instead a better strat is to do 3B+K KG and mix up grabs with FC 3B or another mix up.

FC 3B is one of the BEST moves in her arsenal thats a safe negative 10 on block that pretty much NO CHARACTER can punish save for maybe Natsu with her i10 AA (still highly unlikely). There are TWO good options for FC 3B follow up and 3B+K is NOT one of them. The first follow up is 1B it does 43 total dmg and great for viable mix ups (i.e. WR A+B/ 3B or Grab/ mix ups) since the 1B slams the opponent down to the grown leaving her in crouch position they will have to guess which her next move is because there is SO MUCH she can do from an FC 3B, 1B. The next and most damaging move after FC 3B is 6A+B. It's not a mix up set up but it does THE most damage after FC 3B which is a total of 55. So if you're going for the fast kill (which you should be) this is the move you want to follow up with.

Lex 3 Brave Edges are AA BE, AA BE K, and WR B BE. The only one you would want to use the most is WR B BE because it side steps before attacking, it impacts and its safe being -6 0n block but because its a slow i31 some people may be able to step it on reaction. But it is good does good damage and leads to a possible CE. (WR B BE, B+K, CE) TRY IT!!!

Her AA BE is also good because you can hit confirm the A attacks before going into BE. By hit confirm I mean you can see if the 1st and 2nd A hits before pressing A+B+K. NOTE* AA BE will ONLY work after the 2nd A hits! keep that in mind. Though you probably will not be able to pull these off too often... YET! until you get used to her> (I'll explain in a minute) try these simple combos for AA BE

3B Wall Splat AA BE, 3B Wall Splat 4A+B, CE

4A+B Wall Splat AA BE, 3B Wall Splat, AA BE

4K Wall Splat 44[A], AA BE, 3B Wall Splat 4A+B, 66K

AA in general is a GREAT punisher being i11 it can punish the vast majority of moves. All you have to do is hit confirm the 2nd A after punishing then go into BE its that simple they can't stop it and it's off a PUNISH thats going to happen, well, OFTEN!

Hope this helps let me know how you're doing!

This was extremely helpful for someone new to Leixia / the series in general like me. Thank you ^_^
Do you have a YouTube channel or something?
 
People were talking about 6[A] on the last page... I don't see it as useless as some others do, I think it's main application should be punishing people who like to throw out AAs and similar safe, high moves after a block. If someone whiffs a high on the HL you're at a frame advantage and in FC.
 
If someone throws out highs after a block, iWS B is a better answer. You have to decide to go into HL before you see their A,A to evade the hit. So, if they switch to B,B on you, the HL will get hit. The iWS B at least has a chance of evading the B,B.

However, if someone is inexperienced or foolish enough to always do the same thing after blocking, then all you have to do to win is to not be stupid. Just so we're clear, if you continue the 6[A] on block against me, I'll launch you and be grateful for the free hits.
 
Some great advice here. What do you guys do for mixups? I'm finding her lows rather lackluster, and my game is becoming overly reliant on throws.
 
Some great advice here. What do you guys do for mixups? I'm finding her lows rather lackluster, and my game is becoming overly reliant on throws.
Make use of 22_88K and them mix it up with the 22_88kA versions to confuse your opponents. Both have extremely similar startup animation so is really solid for high low mixup. Both also knock down so you can just go for a wakeup mixup again.
 
Hey guys, I can already play Raphael and Hilde decently, so now I am here to learn how to play Leixia.
I would like to start off by asking what is Leixia's main BnB combos/attacks.
 
Hey guys, I can already play Raphael and Hilde decently, so now I am here to learn how to play Leixia.
I would like to start off by asking what is Leixia's main BnB combos/attacks.

Hey check out some other threads we have a lex combo thread and a movelist thread why dont you start there. :)
 
What's the best strategy for mixups after a successful 6KK?

WS A+B: I use this a lot right now, but since it's still a 15 frame startup even with the 10 frame advantage, they can wise up to it and just use a i14 punisher or even BB it. So I'm guessing only use this sparringly? Also, should WS A+B, B, B ever be used?

FC3B: Is this the best option out of 6KK?

FC3bB: I accidentally get this a lot. Is this useable? I'm thinking if I condition them to block FC3B I can get them to eat this. Are there any followups to a successful hit or GB?

WS B BE: This doesn't seem to good here, as they generally expect it. Unless I can somehow condition them to block low.

2K: Fast poke, but it doesn't seem that damaging.

WSK: +10 on hit, anything good to follow this up with?
 
You basically named them all. 2k helps conditions them to block low (or just block as it is likely to beat whatever they pull out) and then you can do whatever after the 2k as you would want them to respect the little annoyance of an attack.
 
Don't forget you can 6kk, 4k, 6A, 4A, 6BA, 4BB, 4BbK and CE out of FC.

Honestly another 6KK and 4k (for ringouts) are the only ones of those I've ever used though.
 
Hi guys,

I'm absolutely frustrated with Leixia. She's slower than X, no faints, her range is better but only 3B is worth mentioning (Which is sidestep-able), her lows are pitiful (Add how the character move a little even though it's a buffer SS moves), her WR moves are BLAH. Overall she does very little damage. I thought they're going to bring her old 22_88 B back to balance it. Turns out it's punishable on block :(

Maybe I need to learn the character more, but obviously, she's not my type of character anymore. I need to find someone else. Any ideas?
 
I need to find someone else. Any ideas?
Don't let the door hit you on the way out? Seriously, though, there's not enough information in your post to allow us to suggest an alternative. However, I'm going to go out a limb and extrapolate that what you want is a fast, safe character who's easy to learn without doing much reading or practice. I'm tempted to troll you and send you over to Patsuka, but I'll be nice and suggest Pyrrha. Alternately, you can make a hideously distracting create-a-soul and mess around in the global colloseo. There you can pick pretty much anyone and use AA, BB, 2A, and 3B.

Frustration happens when you are forced to acknowledge that reality doesn't respect your expectations. Leixia is every bit as fast as X. Neither of their feints are good against good players. Her WR B(BE) starts a half-life combo. If that doesn't strike fear into your opponents, then you are doing it wrong. 22_88B has always been unsafe on block. It was stupidly good in SC2 and now it's only very good. Her lows do blow, and so far, that's the only weakness I have found with the character. If you are frustrated with her, it's because you're making bad decisions. In order to get better, you will have to work the real problem.
 
Hi Loquori,

Thank you you for the input. Actually I love X in SC2 and in SC3. I skipped SC4 because I didn't have a PS3 at the time. And now in SCV I really tried to like LeiXia. I played this character exclusively through out which I also did in SC2 and 3. A lot of the set up and follow ups are gone. And most of the moves are gone. So for the past month, I've undone all of my habits and try to rework my play style. Now I'm at the point where I don't screw up any of the set up and the combos, and I still can't make this character work.

So I'm realizing that maybe I need keep gunning and learn the character. But I also realize that the character has changed so much, she does not fit my play style anymore.

What I'm actually looking for is a character that has a wide selection of lows and a knock down WR to punish low blocks or at least a pretty nice damage with a + on hit. I'm going to give Pyrrha a try.
 
What purpose does 6BA and 6BAB have? Is it good for a poke?

Also, what is the diff between 3B and FC3b? FC3b does way more damage so when I watched the Kayane videos I was confused why she was using 3B for people on the ground and not FC3B.
 
3B comes out faster, 6BA can be used in combos and 6B can punish some stuff at ranges that other things can't, I believe. . 6BaB is + on block, and starts short combos.
 
Back
Top Bottom