FallenAngelII
[09] Warrior
What's the frame different between 8K and 9K in terms of TJ? And does anyone actually has Leixia's TJ frames?9K is the fastet impact frames, but slowest TJ frames of the 3
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What's the frame different between 8K and 9K in terms of TJ? And does anyone actually has Leixia's TJ frames?9K is the fastet impact frames, but slowest TJ frames of the 3
great find yes, you can AGI the orb with 44b+k i did say it was her best AGI.Against:
ORB 6A,B
ORB 66A,A,B
ORB 8A+B
SET BBB
SET A+B, A, B
Leixia can 44B+K aGI the last hit on all of the above. Grants a free 3B, 1B combo to set up a mixup and force Viola to deal with Leixia being in her face (which is where Viola doesn't want to be after a knockdown)
Some of these have pretty tight timing, requiring that Leixia commit to using the aGI immediately after blocking the first hit. That being said, having this at your disposal is sure to scare Viola when she's busy trying to set her orb so she can land combos.
AA isn't a good poke because it can be crouched. some people while crouch that second A if they're expecting it.
by the way, i don't think 4B is very safe at all. i've been hit from it plenty of time. it leaves them time to attack. all the moves mentioned above go into a back and forth, your turn-my turn type of game. not stabbing MntT77 or anything but that's not a poke game.
Yeah she got pokes. But the funny thing is that even moves that are not pokes only do poke-damage.
Nice post.Positive stuff
Basically from close range Leixia is low-risk low reward, but from further out becomes high-risk low reward.
Both 66BB and 66BbB can be stepped to either direction after the first hit is blocked making you unsafe.I completely agree, although do you mean that they are unsafe because they can be just guarded? 66AA is a natural combo, KND, and can't be stepped at all. It has decent range but the first hit is high and a little slow at i18. It is safe at -12 except from a pyrrha or pyrrha O stab. AA can't even punish it because the move puts you in crouch. the second hit of 66BB
cannot be stepped unless you do the guard break and like any move, it will be unsafe if you justguard it, which I just tested and is hard to do knowing its coming. Imagine timing it on reaction. It is also -8 on hit and completely safe.