Reave
[13] Hero
Throws can tech trap off a lot of stuff in the game but be aware that a tech into crouch will avoid them completely.
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Throws can tech trap off a lot of stuff in the game but be aware that a tech into crouch will avoid them completely.
Well when you fight someone often who you jump over after a crumple stun and use a grab to tech trap them then you will start to see techs straight into a crouch more (Maxi's BT B+K FTW!!!).This is true.
It's very rare to see someone tech straight into a crouch, in my experience.
Most tech killers are mids, so they'd be opening themselves up to a free combo just to get out of a 50/50.
"Only" breaks in 9. Lol.
Condition their gauge better. Spam FC 3B more.
Not worth it for a free ringout or wall combo with insane carry distance? Okay.
And against the characters it doesn't work on? Also, you can get 44[A] combo with breaks other than 44K.
Mixup of choice or guaranteed damage.
If your opponent is rolling around, it means you aren't spamming 66K enough. I'd also be willing to bet that there are certain situations and setups you didn't take into consideration for it. I'll mess around with a few ideas in training later.
Doesn't hit grounded.
Yes. Since the goal for it is to get that shitty 44[A] combo, 9 usually doesn't cut it. The guard damage itself is useful, no doubt. But using it for that combo is idiotic since it's not a move you can throw out freely enough to get it blocked when the gauge is flashing.
and other stuff
The 1A combo starter is decent. No one is arguing that. In fact, if it worked on everyone it'd be a staple for sure.
But 44K is far better than you seem to giving it credit for. Kalas explained why in a nutshell, but think about this. 44K can not be stepped purely on reaction. It's just fast enough to where it'll hit or at least force a block. If they ARE beating it out it's because they are mashing out an attack predicting you'll use a slow move, OR they read you'd use a vertical to break guard and stepped accordingly.
- You can do it after 4A+B hit
- after BT B+K juggle,
- you can use it after a launcher from time to time and get them to stand into it.
- Use it post GI, or post JG if you like. etc.
It's not spammable by any means, but for Guard damage purposes it's pretty good when you can think outside the box a bit when applying it. And yes, on block, some chars FC 2As beat yours, but AA beats their 2A. (against Cervy your 2A trades since his is a frame slow. NM can do a damn thing from FC, lol)
How does AA beat 2A? Doesn't 2A have TC on frame 8-9 or something?
Because AA doesn't beat 2A, it beats FC2A which doesn't have a TC.