I'm just laughing because you guys Treat A:6 like a move Taki needs. She doesnt.
Plus, Taki is not about Combos, She is about Setups. She is one of the characters where you're in trouble if you stand up, or stay on the ground.
The Key to playing Taki, is first decide what Combos you'd like to land.
Hover B
PO A+B UB
6A+B UB Launch
A+B Bomb Launch
WR BKB
33B
BT PO B+K.
You also need to decide what you're going to do when you jump/crouch a move.
tc 33B; tc WS AA PO mixups; tc 3bK PO, tj K2, tj 9A,
The other Key, is knowing your PO transtions.
AB PO to punish, or block pressure, BB PO if you know they'll duck, 3bK PO, 33A PO, all these should be cancelled with 8_2~4 on block, or on hit to restart mixup (Throw, Hover, etc)
Once you know what moves you want to evade with (tc, tj, or 44B type pullback) and you know what power moves you want to land (Hover Mixups, PO A+B UB) then its just a matter of watching what you're opponent does.
The other thing is, you will eventually land CH WS K. You have HOVER B Stuns, you have PO K Stun Mix Up, or you can just doe 1BA PO B. The key is mixing up how you end your combos, to always keeping them guessing.
ie A+B Launch, I can Air Grab, A6~WRB, A6 WR~6A+B UB, A6 WR~fc1A+B, stuff like that.
Other key moves include A+K K (Stalker K), 22K~A_WR mixups, A+B~A pressure, 4A+B~A~PO Cancels, 2BA ground hitting, or PO transtion....these small moves are how you get in, how you make it your turn.
This is just scracthing the surface. There is here Post Gi game. Her Bait Game, her PO Rush game, but that stuff is more advanced, and requires you know your opponents habits alot more.