- Moderator
- #61
Marginal
Chikara Sashimi
You're already expecting 6A+B. How do you do both?Then don't backstep and punish 6A accordingly.
Or, you could just delay the second A if you're expecting 6A.
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
You're already expecting 6A+B. How do you do both?Then don't backstep and punish 6A accordingly.
Or, you could just delay the second A if you're expecting 6A.
Hard reads.You're already expecting 6A+B. How do you do both?
So your answer is literally, "Psychic powers."Hard reads.
Yep.So your answer is literally, "Psychic powers."
The secret to Zwei.
Did you consider the pushback of some of Z.W.E.I moves and its guard damage, Z.W.E.I 66A+B puts Maxi out of his range, or am I wrong?idk why this even matters when maxi can just block for days and hit Zwei for millions of dmg for trying anything, honestly Maxi doesnt even need to put himself into any situation to where all this anti is even neccesary.
i mean the move is super slow and you can just JG ein or GI it, mitigating most of the guardDid you consider the pushback of some of Z.W.E.I moves and its guard damage, Z.W.E.I 66A+B puts Maxi out of his range, or am I wrong?
This is what I was telling you the other day. But there are still grabs.
LOL! ... IRM doesn't know the guard damage comes from the 1st hit. Regardless if you JG Eing or not, Zwei is still safe, and your guard goes to shit :]i mean the move is super slow and you can just JG ein or GI it, mitigating most of the guard dmg
Well that's what 3A is for, which is as far as I know, is the best move for catching WR B+K that ZWEI has. I'm not saying I'm going to grab the entire match, I'm just saying that ZWEI does have decent grabs if the other player is playing super turtley.Maxi is one of the most dangerous characters in the game to throw against. Who wants to eat WR B+K and 6a+b all day? It's a much bigger risk to throw against Maxi than most characters.
Well that's what 3A is for, which is as far as I know, is the best move for catching WR B+K that ZWEI has. I'm not saying I'm going to grab the entire match, I'm just saying that ZWEI does have decent grabs if the other player is playing super turtley.
I'll try that, the only problem I have with it is that if a Maxi tries to 6A+B while I'm crouching to get into WR A, I'm screwed.Like I said before, mess around with WR A more. Since it's actually a safe tracking mid. 3a is okay for hard reads but since its pretty unsafe. Never should be a move to rely on. If you are trying to counter Maxi with unsafe moves, you are pretty much giving your chance to win to him. Since in the long run, it will be completely in his favor.
who cares when GI heals gaurd and just gaurd heals guard also.....LOL! ... IRM doesn't know the guard damage comes from the 1st hit. Regardless if you JG Eing or not, Zwei is still safe, and your guard goes to shit :]
all i said is "that backstep B+K shit isnt gonna do anything", prior to thunderdome i didnt practice punishment or situation anti against the character. I didnt know the MU at all honestly, just duck here step here. But yo are you playing or what m online come get ur licks.Who didn't know the MU? You? You play me and my ZWEI all the time lol... you even said it in the stream. And you talked as if you knew the match up before the Thunderdome lol
That is most certainly not what you said lol. But yeah, I'm getting on.all i said is "that backstep B+K shit isnt gonna do anything", prior to thunderdome i didnt practice punishment or situation anti against the character. I didnt know the MU at all honestly, just duck here step here. But yo are you playing or what m online come get ur licks.
Thunderdome vid
Playing him now, he's doing much better. He's got my playstyle down. And that's what this thread is for, to let ZWEI players what they can do against Maxi and for Maxi players to learn what not to do.I like your Zwei, Mighty. However, I hope IRM has better MU knowledge in the future.
I see what your problem is. Your setups for damage are wrong.
6A CH into 66A+B is only the beggining of what you can do. Try holding Ein back a little and throw in a 1A when you release Ein.
Try 6A > 1A - Damge on the tech is better and repositions for better tech.
How about landing a 66A+B into 214 B for a frame trap?
Saving face is on you, I haven't been acting like a jackass.
I honestly done think you understand zwei if you are complaining about him not doing enough damage.
The guy can do half life with no meter pretty easily.