MightyOmega
[10] Knight
Alright will do. Shoot me a friend request and we can play whenever.Yeah, I can think of much better panic buttons than 66b+k. That thing is mad unsafe. Also, if you wanna play sometime online lemme know.
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Alright will do. Shoot me a friend request and we can play whenever.Yeah, I can think of much better panic buttons than 66b+k. That thing is mad unsafe. Also, if you wanna play sometime online lemme know.
you cant 3a delay BE :P you can delay 3aa but not the BE. Also remember 3a on its own is -17 on block and if 3a BE gets blocked and JGed then your gonna be taking alot of damage(Maxi can 44b it on JG) so its certainly a gamble.Some tips for y'all against better Maxi players
-3A works wonders against players who like to use WR BK, sidestep 6AB, or just like to step in general, I personally find it a better step killer than 6A, but that's just me, and because 6AB can tech crouch it if they decide to throw it out the. But, ofcourse it's important not to finish it unless you know it will connect, and the 3A delayed BE also does great against players who like to try to 6AB or WR BK on reaction after the first hit. From certain distances you can just 3A and backstep if you think they are going to 6AB, and then BK with a follow up. This is all I have time to post for now, I'll finish this up and what I took from the match as to what worked and what didn't later.
Some tips for y'all against better Maxi players
From certain distances you can just 3A and backstep if you think they are going to 6AB, and then BK with a follow up.
This is what the BE is for, to keep them from pressing buttons after the first 3A, discourage them from punishing immediately and you'll have time to backstep. That's just what I do that usually works. Basically just do anything to keep Maxi out of your face.Can't backstep a punish >.>
Yeah, 90% of ZWEIs stuff is a gamble I feel like when it comes to good punishers. But you can delay the BE flash correct? That is what I was referring to, catches almost everyone I play.you cant 3a delay BE :P you can delay 3aa but not the BE. Also remember 3a on its own is -17 on block and if 3a BE gets blocked and JGed then your gonna be taking alot of damage(Maxi can 44b it on JG) so its certainly a gamble.
Its garanteed with a slight hold of 66a+b and when at the wall I believeAfter 2K, if you're expecting 6A just WR B to discourage 6A, basically it's a matter of predicting what your opponent will do after 2K, for every option Maxi has after that, aside from just blocking, ZWEI has something he can follow up with for a decent amount of damage. Also, Maxi's large hitbox does make him susceptible to CE -> 66AB -> CE, correct? I've seen Andy do it to me once, but I didn't know if it was guaranteed or because I continuously ukemi like an idiot.
Alright, im having trouble getting the exact timing of the hold 66A+B but I gotcha. Want to test out some of the stuff put on this thread sometime? A few Maxi ZWEI matches to see what works ingame better than others?Its garanteed with a slight hold of 66a+b and when at the wall I believe
Just being picky here, but you mean BLK.6A~6~KK
Basically RO KK
This move will be your bane until you learn to see Maxis stances. RO K is a low and if blocked gurantees a WR B.
Vs jumpers and GI threats, I opt for 236K. It juggles in the air and it's slow enough to jack up Gi timing.44K
This move is a greally good frame trap. Most players will do 44K after you have been knockeed down. Usually you can roll away from this but if you find yourself blocking this attack, most maxis will follow up with 2A or 2K. You have time to jump both optionss. If they optionselect into a 6A+B however, you will be in trouble. The key is to know how youropponent plays. If they 2A all day, use 6A+B to counter.
K's H so you can duck it and avoid the frame situation. Also JG'ing the second B puts Maxi in a really annoying situation. Can't really stop because he's in a long loop transition so a punish is assured so the K's kinda the only option since it can still catch people overeager to punish off the JG. That can still be potentially punished hard due to it being H however.4BBK
This move used to be a frame trap. Now it is not. The K puts them at -1. It puts them into a option select situation when you block it, so if you can read them, counter with a 2A or 4KB(catchs step) etc.
Lows kill the aGI.FC 3AAA series
This move is a pain to deal with. It has a lot of mixups. First off FC3AAA series if not G canceld into stance is +5, which is rough since you are in a defensive state at this point unless you can sneak attack a CH.
If they G cancel it, then they are at -5.
Isnt that good? uually yes, but Maxi goes into PSL which means:
(1) if you attack and Maxi uses PSL B+K. You get Stuned
(2) if maxi G cancels, he Will be put into RO, If you attack and maxi uses B, your most likely going to whiff and get CH.
Be on your toes with this one.
Watch out for Maxi having a full meter if you opt to tech left. His CE can catch you in that situation.11B
This move has a nastyTech trap into 66B. The only way to avoid this isto tech to the left. Watch out for the secondary Tech trap.
The Maxi will be already swearing because this move is never intentionally used. Usually accidental while trying to do ifc3AAA.3A
This move is garbage on block. One of the single worst moves in the game easily. If you see this attack, use A+B to punnish 100%.
Shouldn't really discourage punishers at all. Risk/reward is massively skewed in Maxi's favor. Just know that if you guess wrong not only do you lose meter but you are going to eat a 44b for your troubles.This is what the BE is for, to keep them from pressing buttons after the first 3A, discourage them from punishing immediately and you'll have time to backstep. That's just what I do that usually works. Basically just do anything to keep Maxi out of your face.
or 6A+B BE xD, or CE, or WR BShouldn't really discourage punishers at all. Risk/reward is massively skewed in Maxi's favor. Just know that if you guess wrong not only do you lose meter but you are going to eat a 44b for your troubles.
Some tips for y'all against better Maxi players
-3A works wonders against players who like to use WR BK, sidestep 6AB, or just like to step in general, I personally find it a better step killer than 6A, but that's just me, and because 6AB can tech crouch it if they decide to throw it out the. But, ofcourse it's important not to finish it unless you know it will connect, and the 3A delayed BE also does great against players who like to try to 6AB or WR BK on reaction after the first hit. From certain distances you can just 3A and backstep if you think they are going to 6AB, and then BK with a follow up. This is all I have time to post for now, I'll finish this up and what I took from the match as to what worked and what didn't later.