WARUI_NE
Prettier than you
Raphael-
2A+B beats all prep options post 3B and 6BB
2A+B beats all prep options post 3B and 6BB
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66B? even with the GB?Raphael-
2A+B beats all prep options post 3B and 6BB
Read the post i said after 3b and 6bb66B? even with the GB?
I read 66B not 6BB, my bad.Read the post i said after 3b and 6bb
Phyyra 66B BE can be 3(A) GId or just stepped(not quick stepped)
sieg chief hold loses to step 22B post 3B. He has to cancel into the stance when he spins or eats the damage. step 22A beats it clean
Im probably going to be looking into both phyyras match ups soon since they are both teh ghey
the kick is linear as fuckThis is gold! SCH K doesn't hit when doing 22B?
Great, tnx buddy!the kick is linear as fuck
any TC from step will beat chief hold
so shit like phyrra 22K will also
22A is a weird scenario, is mid but it can be TC by many moves, one more shitty element for Crap Tier Sieg.22B seems to beat so many of sieg's options, especially at range. I've even had it TC his 22A which supposedly hits mid.
Kk I have a lot of real knowledge to share this time.
I'm also gonna take a stab at guessing matchups (like 5-5, 6-4 etc).
Let me know what you think and maybe we can get some real numbers going.
vs NIGHTMARE (6-4, possibly even 6.5-3.5):
Hilde makes NM free with 2A+B and B+K alone. This may seem like bad advice, but if you throw B+K out there randomly it will not only beat all stance options, but it will also tech crouch and hit mid. Allowing Hilde dodge throws and the pesky aa while forcing NM to stand and block like a man.
Also, if NM does 22AA always use a non charged 3a in between the hits because if he goes into stance you will get a CH and if he does the second hit you will get free damage and frame advantage.
2A+B can punish almost everything NM does since it is an i16 mid, so spam that shit like there is no tomorrow. Or CE.
If NM does 3B, or 44{B} (iirc) WR B beats all options.
B+K beats all options after a blocked WR B.
Another great thing about this matchup is that Hilde's optimal range is just outside of NM's throw range, so he loses some of his beastly throw game.
vs SIEGFRIED (6-4):
22B is godlike in this matchup. Just don't whiff it.
If he is "stance dancing" around you, just rush him with 2A+B or 66K to make him stop, then use more 22B.
vs NATSU (3-7 or 4-6):
This bitch rapes Hilde.
Somebody figure out how to beat her, please.
vs MITSU (4-6):
Like Nats-bitch, he is hard as hell for Hilde, because his rushdown and mixups completely take her out of her comfort zone of whiff punishing and movement punishing. The only way to really beat him is to not respect his rushdown and mix him up your self with 1K, 1A, 66K, 2A+B and throws. You will lose this if you respect him and get scared of him...
vs ALPHA (5-5):
Easier than you would think. Since Alpha is a really linear character with a lot of frame traps and bad range (kind of like Hilde...), if you consistently back step or sidestep under pressure it will be very hard for him to hurt you (unless he uses a twister). Bait his twisters and punish hard.
He also has a terrible throw range, so just keep running away from him and force him to play unsafe to hurt you, then punish. :)