Maxi General Discussion "The Dandy of the Seas

Zekiel

[01] Neophyte
That's what they Patched??????????????
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That's what I'm annoyed at too. It was nothing but quality of life changes for the most part . It's annoying. Maxi can't get better through this alone.

This is all the changes I tagged to them in Twitter.




Not to mention the things you mentioned.

There's going to be another patch in Jan

There's a chance Maxi will get more of the buffs we wanted. You see those Red arrows? If I don't see at least 10 or more I'll be upset.
 

Soulcaliburmaxi

[06] Combatant
That's what I'm annoyed at too. It was nothing but quality of life changes for the most part . It's annoying. Maxi can't get better through this alone.

This is all the changes I tagged to them in Twitter.




Not to mention the things you mentioned.

There's going to be another patch in Jan

There's a chance Maxi will get more of the buffs we wanted. You see those Red arrows? If I don't see at least 10 or more I'll be upset.
Yeah really. There is more to come. But yeah I agree. He needs buffs.
 
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Derocus

[09] Warrior
So after the patch and a little bit of testing the raw critical edge does 80 dmg and the [A+B+K], K, 66B+K combo does 77.
However, doing the held CE combo still does more damage when it's within a combo.

In conclusion. Raw CE for whiff punishes. [A+B+K] for combos, ring outs or wall splats.
 

Marginal

Chikara Sashimi
I still don't like using the basic CE. It pushes Maxi across the screen giving up his ring positioning and oki and pressure entirely. It also freezes your opponent's SC gauge when they've popped it. A CE cancel knocks down the SC gauge and delays them while they're stuck in the juggle mostly running it out if you hit them with the cancel. Basic CE also doesn't ring out or wall splat. Just resets Maxi to full screen.

Doesn't seem an even trade for 3 damage at all.

I mean, just look at that space on the basic CE.
 
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minimaxi

[09] Warrior
just remembered hitting [A+B+K] at tip range can result in the last 66B+K whiffing for our usual CE combo. This happened pre-patch while fighting my friend's seong mina. haven't had a chance to lab it yet, just dropping it down here before I forget. if delaying B+K a bit by running further ( 6[6]B+K ) still hits, then it would be a non-issue, if it doesn't then there's your excuse for doing vanilla CE
 

Marginal

Chikara Sashimi
Tends to work better if you let the bounce reach its max apex. If you hit them other points in the bound, it gets harder to predict.
 

DustbusterGF

[09] Warrior
Patch#2 ..Lolololol
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My SC6: Maxi Patch Fixes
- Maxi should be able to "SC2:PsL Stance Jumps" on RE[Hold]. Like Taki, Raph & Talim
- Wing Sobat: Lo B, K. Kick should be [G]uardable/Cancel-able
- Li K, K needs its variations.
- 236 A should not be SCB only.
- SCB Ro A+B = "SC2: Serpent's Breath B2, SC3/4:Serpent's Breath 44B" should not be SCB only and should LH.
- Ro B should be SC5:Ro B [Hydra Talon] CH properties on LH.
- Increase damage on 1A
- PushBack/KnockAway on 1B[Nunchaku Lick] needs to be changed/fixed to SC4 Hit properties.
- WishList: A+B in any Stance should "Canyon Carve" or maybe in "Ro Rc Li only"
- 236 B Should LH or Hard Knockdown on CH.
- Fix 3A Lotus so it LHs like it's suppose too. If not 33A should LH.
- WhileCrouching "3A+B" Hit-box needs to be fixed; and, it's command input needs to be changed. "236A+B" would be fine.
- Old BL A should be changed: BL A should be SC5: 44A[White Polar Lights] Mid-hit with knockdown.
- 7 Zodiac Dance should give you permanent access to SCB moves not just MASHABLE FURY.
 
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