Maxi General Q&A

Sorry for not being around recently. Haven't been able to work on my Maxi guide, finish the wiki edits or do anything around here.

IRT Maxi, good work on the punishment guide and with being so active. Hope we play online again soon.
 
Sorry for not being around recently. Haven't been able to work on my Maxi guide, finish the wiki edits or do anything around here.

IRT Maxi, good work on the punishment guide and with being so active. Hope we play online again soon.
no prob man im still doin the punish ish. also welcome back.
 
Sorry, I may be behind subject (this is going back on the 3A tangent) I practically gave tutorial tips for post-3A strategy. Ask Reave, ask ArmLegLegArmHead, and ask Barry. I held a conversation with them, I hope they've BEEN read it.
Oh, but HEY. What's up Reave, dude. :~) Quite a bit if time.
 
Hate to beat a dead horse...


I was snooping around for matchup data (herro) and, playing around in practice I noticed that 22A, LI A would combo, if 22A connected at tip range. (Old news?)

I have recalled being hit by this before, and subsequently being pissed off about it because NH 22A isn't supposed to lead to anything.

anyway, 22A, LI A up close doesn't work. It's kind of similar to Pat's CH 44A, i.e. you get 1 more frame of advantage the farther away you are, which is kind of weird.

I read about some 3A stuff a few pages back and... well, it's the same thing. At tip range, it combos.

Sometimes.

Chalk it up to hitboxes. 22A at tip range, LI A will whiff on some characters too (instead of getting blocked like 3A, LI A).

Matchup-specific? Maybe... You'd have to have pretty good spacing...

Anyway, I probably shouldn't be sabotaging my own character.

Back to work...
 
It's pretty old, but a good reminder that I must not use 22A enough if you don't know about it...

Of course, as soon I would have pushed the buttons the "slower than 66B alarm goes off". Whether you can hear that over all your other 66B alarms, I don't know.
 
In that case I would love to verse my Voldo and Sieg against the Maxi players. Kind of also want to try mirrors, I guess. ('~')
 
Irockthemaxi, and Other Maxi players, on PSN, you should challenge some guy name Yulac Yulac. He from Europe, and he mains Edgemaster.
 
Sorry i couldn't bring home the major Victory for the Maxi army hope you guys can settle for 2nd place....FOR NOW :0
 
YO MAXI NATION PRACTICE YOUR B+K JF that is all. Also how you guys doing gotta check in on maxi nation.
 
YO Maxi Nation i have a question for you guys.

While doing punishment for Asta i discovered that JG his 22_88B is fairly easy to do on reaction. Further testing i found that a successful JG on this move can lead maxi to get half health or more with just 1Bar of meter. is it worth it?

Asta 22_88B BE~Titan Bomb does im guessing around a little less than Half Health. if you JG 22_88B it is -33 meaning you can get a 4A+B launcher punish. the minimal amount of damage you can get for this punish is about 80dmg(4A+B~66B+K). Now what if i told you you can get about 108-131dmg with just 1 bar of meter off of this punish.

Since Asta is a larger character the combo 6A+B BE~PSL2 BLK BE is a natural combo. Meaning you can use it to get wall combos fairly easy.Why am i mentioning this? Well you can use this after a 4A+B Launcher. BY doing 4A+B~6A+B BE PSL 2 BE for 1 bar it is 108dmg. If you get wall splat you can do an entire wall combo for way more than half health. or if they fall at the edge of the ring you can get 131dmg by adding 2KB to the end of it.

Is it worth it?? Tell me what you guys think.
 
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