UncladSylph
[08] Mercenary
The problem with Rock was that he was TOO similar to Astaroth, but performed worse (which makes him being the OG less relevant). He was more grab-heavy than Astaroth but I'd say they should've stuck to that and expanded on it. Make him completely grab-based and based around using it to play mind games and turn him into a mix-up character and he would've been better. Basically, centering his style around grabbing, but giving him skills that don't make grabbing his only option. I wouldn't mind seeing them make changes like that to make his style more unique and viable, then putting Bangoo in with the style.
Could be some more changes they could make, which I wouldn't mind brainstorming. Instead of a two handed mace (which would almost force his style to be similar to Astaroth's), they could make him weaponless. But having said weaponlessness be based on grappling and different than Devil Jin's style. More of a brute force wrestling style. Or maybe give him a single handaxe and have a lot of it based around using the handaxe and his bare hands both, so it's still a powerhouse style despite only having a handaxe. Could even give him a skill to throw it at the enemy and then pull out a new one. Or maybe a one handed club, rather than a two handed weapon. As I'm pretty sure they want to keep his weapon and style seemingly prehistoric in nature.
Gonna go off topic for a bit, but one weapon I would love to see (it might actually better suit Bangoo, depending on how they want to design him) is the bow. Granted, I know that projectiles are typically avoided in 3d fighters, but having a bow user would definitely be a unique style. Make it a special kind of strong metal bow or something, and give them skills to use it as a blunt weapon at close range (or even make the sides of the bow into blades), and design it so they don't want to only stay at a distance. Used more as a blunt/slashing weapon than a bow, but hey, would be an interesting style. Force the player to determine when it's better to be up close and when it's better to be at range. Their air combos would look sick, that's for sure.
Could be some more changes they could make, which I wouldn't mind brainstorming. Instead of a two handed mace (which would almost force his style to be similar to Astaroth's), they could make him weaponless. But having said weaponlessness be based on grappling and different than Devil Jin's style. More of a brute force wrestling style. Or maybe give him a single handaxe and have a lot of it based around using the handaxe and his bare hands both, so it's still a powerhouse style despite only having a handaxe. Could even give him a skill to throw it at the enemy and then pull out a new one. Or maybe a one handed club, rather than a two handed weapon. As I'm pretty sure they want to keep his weapon and style seemingly prehistoric in nature.
Gonna go off topic for a bit, but one weapon I would love to see (it might actually better suit Bangoo, depending on how they want to design him) is the bow. Granted, I know that projectiles are typically avoided in 3d fighters, but having a bow user would definitely be a unique style. Make it a special kind of strong metal bow or something, and give them skills to use it as a blunt weapon at close range (or even make the sides of the bow into blades), and design it so they don't want to only stay at a distance. Used more as a blunt/slashing weapon than a bow, but hey, would be an interesting style. Force the player to determine when it's better to be up close and when it's better to be at range. Their air combos would look sick, that's for sure.