Missing character discussion

38 Year old Cass, that sounds disgusting imo.

i know right? No woman could ever be attractive at that age!
Like Sophia Vergara...she's 39.
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I know. repulsive isn't it?
 
I don't like seeing characters leave the series, either, not because I like the character, but because they represent a certain playstyle. Each character represents unique gameplay strategies, so when you take out a character from the roster, you eliminate an explicit way the game can be played. So, I don't really miss anyone who has an apprentice in SC5. I can do everything and more with Natsu that I was able to do with Taki.

The characters I'm more interested in complaining about are the ones whose styles don't make an appearance in SC5. As far as I'm aware, no one brings their opponents in like Zasalamel. No one jumps around and strikes from unexpected angles like Talim. No one integrates kicks into their offense like Yun-Seong. I'm even having a hard time deciding which forms of Pyrrha are supposed to be Cassandra and Sophitia (I think regular is Cassandra and Omega is Sophitia).

So, here's my question: which characters in the current roster can be played like members of the missing cast and to what degree can they by played the same way? Maybe some of them are better at doing things the non-returning cast specialized in?
 
I don't like seeing characters leave the series, either, not because I like the character, but because they represent a certain playstyle. Each character represents unique gameplay strategies, so when you take out a character from the roster, you eliminate an explicit way the game can be played. So, I don't really miss anyone who has an apprentice in SC5. I can do everything and more with Natsu that I was able to do with Taki.

The characters I'm more interested in complaining about are the ones whose styles don't make an appearance in SC5. As far as I'm aware, no one brings their opponents in like Zasalamel. No one jumps around and strikes from unexpected angles like Talim. No one integrates kicks into their offense like Yun-Seong. I'm even having a hard time deciding which forms of Pyrrha are supposed to be Cassandra and Sophitia (I think regular is Cassandra and Omega is Sophitia).

So, here's my question: which characters in the current roster can be played like members of the missing cast and to what degree can they by played the same way? Maybe some of them are better at doing things the non-returning cast specialized in?
I'd have to disagree with you on this. The only way a character removal would be harmful is if they decided to remove them from the game when it was already released. If they thought "Fuck it, let's get rid of Siegfried" and released a patch that removed him, then that would change the way the game is played (although this is Siegfried we're talking about). Changing the game mechanics (like removing CEs, and BEs) would also change the gameplay and would change it in a very bad way. Having characters missing/replaced between iterations is done all the time. Imo, styles like Zas, Talim, Yun and others were technically NEVER missing from SCV, because they weren't added there in the first place.

All this really boils down to is whether people are willing to accept certain changes to a series. I think the biggest criticism SCV has faced is how different it is from the past games (and how barebones the offline content and story is).
 
Having characters missing/replaced between iterations is done all the time. Imo, styles like Zas, Talim, Yun and others were technically NEVER missing from SCV, because they weren't added there in the first place.
Hmm..., I'm still trying to understand your argument. You're saying there's no need for the missing cast in SCV because the game was never designed to be compatible with their styles. They aimed to introduce changes in the game design that were mutually exclusive to the way you play said characters. The unique strategies and tools employable when playing these characters are not viable in SCV. Is that correct?

If so, I'm not sure I buy into that 100%. I don't see how BEs, CEs, and meter-connected GI translate into not being able to play any of those characters. The other iterations were all a little bit different from each other, too, yet all of the styles represented in the regular cast came back in some form for the sequels after they were introduced. Why then not the characters in question? It just seems like there's no reason for it, other than that they ran out of time and/or funding.

Excuse me if I'm being too shortsighted, here. Admittedly, I'm not very good at the game. I just happen to enjoy it a lot.
 
Hmm..., I'm still trying to understand your argument. You're saying there's no need for the missing cast in SCV because the game was never designed to be compatible with their styles. They aimed to introduce changes in the game design that were mutually exclusive to the way you play said characters. The unique strategies and tools employable when playing these characters are not viable in SCV. Is that correct?

If so, I'm not sure I buy into that 100%. I don't see how BEs, CEs, and meter-connected GI translate into not being able to play any of those characters. The other iterations were all a little bit different from each other, too, yet all of the styles represented in the regular cast came back in some form for the sequels after they were introduced. Why then not the characters in question? It just seems like there's no reason for it, other than that they ran out of time and/or funding.

Excuse me if I'm being too shortsighted, here. Admittedly, I'm not very good at the game. I just happen to enjoy it a lot.

What I was saying is that it's incorrect to call those styles "missing" when the developers never designed them into SCV. It sounds more like complaint that a particular character didn't make it rather than something detrimental to the game was removed. I didn't say anything about styles not being able to make it in due to BEs, CEs, or the new GI system, but I can imagine that were compatibly issues when styles were moved from SCIV's engine into SCV's. In fact, both games don't even run on the same engine; you'll notice that SCV doesn't use the Havok Engine and the notecode in this game runs far better than it did in SCIV. I do think, even now, that the bottom row is rushed and is an utter waste of good slots, but you have to also consider that time wasn't the only factor that played on this roster.

I know the most frequent response people will say about this is "Why can't they just make the styles compatible? They made the game!" When you're designing something for a program, computer, or anything technical, you can't expect them to not run into some kind of problem or compatibly issue. They would have to make sacrifices to make certain things hold together, otherwise you're going to end up with a huge mess. To you, you don't see a good reason for it, because you're a consumer and you buy the game to enjoy the most out of it. If there's going to be change in something you're used to seeing, it'd be evident that you'd not be happy about it. Each of the other iterations may have been different, but so was the technology involved in making them.

...fyi, I wasn't trying to "buy" you into anything. I'm just being realistic and trying to avoid any bias.
 
Then, I wonder what those technological hurdles are and what it would take to overcome them while still keeping the game's overall integrity intact. Depending on what they were, I would've been happy to wait for what I would've thought to be a more "complete" release, but I guess that's PS and/or NB's decision to make, not my own or any one consumer's. I mean, I'd like for them to come straight out and say exactly why they didn't put them in, but the consumer base in general would most likely say, "OMFG I DON'T CARE PUT IN MY CHARACTER YOU TECHNOWIZARD I WANT THIS GAME YESTERDAY."

Oh, well. Assuming that this is the case, I hope the problems aren't totally insurmountable and that they only need some time to figure out how to make it all fit.
 
Right. We have a game that has 26 or so characters and is still very well balanced. I'm no game designer, but reason tells me that if they can handle 26, they can handle 28 or 30.

Also, no one is even saying we want these older characters back with the exact same moves they had before, or even the same overall playstyle. Natsu plays totally different from Taki. We wouldn't mind if SC5 Talim played completely different from SC 3 or 4 Talim. (IActually, I'd hope that's the case.) We just want her back.
 
Like another user said, I don't miss Taki because of her boobs and body. I miss her because I liked her as a character. She may not have been the most interesting but she did really grow a lot from each game. I totally respect the character. And yeah, she was pretty but I think it's because I'm not attracted to girls in "that" way that helps me see her design from a personality view. She had some of the best quotes in my opinion! "Don't waste my time, let's go!" and her oh so classic "I'm through with words!". So yeah, that's why I personally miss Taki and I hope she returns again. Like UnseenWombat said, Natsu plays differently from Taki and I would love to see a SC5 Taki.

I also miss Yun-Seong, Talim, Zasalamel, Cassandra, Sophitia (I can accept that she doesn't fight anymore but I'm sad she got killed...), Rock (Though I was really hoping Bangoo would take his place in this game...), and even Mina.

-Yun Seong: I disliked him at first but the lovable goofball grew on me. Now he's one of my favorite male characters of the series. I also thought his moveset was fun to play as. Yes I know it's Hwang's style and I like Hwang a lot but yeah... I really hope Yun's style comes back for CAS... I really miss him... *le sigh*
-Talim: Such wasted potential. She had a cool movelist and her as a character wasn't so bad. I would have loved to see an older Talim... I'm sure she'll return though so I haven't lost faith in her. Who knows, if not this game, she'll come back in SCVI!
-Zasalamel: Like Yun-Seong, I didn't really like him at first but this big guy grew on me... <= ) I loved his scythe and his moveset even if it wasn't the most exciting style in the series. But like Talim, I'm sure he'll come back. Here's to hoping you make a return Zasalamel!
-Cassandra: She was one of my favorite female characters. I grew more fond of her in SCIII, she was fun as heck to play as! I miss her fast and brutal-like style and her cocky but sweet personality grew on me as well. I do hope she comes back and if she is older, who cares? 38 isn't that old and I'm sure she'll stick look good!
-Rock: It's such a shame that they turned him into a joke when they brought him back in SC3. They didn't give him a lot of fun moves but his grabs in SCIV were pretty fun lol. I miss the big guy. But yeah, I was really hoping Bangoo would make an appearance. The little guy is just begging to be added.. *pats Bangoo's shoulder* I do hope PS reconsiders and adds Bangoo to the roster next time around.
-Mina: I always loved her personality and it sucks how she got outdone by Kilik. However, I think she was fun to play as in SCIII & especially SCIV. Miss you a lot Mina but hopefully, she's living a normal happy life back home.

Yeeah...
 
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