BronzeGreekGod
[01] Neophyte
Ya I wish it was possible lol. Why are some games so much harder to rip from than others!Well, that would be awesome!
Ya I wish it was possible lol. Why are some games so much harder to rip from than others!Well, that would be awesome!
Have no idea too, maybe has something to do with copyrights? Not sure.Ya I wish it was possible lol. Why are some games so much harder to rip from than others!
Well I mean yea, but smash bros is modded up the ass and nintendo is really tight with that. I know it has to do with the engine. I just dont fully understand why one engine is harder to hack than another.Have no idea too, maybe has something to do with copyrights? Not sure.![]()
Japanese files are 22050 Hz, English files are 20000 Hz
319 Mitsurugi Japanese
320 Mitsurugi English
321 Seong Mi-na Japanese
322 Seong Mi-na English
323 Taki Japanese
324 Taki English
325 Maxi Japanese
326 Maxi English
327 Voldo
328 Sophitia Japanese
329 Sophitia English
330 Siegfried Japanese
331 Siegfried English
332 Rock Japanese
333 Rock English
334 Ivy Japanese
335 Ivy English
336 Kilik Japanese
337 Kilik English
338 Xianghua Japanese
339 Xianghua English
340 Lizardman
341 Yoshimitsu Japanese
342 Yoshimitsu English
343 Nightmare Japanese
344 Nightmare English
345 Astaroth Japanese
346 Astaroth English
347 Cervantes Japanese
348 Cervantes English
349 Raphael Japanese
350 Raphael English
351 Talim Japanese
352 Talim English
353 Cassandra Japanese
354 Cassandra English
355 Yun-seong Japanese
356 Yun-seong English
357 Setsuka Japanese
358 Setsuka English
359 Tira Japanese
360 Tira English
361 Zasalamel Japanese
362 Zasalamel English
363 Olcadan Japanese
364 Olcadan English
365 Abyss Japanese
366 Abyss English
367 Night Terror
368 Necrid from SC2
1183 Will o' the Wisp, Revenant, Charade, Keres
1184 Amy Japanese
1185 Hwang Japanese
1186 Valeria Japanese
1187 Hualin Japanese
1188 Lynette Japanese
1189 Li Long Japanese
1190 1191 1192 1193 CaS Young Man 1 Japanese
1194 1195 1196 1197 CaS Young Man 2 Japanese
1198 1199 1200 1201 CaS Man Japanese
1202 1203 1204 1205 CaS Old Man Japanese
1206 1207 1208 1209 CaS Girl 1 Japanese
1210 1211 1212 1213 CaS Girl 2 Japanese
1214 1215 1216 1217 CaS Woman Japanese
1218 1219 1220 1221 CaS Old Woman Japanese
1222 Amy English
1223 Hwang English
1224 Valeria English
1225 Hualin English
1226 Lynette English
1227 Li Long English
1228 1229 1230 1231 CaS Young Man 1 English
1232 1233 1234 1235 CaS Young Man 2 English
1236 1237 1238 1239 CaS Man English
1240 1241 1242 1243 CaS Old Man English
1244 1245 1246 1247 CaS Girl 1 English
1248 1249 1250 1251 CaS Girl 2 English
1252 1253 1254 1255 CaS Woman English
1256 1257 1258 1259 CaS Old Woman English
I had known about this but, you know, did not document anything regarding them.I've just discovered what some files in Human.OLK are. They are the characters's battle screams:
Code:Japanese files are 22050 Hz, English files are 20000 Hz 319 Mitsurugi Japanese 320 Mitsurugi English 321 Seong Mi-na Japanese 322 Seong Mi-na English 323 Taki Japanese 324 Taki English 325 Maxi Japanese 326 Maxi English 327 Voldo 328 Sophitia Japanese 329 Sophitia English 330 Siegfried Japanese 331 Siegfried English 332 Rock Japanese 333 Rock English 334 Ivy Japanese 335 Ivy English 336 Kilik Japanese 337 Kilik English 338 Xianghua Japanese 339 Xianghua English 340 Lizardman 341 Yoshimitsu Japanese 342 Yoshimitsu English 343 Nightmare Japanese 344 Nightmare English 345 Astaroth Japanese 346 Astaroth English 347 Cervantes Japanese 348 Cervantes English 349 Raphael Japanese 350 Raphael English 351 Talim Japanese 352 Talim English 353 Cassandra Japanese 354 Cassandra English 355 Yun-seong Japanese 356 Yun-seong English 357 Setsuka Japanese 358 Setsuka English 359 Tira Japanese 360 Tira English 361 Zasalamel Japanese 362 Zasalamel English 363 Olcadan Japanese 364 Olcadan English 365 Abyss Japanese 366 Abyss English 367 Night Terror 368 Necrid from SC2 1183 Will o' the Wisp, Revenant, Charade 1184 Amy Japanese 1185 Bonus character Young Man Japanese 1186 Bonus Character Girl 1 Japanese 1187 Bonus Character Woman Japanese 1188 Bonus Character Girl 2 Japanese 1189 Bonus Character Man Japanese 1190 1191 1192 1193 CaS Young Man 1 Japanese 1194 1195 1196 1197 CaS Young Man 2 Japanese 1198 1199 1200 1201 CaS Man Japanese 1202 1203 1204 1205 CaS Old Man Japanese 1206 1207 1208 1209 CaS Girl 1 Japanese 1210 1211 1212 1213 CaS Girl 2 Japanese 1214 1215 1216 1217 CaS Woman Japanese 1218 1219 1220 1221 CaS Old Woman Japanese 1222 Amy English 1223 Bonus character Young Man English 1224 Bonus character Girl 1 English 1225 Bonus character Woman English 1226 Bonus character Girl 2 English 1227 Bonus character Man English 1228 1229 1230 1231 CaS Young Man 1 English 1232 1233 1234 1235 CaS Young Man 2 English 1236 1237 1238 1239 CaS Man English 1240 1241 1242 1243 CaS Old Man English 1244 1245 1246 1247 CaS Girl 1 English 1248 1249 1250 1251 CaS Girl 2 English 1252 1253 1254 1255 CaS Woman English 1256 1257 1258 1259 CaS Old Woman English
No problem!I had known about this but, you know, did not document anything regarding them.
Thanks a lot for doing this. More documentation is certainly important.
Yes. That is how I did it in the earlier days. But there is a flag in Will O's data which determines the flame color that I am yet to find. That would be a better solution. But for now, just find the flame palette (16 of the same color), set the green flag to 0x00 and set the red bits to 0xA0 and the blue bits to 0x50. That should do the trick.No problem!
By the way, is it possible to change the color of Inferno's fire with a hex editor? It is supposed to be orange, but when imported to the PS2 version, it looks green.
Cont. Replacing Will O's model with Inferno's will retain Will O's flames rather than Inferno's.Yes. That is how I did it in the earlier days. But there is a flag in Will O's data which determines the flame color that I am yet to find. That would be a better solution. But for now, just find the flame palette (16 of the same color), set the green flag to 0x00 and set the red bits to 0xA0 and the blue bits to 0x50. That should do the trick.
Cont again. Look at my SC3: AE version to see how I have done it with the Will O' swap.No problem!
By the way, is it possible to change the color of Inferno's fire with a hex editor? It is supposed to be orange, but when imported to the PS2 version, it looks green.