Modding Soul Calibur III (UPDATED - 18.09.2020)

ablu

[06] Combatant
20200514_213406.jpg
 

Graion_Dilach

[08] Mercenary
Code:
1395 Hovering in the Air (unplayable)

1396 Revenant Prototype (unplayable)

Aren't these dummy movesets used for the CotS Cavalry and Bandit classes? The hovering in air has some dummy animations which imply that it's not merely hovering but sitting on the horse. Would make sense for me.
 

C.AntonioFalcon

[09] Warrior
I believe that the files 319-368 and the files 1182-1259 in File7.olk are some kind of weapon properties data (size, sound effects, trail color, etc...). These are also found inside the SC3AE character model files as File9.pkg.
 

TopazHacker

The Unknown Soul
I believe that the files 319-368 and the files 1182-1259 in File7.olk are some kind of weapon properties data (size, sound effects, trail color, etc...). These are also found inside the SC3AE character model files as File9.pkg.
I will investigate those files.
 

Jcbq01

[01] Neophyte
if this isnt relevant i will be more than happy to remove it (and not my video) but me perusing around looking through old postings i found this: A means to convert out the models. However the exporting process doesnt explain how to get them back in ( And is done only in 3dsMAx) so it does need additional work and accessibility. but theoretically its a start