1395 Hovering in the Air (unplayable)
1396 Revenant Prototype (unplayable)
I will investigate those files.I believe that the files 319-368 and the files 1182-1259 in File7.olk are some kind of weapon properties data (size, sound effects, trail color, etc...). These are also found inside the SC3AE character model files as File9.pkg.
Yea, that is mariokart64n. I have put his work out to those who asked. This however, only exports to 3DSMax as you said.if this isnt relevant i will be more than happy to remove it (and not my video) but me perusing around looking through old postings i found this: A means to convert out the models. However the exporting process doesnt explain how to get them back in ( And is done only in 3dsMAx) so it does need additional work and accessibility. but theoretically its a start
my resoning was that if others could figure out a way to inverse it back into the file type by literally reversing the steps it could be plausible its a way to re-inject into SC3 so its a possible route. and given the skills here i suspect a refactor of it could be feasableYea, that is mariokart64n. I have put his work out to those who asked. This however, only exports to 3DSMax as you said.
Importing models may not be possible for a while.
EVENT_0x000D:
TITLE: 0x0000
LORE: 0x0000
STAGE:
MAP: EGYPTIAN_TEMPLE
VARIATION: 0x00
LOCATION:
MAP: 0x00
COORDINATES: [0, 0]
DESTINATION:
ORDER: 0
MAP: 0x00
COORDINATES: [0, 0]
ENEMIES:
- ENEMY_0:
CHARACTER: ZASALAMEL
COSTUME: 0x01
WEAPON: THE_HIDDEN
HEALTH: 100
DIFFICULTY: 0x11
GOLD: 0
POWER: 1000
DEFENSE: 1000
TIME: 69
- ENEMY_1:
CHARACTER: ABYSS
COSTUME: 0x00
WEAPON: THE_SILENT
HEALTH: 100
DIFFICULTY: 0x11
GOLD: 5000
POWER: 1000
DEFENSE: 1000
TIME: 420
GOTO: END_GAME
BATTLE_01:
Type: FIRST_BATTLE
Title: 0
Lore: 0
Arena:
Stage: CLOCK_TOWER
Variation: 0
EventBGM: THE_WAYFARER
Location:
Map: EUROPE
Coordinates: [0, 0]
Destination:
Map: EUROPE
Coordinates: [0, 0]
Opponents:
- Character: ZASALAMEL
Level: LEVEL_1
Costume: 0
Weapon: 0
Health: 100
Strength: 1000
Defense: 1000
Time: 69
Reward: 500
- Character: ABYSS
Level: LEVEL_1
Costume: 1
Weapon: 1
Health: 100
Strength: 1000
Defense: 1000
Time: 420
Reward: 5000
END_FLAG_01:
Type: GOTO
Offset: -1
FIRST_BATTLE:
Type: BATTLE
Title: 18
Lore: 18
Location:
Map: EUROPE
Coordinates: [351, 184]
Arena:
Stage: LOST_CATHEDRAL
Variation: 1
Opponents:
- Character: NIGHTMARE
Costume: 1
Weapon: 5
Level: LEVEL_1
Health: 50
Strength: 2000
Defense: 500
Time: 420
Reward: 2500
FIRST_GOTO:
Type: GOTO
Tag: FIRST_PATH
FIRST_PATH:
Type: PATH
Title: 18
Lore: 18
Location:
Map: EUROPE
Coordinates: [351, 184]
Options:
- Destination:
Map: EUROPE
Coordinates: [955, 195]
Text: 18
Goto: THIRD_BATTLE
- Destination:
Map: EUROPE
Coordinates: [163, 136]
Text: 18
Goto: SECOND_BATTLE
SECOND_BATTLE:
Type: BATTLE
Title: 18
Lore: 18
Location:
Map: EUROPE
Coordinates: [163, 136]
Arena:
Stage: CLOCK_TOWER
Variation: 0
Opponents:
- Character: ZASALAMEL
Costume: 1
Weapon: 6
Level: LEVEL_1
Health: 100
Strength: 1000
Defense: 1000
Time: 60
Reward: 10000
FIRST_END_GAME:
Type: GOTO
Tag: END_GAME
THIRD_BATTLE:
Type: BATTLE
Title: 18
Lore: 18
Location:
Map: EUROPE
Coordinates: [955, 195]
Arena:
Stage: MOUNTAIN_TOP
Variation: 0
Opponents:
- Character: ABYSS
Costume: 0
Weapon: 0
Level: LEVEL_1
Health: 100
Strength: 0
Defense: 1000
Time: 0
Reward: 10000
SECOND_END_GAME:
Type: GOTO
Tag: END_GAME
Models? Yes. Anims? No.Hey all, I'm completely new here, and am wondering about SC modding. Namely, can models and animations be ripped at this point?
Damn on the animations front lol. Thanks for the reply!Models? Yes. Anims? No.
I don't think SC devs would look up to that idea anytime soon. But who knows, I'd like to see some Mortal kombat goreness on SC hahaDamn on the animations front lol. Thanks for the reply!
Any idea if animation ripping is on the table in the future? Like is it something anyone is working on?
lol im looking to port some kilik animations into smash brosI don't think SC devs would look up to that idea anytime soon. But who knows, I'd like to see some Mortal kombat goreness on SC haha
Well, that would be awesome!lol im looking to port some kilik animations into smash bros