Norik
[14] Master
Yea. That. Doesn't it make you wanna cry... ?Siegfried's 3B?
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Yea. That. Doesn't it make you wanna cry... ?Siegfried's 3B?
That video should give you some insight on how good that move is. It's far from useless actually and one of his most important tools.Yea. That. Doesn't it make you wanna cry... ?
And I was joking. I'm not stupid.That video should give you some insight on how good that move is. It's far from useless actually and one of his most important tools.
all three hits are GIable. I guard impact the second or third hit every time. it is just a pretty bad move. it doesn't have kilik's guaranteed properties. even if hit on a counter by the first hit you can still block the third. and the last hit window is actually fairly obvious considering how slow the move is.Did I just see a post that said talims 3K sucks? What are you on?
Mina's 6A+B is good for post wall splat combos. Its good to mess with those Impatient players who GI everything. The last hit of it is GIable but its window is small and can score the last hit if not done accurately
I actually like the 3rd hit being blocked on NH and CH because of the SG damage it gives. Mina is an SG damage oriented character. I thought the 2nd hit was JIable? I also remember only the 2nd and 3rd hitsall three hits are GIable. I guard impact the second or third hit every time. it is just a pretty bad move. it doesn't have kilik's guaranteed properties. even if hit on a counter by esthe first hit you can still block the third. and the last hit window is actually fairly obvious considering how slow the move is.
I actually like the 3rdd hit being blocked on NH and CH because of the SG damage it gives. I remembert he 2nd hit being JIable. I also remember only the 2nd and 3rd hits being an NCC.
If the 2nd hit is easy to GI and you said you have GIed before then concerns to blocking the move then it isn't her best but In terms of wall combos and SG damage its good.
"Terrible": maybe. Character ignorance plays a role
"Bad": yes
"Uselss": not really
66B is a great move over 66A. 66A has no push back and is easily avoidable. 66B is an anti ducking move. i've gotten people way more with 66B than 66A. you run up on people (you know the instinctive ducking thing) and then bam. you just got a free combo. even better if they're next to the wall. it also has push back so 66B is a great move for cassandra. 44B+K is pretty bad but not useless either. cassandra really has no useless moves that i can think of.
66B is a great move over 66A. 66A has no push back and is easily avoidable. 66B is an anti ducking move. i've gotten people way more with 66B than 66A. you run up on people (you know the instinctive ducking thing) and then bam. you just got a free combo. even better if they're next to the wall. it also has push back so 66B is a great move for cassandra. 44B+K is pretty bad but not useless either. cassandra really has no useless moves that i can think of.
It's kinda like 66B, why do that when 66A is better?. Even the CH 66B doesn't lead to much damage at all... Oh WOW I can do 4BBA after 66B CH, which only does... like 40-something damage... meanwhile the move itself is unsafe, linear and crap for range to boot. At least 66A catches steppers, although I'm really not sure if 66A is safe or not.
Yeah, 66B being -2 on block is SOOOOOO unsafe >_>
say what? that's gotten me several hits and even wins from people that do predictable lows. if the first hit is on a counter then the K is guaranteed. plus it's safe if blocked (the whole string not just 8B+K) I like it.8B+K is pretty useless realistically. 8A+B K is also pretty useless.