Natsu Questions And Answers / General Discussion

From what I recall, I believe AA6 is the only POS you can do.

However, theres 33AB4...it's pretty solid as it tracks and you can hit confirm into B...or you can 4 POS going backwards even DURING the animation of B.

Wow, hit confirming? Awesome. But I swear that AA had a 4 as well, with one being into full crouch. Huh.
 
Yeah I'm pretty sure the AA4 wont go into a safe backwards POS, that'd be way too awesome lollll. Unless, I totally blanked out and never tried. But just thinking of the possibility of what was arguably the fastest AA in SC4 to move, punish, poke and then make it safe by going into 4 POS? That would be too good to be true lol.

Also, I'm not 100% sure if the 33A can be a guaranteed hit confirm into B...but I used it mostly hitting people out of their sidestep.
 
Just to confirm there is NO POS from a,a. Also 33 a cannot be hit confirmed into b~ pos. If you go into pos It will cause the b to wiff altogether. You have commit to the string if you want both hits which I'm pretty sure is punishable.
 
Just to confirm there is NO POS from a,a. Also 33 a cannot be hit confirmed into b~ pos. If you go into pos It will cause the b to wiff altogether. You have commit to the string if you want both hits which I'm pretty sure is punishable.

You actually can hit confirm the ~4 into POS if you see that the B isn't guaranteed (the shift mind you not the B). It's pretty lenient too. You can shift into POS pretty last minute.
 
You can also delay the B in 66_33_99AB, without losing the Natural Counter Combo.
But i don't know if going into PO will actually save you on block, maybe with PO BE.
 
hey new to sc and trying to learn natsu. right now i am learning the game mechanics. i already have the game btw just that i'm a bit lost in where to start.
 
hey new to sc and trying to learn natsu. right now i am learning the game mechanics. i already have the game btw just that i'm a bit lost in where to start.

Offline player, or do you have an Online Network as well? And I'd help you, but, of course, I don't have the game yet.
 
Offline player, or do you have an Online Network as well? And I'd help you, but, of course, I don't have the game yet.
i play both offline and online. normally i don't play online a lot but that's going to change since i'm going to need as much practice as possible. I'm on xbox live btw not psn.
 
heyho... it's been way too long. finally got my hands on the game so just some quick info-dumping:

- 6A+B (old 11BK/3bK) PO A:6 is NC
- A+B CE is a combo
- 8K CE is a combo
- 1K hits grounded (and - on hit as usual)
- SOFD hits grounded... 2A+B (UB cannon) into SOFD is a combo
- 6A series (new move that cuts step): 6AK is NC, 6AB is NCC
- 4B is as fast as 3K
- 3K is faster than B
- 2bA (and all variations), A, AA, B, BB, 3K, 3KK are all + on hit
- PO B is at least +6 on block
- AAB and 6A are both neutral on hit
- AA6 puts you in full crouch
- CH stun moves thus far: 22K, 4B, 6A+B, PO A6/A:6, 3KK, 3A (the old 6A... still shakeable), poison dart (input is just FC A+B now, CH gives a hop stun)

the game should be out by tomorrow, so hopefully everyone can add on to the info.
 
Wut up Taxi! Its that time again :)

Natsu's damage is pretty crazy lol

Hover B, (CH) Ws K, 6A+B, PO A:6, 3k,k,k, FC 1A+B, CE/44K,K/1A, 2A+B ( tech trap)
CE does like 135 dmg from anywhere outside of the corner

11_77 K , A+B, ect
22_88 B, A+B, ect
CH WS B 4A+B, A+B, ect
WS B, 4A+B~a, 66K
 
i play both offline and online. normally i don't play online a lot but that's going to change since i'm going to need as much practice as possible. I'm on xbox live btw not psn.

Xbox Liver as well. Let me play around with the game a little bit when I get it, and I'll see if I can help you out. Feel free to ask as many questions as you like, I'll answer if I can.
 
If only we had some Halister up in here, our Taki...er Natsu information would already be complete :)
 
if i know halister he's probably lurking around.

ASZ: SOFD is an old name for 41236B.

motempest: wassuuuuuuuuup! agreed, natsu is combo-crazy and does loads of damage even without meter. i'm having issues landing A+B if the launcher hits off-axis though.

other notes:
  • it takes 7 consecutive PO Bs to guard crush someone at the start of the round
  • 6A+B is punishable by taki's B (there goes my plan to whore 6A+B)
  • EX doesn't RO :(
  • BE throw reverse RO distance is as good as, if not slightly better than yoshi's rainbow drop
  • BK is NC... but the K hit whiffs on crouching opponents.
  • after 3KK on hit, windroll B is still almost uninterruptible like in sc4
  • K2 has the iffiest hitbox on earth.
  • on normal hit, the best combo after 3B is A:6.
  • for whatever reason PO stalker throw does a lot more damage than normal stalker throw.
  • 44K can self-RO.
  • because it bears repeating: 2bA, 3K and 3KK are + on hit. this was not the case in sc2, sc3 and sc4.
--------

preliminary frame data hierarchy (tested using AABBB and 6A as controls since they're neutral on block):

A
K
2A
3K, 4B
B, 1B, 1K
A6, 3B, 6A+B
6B (iffy), 66A (iffy)
2B, 4K, 6A, 6K, 66B, 66K
2K
3A, 4A
44A
7_8_9A, 7_8_9B
7_8_9K

if they're in the same line they're the same speed. A is fastest, each subsequent move is slower in speed.

Notes:
  • 6B has always had a history of frame fluctuations depending on how it hits.
  • i haven't tested out 1A, 44B and 44K (obviously they are slow as heck) and A+B (weird hitbox)
  • i've omitted any 8wr moves done in the 1, 2, 3, 7, 8 and 9 directions have quick step built in before the moves hit (goodbye i13 22K)
  • i haven't been able to test out WS/FC moves yet, but what i do know is that FC B is the same speed as FC K, WS K's frames seem to fluctuate and FC 3K (old FC A+K) is slower than all of those moves.
 
Yo you guys are fast i don't even have the game yet. Damn EU release date.
Good stuff!!!
Natsu seems to be even better than i thought.
Anyway
[NOTICE]
Combo, Tech Trap and Frame Discussion Threads are now open.
[/NOTICE]
Could you repost your findings there?
@ TaXi: Considering your comments about iffy frames i think in SCIV tip range hit automatically added +1 frame, that could be the case here too.
 
So apparently our BITCH is top tier... But we will see how long that last...LOL
Don't get me wrong I love Taki/Natsu, its just that i dont want her to recieve unwanted attention by Namco.
Dont want her to get nerfed like Viola,Maxi, and Sieg did.
 
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