Messing around in training mode:
- AA seems to be +1 on hit at best
- BB is +1 on hit
- 3KK is +1 on hit
This means against characters with fast As, you're only going to interrupt mashing with AA. This leads to a problem!
Natsu can punish her own AA, BB and 3KK with A:6. Gross!
Attempting to do AA6 to duck under highs doesn't work either; a retaliation AA (or A:6) seems to be guaranteed here. On the plus side, AAB seems to be safe midscreen? With the opponent's back against the wall it can be punished with KK.
Opponents trying to AA after blocking 3KK can be countered by B+K, BBB for big damage at least?
Assuming Natsu's A is 10f and K is 12f, 6A+B, PO A has a 10f gap for opponents to interrupt. If not canceled into PO, Natsu can punish with her own BB. When at -1 (after getting hit by AA), 6A+B will tech crouch and counterhit an incoming AA for a big combo.
PO A:6 can be punished by 3KK
66B is safe midscreen, launch punishable if back is against the wall
4A+B is incredibly unsafe if just guarded (not difficult)
PO B blocked sets up uninterruptible 6A+B