UntaintedSoul
[08] Mercenary
What are other punishers that could be used if there is too much spacing?
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Nvm! I can do it:)To do the PO A:6, you have to wait until you are in full possession. Basically, after 6A+B, wait just a little, then press A and 6 really quickly after. If this doesnt work, you can try and read the forum on natsu's most difficult moves.
For a better understanding of this post:What are other punishers that could be used if there is too much spacing?
I myself haven't tested that yet, but it makes sense.Well, here's the thing with CH FC a+b. Some of the cast falls to their right and some fall to their left. That's why you can ALWAYS get a combo with either 6a+b or 3b BUT 6a+b is character dependent and anything that 6a+b doesn't work on 3b does work.
I have -5 on hit for that one. Do you have some testing data or was that just a typo?Is the -4 on hit for 11A going to affect how i should follow up?
A:6's! A:6's everywhere. :DI tend to spam 66B, 4A, HOV mixups, 66K, AA, AAB, A+B, and 4A+B. Are there other important moves that I should add to my arsenal to improve my game?
Also use it after blocking Mitsu's BB, because every single one of them follows up with 4B (The scrubby ones anyway). (Though in that case it's probably better to dash in with 66B).66k isn't really an attack to spam (and I overuse it) but the combination of TC, TJ and great range does make it a solid move that often catches people with a tasty counter-hit -- either via dodging through a whiff or catching step (it's great against Mitsu's 3b, actually, but that's a punish situation). The -16 on block does make it risky, though (and -4 on hit isn't fantastic for Natsu's pressure game, either -- though you can probably reset nicely with a 2Ba or 4A+BA in most situations).