Natsu Questions And Answers / General Discussion

Yeah figured that out last night. don't remember where I heard the i48 thing but anyways bomb punishable moves on JG that I know of: APat-twister, agB that's what I know for him Asta-almost everything more specifically I know A+B, 22_88B, 66K BE is you sidestep (to your left of course otherwise you get hit bomb doesn't punish on JG for this move) that what I remember for him Algol 623B and his CE I know ZWEI CE Ezio's crossbows are -30 on block his 22_88AA is -23 so that should be bomb punishable on JG thats all I got for now. Forgot to mention Algol CE is a bomb punish on block no JG required.
So what I tested for Pat so far if you SS 66B and 33_77B those are a bomb punish but kind of a tight window B+K on JG and for Mitsu so far on JG 66BB and CE.
 
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whats the best way for natsu to punish Maxi's 2A+B?

Pick one ^^

Maxi 2A+B (recovery crouched)
7_8A (9A will whiff over Maxi's head)
WS A (WS AA will have the second A whiff over Maxi's head)
6B
7_8_9B
FC 2B
WS B.4a+bA
6A+B (PO A_K guaranteed)
FC 2A+B
66B
66K
44A
44B

I'd suggest 66B though
 
66b really? I can never get Natsu to rise quick enough it seems for that to work. I usually do WR B 4A+Ba then do 66b if they don't ir control. Or try a tech trap if they do.
 
She doesn't have to rise as it can be done from crouch (although you have to let go of 2 of course)
And 66B is also 2 frames faster.
66B = i17
WS B = i19
 
3b really? Seemed like it came out kinda slow at i16 and had too short of reach. But i'll try it out and see how it works.
 
Oh, I misread your question. I thought you meant is a:6 a good punish for stab.

Stab has more damage and range, but having an i10 42 damage knockdown is a big deal. Gives her some of the best jg damage and -10 to -13 punishment in the game.
 
So guys I was messing around with things you could do if you connect with 8K on it's own, and I found that if your opponent techs to the front or back 66K connects for 69 damage and 2A+B beats left and right techs. Didn't test 2A+B on front and back techs. On a side note, I wish Natsu had Elysium's CE.
 
If they're stupid enough to keep eating bombs, I guess you can call that a vortex, but that's really stretching it. Viola is more accurately a vortex character.
 
Does anyone try to utilize Natsu's directional rolls as well as her distorted breeze after certain strings? I've been trying to use them every so often to mix my oponent up when I have atleast slight advantage. It seems to be working pretty well, it seems like Natsu can follow up with quite a few good mixups after a successful dodge. Does anyone have any opinions on how viable a well placed distorted breeze or a regular directional roll can be in Natsu's game?
 
Does anyone try to utilize Natsu's directional rolls as well as her distorted breeze after certain strings? I've been trying to use them every so often to mix my oponent up when I have atleast slight advantage. It seems to be working pretty well, it seems like Natsu can follow up with quite a few good mixups after a successful dodge. Does anyone have any opinions on how viable a well placed distorted breeze or a regular directional roll can be in Natsu's game?

I'm guessing you're doing the distorted breeze out of rapid destruction, i.e. 3KK2B+K? 3KKK's not exactly a guard pressure string and no one will really expect you to finish the string, but I tend to take advantage of 3K's i14 start-up as a bit of a "lock-down" poke in the sense that you can easily interrupt a few opponents with it. Though, I don't use distorted breeze + rapid destruction that often simply because I rarely use rapid destruction outside of combos.

Distorted breezes on their own are amazing, however. A tech-crouching side-step move? Yes, please! You can easily evade highs and even most mids with it and net your self a back throw or a back mix-up. Though distorted breezes feel unnecessary at advantage because the opponent will probably be standing there blocking or looking to backstep. If you have advantage, just pressure your opponent with in-your-face mix-ups. Distorted breezes are better used from neutral or possibly slight disadvantage. It's an evasive technique, not a mix-up technique. However, a lot of scrubby Natsus liked to abused this technique thinking it was godly or something.

For me personally, I abuse 22A much more often than I abuse distorted breezes.
 
4a+b is indeed i30.

Guys I have lots of info I want to put up, but its gonna require lots of training mode time that I don't have time/motivation for.

1. A chart showing which characters air a+b into 41236 UB is a good or bad idea. Basing it off of how easy it is to roll out(whether a roll to the right needs to be timed or not) and whether 4a+b tech traps all directions on them or not.

2. A list of moves that are 4a+b punishable on jg. Off the top of my head, the third hit of Maxi and pyrrah's CE, nm 33b be, maxi 66b and a couple stance moves. There are many more and it would be a great list to have for reference.
She can 4A+B punish Gloomy Tira's 66B series on JG for reference
 
What's what? If you mean what's a vortex, it's basically a situation where if you get hit you will be put back into the same mix up again. In some fighting games, there are characters who can put you into vortex even when you block the mix up. The best example I can think of is Killer Frost in Injustice. You can end her combos in a meter burn command grab that grants you another mix up, which in turn can net you another combo or advantage on block for another mix up.
 
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I'm guessing you're doing the distorted breeze out of rapid destruction, i.e. 3KK2B+K? 3KKK's not exactly a guard pressure string and no one will really expect you to finish the string, but I tend to take advantage of 3K's i14 start-up as a bit of a "lock-down" poke in the sense that you can easily interrupt a few opponents with it. Though, I don't use distorted breeze + rapid destruction that often simply because I rarely use rapid destruction outside of combos.

Distorted breezes on their own are amazing, however. A tech-crouching side-step move? Yes, please! You can easily evade highs and even most mids with it and net your self a back throw or a back mix-up. Though distorted breezes feel unnecessary at advantage because the opponent will probably be standing there blocking or looking to backstep. If you have advantage, just pressure your opponent with in-your-face mix-ups. Distorted breezes are better used from neutral or possibly slight disadvantage. It's an evasive technique, not a mix-up technique. However, a lot of scrubby Natsus liked to abused this technique thinking it was godly or something.

For me personally, I abuse 22A much more often than I abuse distorted breezes.
I guess since you can get so many different moves after a roll that I thought it could be used as a good mix up opportunity, but using it as an evasive does sound like that would make more sense. I do not use 3KK into distorted breeze to often myself so that's why I was wondering about it. Natsu also has her 22_88K that goes into distorted breeze right? Although I'm sure that move doesn't see much use anyhow.
 
I never really use Distorted Breeze too much outside of Windroll 6 A+B BBB. Other then that I may use Distorted Breeze for Grab and DB_A Other then that I generally use it as a trolling move online. Just doing dumb stuff like constant B+K 2_8 B+K then PO A+B+K. It brings me small amounts of entertainment at times, mostly because I have both a Vamp and Albert Wesker CAW so it fits the theme well enough.
 
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