Natsu Questions And Answers / General Discussion

i'd like to add that 3A is great in certain matchups where your opponents character relies on tech step moves. ivy is the most notable as her 3B and 214B are core moves for her. if you sniff out a 3B or 214 B attempt from slight disadvantage and hit them with a CH 3A, it will hit them so that their back is towards you and you have an instant 50/50 between a back throw and a power mid (3B, 66B, whatever).

pretty much what everyone else said on 44K, 6B and 8A+B. i'll add that 8A+B shrinks your hitbox in really strange ways.
 
I had a lot of trouble against a player online today. He was pretty good and he used three different characters on me. Alpha Pat, siegfried and Ivy and Mitsurugi once. I lost to him 11 times in a row but the most frustrating thing about all of the fights was that he had a distinct pattern that i just could not punish. When he played Siegfried, I would use a move to get in close and once in his face I would maybe try AA or sometimes A+B because its relatively safe against Sieg. But after getting in one move the low pokes started coming.... and didn't stop. My first instinct is BB. That didn't seem to work. Then i tried A6 and A:6. Those didn't seem to be quick enough. I couldn't use 2A because it whiffed every time. I even tried 8B. Nothing seemed quick enough at neutral frames to beat out his 2K. I tried backstepping on hit from 2K after that but then i'm back at square one and can't do anything because im too far out. All I could do is get back in his face and the whole process would start again. Now take this and cut and paste it with every character he played against me. It was identical. He beat me one round with Ivy using BB and 2K and NOTHING else. The most annoying thing though was with his A pat. I finally started to get to where I could block his 2K based on his patterns but then I would get countered with that WC slide input move that he has. I thought that I would be at advantage if I blocked the 2K but apparently not unless there is something i'm missing.
Could someone please give me some advice on what to do about low pokes, 2K specifically? I need to know some tips on when i get hit with it and on block. also things to do if i see it coming. Any help would be greatly appreciated.
Thanks
 
They can always duck, and you're at disadvantage, so you're more likely to get stuffed trying to grab.

I would have to go back and check but you are +9 on CH if i remember.... Even on Nomal Hit, If landed the opponent is BT and you are left at -3 .... Keep in mind, YOU ARE PLAYING AS NATSU, and players fear her speed.

When an opponent is BT under pressure, they will either BLOCK or try to use there fastest attack.. BT A being there fastest choice or they may use BT 2A ..

Either way just using your AA while they are BT should beat out both those options.. Her AA will then be !13, against their !14 and !15 attacks from BT.
 
IDK when the TC frames start for BT 2A, but wouldn't that beat your AA?

If i had to guess, Cuz i havent tested this theory, only going off frames on this part but if i had to guess then AA will hit.... Natsu's BT 2A is !15, Do you think Natsu's AA !13 (After landing 3A) will beat out her BT 2A !15?
 
Yeah, we never tested the TC frames for the moves, but SC4 Taki's TC for BT 2A went from frame 11 to 16.

Also, aren't you only side turned after getting hit with 3A on normal hit? Do the moves still come out BT?
 
Yeah, we never tested the TC frames for the moves, but SC4 Taki's TC for BT 2A went from frame 11 to 16.

Also, aren't you only side turned after getting hit with 3A on normal hit? Do the moves still come out BT?
Yea only on Normal Hit will they be back turned and in most cases there BT moveset will be available.
 
3A, 6B, 44K.K.K, 8A+B?

8A+B:
Is also unsafe to Natsu 66K, only the second hit will connect though for 20 damage and only on close range.
BT 8A+B is absolutely safe unless there's a ground hitting move faster than i12 (aPat JF Sakura Twister)

6B:
A drawback of this move is the pushback on hit
After it most of Natsu's moves (even 66B) are easily evaded by Mitsu-4B-like moves or good backstep (Cervy, Nightmare and others)
This can be compensated with speed: 2bA
Or long range: A+B, 66K and 6A+B (can give partial CH~ PO A:6... combo in this situation)
Or 4A+B, which can be blocked after backstep but that's better than whiffing.

44K:
is totally guaranteed after any bomb.
2A+B~ 44KK allows reverse RO.
Bomb~ 44KKK~ CE can be used near the wall (where Bomb~ CE would fail to relaunch because of the wall)
for 110-155 damage (Last hit of CE can whiff)

3A:
seems to be +2 or better on normal hit.
I retested some BT moves (details here)
Used those, results:
After 3A:
i20 A+B trades with i17 BT B
i13 K beats i13 BT A (and an immediate BT 2A because TC is over when K hits)
i15 B trades with i13 BT A
i17 66B beats i15 BT 2A

The forced BT on normal hit is funny.
Against backsteppers because it seriously weirds up backstep.
Because upon opponent's 4 input,
there's a turn around animations first (2bA can counter hit this)
Then he gets a G-cancellable mini backstep which evades barely, if at all.
(Yes i hate Backstep)

Against late blockers because after 3A on hit, a follow up A+B or another 3A, when blocked late, will again force the opponent into BT state because those moves seem to lock the opponent in the turn around animation.

This effect can also be produced when FC 2A+B hits a BT opponent, who blocks immediately and you do A+B or 3A.
Probably doesn't work against Voldo.
 
Any suggestions on what to follow up with after I land a Hover A? Hover B has the stun and WR K, etc. but I'm not sure what to do after a Hover A.... should I just continue with another 4A+B6~POR~8~A or 4A+B6~POR~8~B?
 
Depending on the range at which it hits, you can actually combo the 6A+B4 → PO A:6 → 3KKK → ender of choice BnB off Hov A if only the 2nd hit of it connects, which happens fairly often. If both hits connect it sets up a 2A+B trap.
 
At the risk of sounding extremely nooby...
Is there a certain way you learned Natsu's a:6? I've spent roughly 40 min in training trying to nail it, but it hasn't been able to come out.
I know that just frames require practice above all else, so I was wondering if I'm doing something wrong.
 
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