Natsu Questions And Answers / General Discussion

Hawkeye was messing around with WR B~4a+bA a while ago into attempted ait hits with 66B/66K
It is works only near the wall.
Also keep in mind that Natsu definitely has the jumping and TC moves to shut down throws, like 8KA and 66B.
If you want to guess try B+K, BBB =)
 
if opponent doesn't tech the pink bomb to avoid launch grab, is possession B+K guaranteed? or can he get up in time to low block it?
 
so following a knockdown, the pink bomb will knock opponent away, and then there's time for them to get up to low block the B+K? ok, cool. it's just that no one ever dodges it so I thought it's guaranteed or something.
 
Real talk cut the bullshit about my connection. My connection is fine, psn dcs a lot end of story.
 
Can you hit a full JF A:6 after a 22 B? By that I mean will all the hits connect and end in a hard knockdown?
Yes you can, but i think timing varies depending on opponent character, and you're probably wasting damage because 66B does more than A:6.
Because as a 3 hit combo A:6 suffers more from damage scaling, although wake-up is probably better after hard knockdown/ground slide.
 
Can you hit a full JF A:6 after a 22 B? By that I mean will all the hits connect and end in a hard knockdown?

It's very possible but it's a complete waste in majority of circumstances. If I want a ground splat, I use 66B BE, and 66B has massive ring out range on a launched airborne opponent. However, the ground splat off of an A:6 could set up a 41236B UB ground trap if used sparingly. It's much better to be able to A:6 after a 3B since A:6 is the best option after that launcher.
 
Good to know. How viable do you think 2A and K2 are as moves?

I wish Natsu's 2A had more range on it, but I use it in close to set up her WR moves such as WR K or WR B usually after a safe poke has been blocked that has few negative frames.

I use K2 rarely overall, though I use it sometimes as a combo ender after some BnB combos or to TJ over Voldo or Dampierre's ground rolling bullshit. What do other people think of K2's usage? It's safe on block if I'm not mistaken. If there's one thing that Natsu's good at it's dealing with other character's shenanigans and TJing.
 
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