AlasAndorhal
[08] Mercenary
TBH, that's exactly how you're supposed to fight Natsu. She is a CH-fishing character as opposed to pure rushdown. Your job is to bait CH's with WR K being the key move to achieve the desired outcome. If your opponent gets sloppy or impatient, you destroy them. If they're playing a really patient game, you'll have your work cut out for you because you'll be forced to play a risky mix-up based rushdown game if they achieve a life lead.
For me, I play Natsu because of how damn satisfying it is when you hit a CH WR K, an A:6 punish, or a Bomb launch CE combo against someone that doesn't play stupid against her.
Okay, awesome, cause I've been playing Natsu kind of by ear, and I wasn't sure if I was doing it right, but that's exactly my playstyle. Bait out whiffs and counterhits and let DAT DAMAGE do the rest. In a way, she's a lot like Cervantes I guess, who's been my main since SC2.
4A+B is not guaranteed after you GI someone, it can be blocked, but you can use it to punish a whiffed re-GI.
I think 2A+B can punish a whiffed re-GI too but 4A+B does more DMG.
(unless you can do double CE~Air Throw combo)
Oh man, when I played more regularly last year, that combo was my FAVORITE. I loved listening to people on mics yell "YOU CAN DO THAT?!"
Now, though, I can't, because my fingers got stupid again.