Greven
[09] Warrior
I started the frame date for nightmare months ago and only did the "horizontals attacks" section.
It seems someone else began with the other sections by putting the attack name, command, level, dmg and notes. And i found a lot of mistakes/different notations, i dont mind to "correct" them but i suggest we need to agree on a common language to write the different moves and effects.
For example the aga.
The simple version sould be


the fast i

or
~
~
the slow/blockstun
:
+
for the notes:
we need to keep it short or it screw the table display
the glowing state is called soulcharge not "powered up"
about the hit/ch properties:
nightmare got no STN or SHK effect, only KND and frame adv/disadv
for example CH GS A is not STN but +18
moves with differents properties:
for example 7_8_9A, each move must be on one line. Its easier to read this way.
same for move with instant inputs : NSS bA - NSS ibA
I think i will rework the whole frame data, so please tell me if u think i am writing something wrong, missing something or anything else.
It seems someone else began with the other sections by putting the attack name, command, level, dmg and notes. And i found a lot of mistakes/different notations, i dont mind to "correct" them but i suggest we need to agree on a common language to write the different moves and effects.
For example the aga.
The simple version sould be
the fast i
the slow/blockstun
for the notes:
we need to keep it short or it screw the table display
the glowing state is called soulcharge not "powered up"
about the hit/ch properties:
nightmare got no STN or SHK effect, only KND and frame adv/disadv
for example CH GS A is not STN but +18
moves with differents properties:
for example 7_8_9A, each move must be on one line. Its easier to read this way.
same for move with instant inputs : NSS bA - NSS ibA
I think i will rework the whole frame data, so please tell me if u think i am writing something wrong, missing something or anything else.